I had avast on and I was able to play CoH2, did Avast prevented you from playing CoH2? |
The only problem I see with the game is that once you see a Tiger come into the field, you will see a lot more Tigers, soon if the game goes on long enough there will be more Heavy tanks than there have ever been medium tanks. The Heavy tanks are also a lot more cost efficient and sometimes were thrown away only to be easily replaced. Relic should probably limit the number of heavy tanks a player can call in like You can only call on 3 Tigers in one game, and 2 Elefants and 1 JadgTiger but that's it.
Or the best one yet, is to make tanks have a fuel upkeep, and Heavy tanks have a significantly more higher fuel upkeep then mediums. Just a thought. |
The OKW does not have any cheap units that can remove enemies from buildings just like the Americans so the walking stuka is their counter to that. It gets even more problematic when Soviets set up their headquaters building locking down an area and the Stuka seems like the only counter to that now that buildings are taking such a long time to be brought down by panzershrecks.
Yes, the walking Stuka is able to squad wipe units but so does the Katyusha and the Katyusha also has a lot longer barrage time which gives extra area denial. The Stuka also costs more than most allied tanks, so you can throw away a T34 while killing a stuka and it will be all worth it because the Stuka is irreplaceable compared to the T34s. |
Jinseual, surely you meant that you play 1v1s and that only 1v1 is even close to being balanced, right? Because what you wrote is nonsense.
I haven't faced a TA in forever, but I could see where they may still cause some players trouble.
I played a lot of 1v1s in automatch and custom games before, but not anymore because my computer can no longer play CoH2 with reasonable fps anymore since every update ruins the game's optimization. However, I still play this game a lot and watch a lot of streams on 1v1s so I do understand the units, the tech routes and strategies. I have not played 1v1 for while, but don't be too quick with your assumptions in thinking I know nothing about 1v1s even if I never played a 1v1 game. |
I never see Tiger aces anymore, but I usually play any game mode that's not 1v1. Maybe the Tiger Ace is a problem in 1v1s but 1v1s is not well balanced anyways. There are flaws in the Tiger Ace doctrine which the allies can exploit. The Elite doctrine does not have any offmap counters to artillery so the artillery can work well against them. They also can't counter an ISU152 which like you said with the Tiger ace can counter everything but with 70 range instead of 50. If you feel like you're going to get abused by a Tiger Ace just abuse the player back with some ISUs. |
If not being able to outnumber heavy tanks with mediums is a concern to you then why not suggest the pop of medium tanks be reduced?
As for me I think the popcap of 100 is too small. |
KV1 is alright against infantry at least and can damage tanks somewhat. As others had said it's really just an damage sponge tank with a mediocre gun, not underpowered. A panther does well against KV1s but I saw many times where a Tiger just does not penetrate the KV1 even after multiple shots but that's just personal experience since Panther's penetration is only slightly higher than the Tiger's.
KV1 is useless against Jadgtiger, PAK43 and Elefant since those tanks can penetrate any armor 100 pct.
I think the KV1 does it's job well against Panzer IVs Tigers and Panzershreck squads so it does have it's uses.
The KV1 does not have "meh" armor since it has better armor than a Tiger tank in the game. |
"Any more splash" when the thing really has zero splash in release version. There's no point improving it's AT when it's in the same tier as SU85. And moving units between tiers is something fairly radical that I'd like to avoid if possible.
Because the LMG34 on them is so far out of the weapon performance curve it ain't even funny, needed to do something about it without altering the Obers too much. Any squad picking them up is a terminator. Maybe just flat out nerfing the MG34 and giving the 3 other guys better base weapons is a better choice, we'll see. But they absolutely need to have their damage spread out between the models better than now.
Perhaps, I just don't like the idea of squad dropping weapons when they aren't wiped. It's another bad case of RNG for me especially with stuff like mines blowing up 2 to 3 people and that Germans squads are a small 4 men.
There is nothing wrong with changing tiers, Relic should have done that long ago. The Tier system Relic had set up for the Soviets sucks.
It already has better DPS than KV8, not sure how squadwipey you really want it. The way I see it, the issue is not damage output, but competition from more durable alternatives at that point in the game, especially for the munitions part.
The Flamehalftrack does not have better dps than the KV8, how often do you see it squad wipe? RNG probably made an entire squad pop for you in one moment because flame kill rely on RNG now but it does not happen for me. I only see the thing tickling the enemy with fire till RNG picks out which person it should kill. |
This is why people shouldn't rely on google translate |
jeez, everyone people are praising blindly and want an explanation from what I don't like from this mod.
The AOE radius for the SU76. Anymore splash damage that thing is going unleash hell on infantry and the Soviets already have enough squad wiping units in it's arsenal and it has the barrage. I would perfer for it to be moved to T3 and have it's AT capability improve, it is a Zis gun on wheels after all.
Double MGs on obersoldaten, why is this necessary at all? This is only going to make MG34 drop more easier and will undermine the obersoldaten in such a ridiculous way because it will make the obersoldaten a walking christmas present like the guards.
T34 reload speed. I don't really like the idea of T34s being so close to performance to the Panzer IV, I didn't like it when Relic made T34s 100 fuel since a single T34 can stand up to a Panzer IV on a straight up fight but the only difference is that T34s has a slightly less rng chance. Oh well, personal preference.
Flamethrower Halftrack, instead of a cost decrease Id rather have the dps increase on the halftrack. Relic did nerf the damage before giving it a requirement for t2 anyways when it's near useless at that stage.
Sniper still two man, but I don't know if cruzz can't change this or he perfers Soviet snipers to be two men, since he did modified it a little.
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