Meh Inverse I find your story rather thin tbh. Just cause CoH2 doesn't have a system of global upgrades, doesn't mean it's strategically shallow. It just has different design, which you can like or dislike.
Also you're making it sound like you played so much of CoH2, whereas in reality if I look at your scorecard you barely made it to a hundred games after release. I'm sure you played a lot during Alpha and Beta but that's a long long time ago now.
All in all you kinda sound like a CoH1 nostalgic fanboy to me. Personally I played CoH1 even more than you have (played it since the day it was released), and I played CoH2 more than you have as well.
I love both of them in their own way. I do feel, however, that CoH2 deserves to be cut some slack since it's hardly the steaming pile of shit people make it out to be.
Profile of Stoffa
Signature
Post History of Stoffa
Thread: Strategy in Company of Heroes 214 Jan 2014, 15:58 PM
In: Lobby |
Thread: So, this is the guide AiR was following in SNF! 14 Jan 2014, 15:12 PM
wut? He quit? In: Lobby |
Thread: "One-shot-wipe-potential"13 Jan 2014, 11:49 AM
Your such a german fan boy troll. Same thing happens to soviets. Its called RNG. I rage at it, and you rage at it. No need to make a thread about it. Sigh, please leave this topic. Thanks. In: COH2 Balance |
Thread: The tiger ace syndrome13 Jan 2014, 02:06 AM
So the coh1 King Tiger also made you quit that game? Cause that was also paid for afterwards by upkeep, yet I heard nobody complain about that like they do about the Ace. In: COH2 Balance |
Thread: "One-shot-wipe-potential"13 Jan 2014, 00:25 AM
Panzerwerfer One-shot-wipe my full Shock troops squad with first rocket. Three times in one game. Write it to your black list. 1. We all know you play only Soviets. 2. You know that "weeee weeee weee"-sound u hear before u lose your shocksquad? Thats an indictation you should move away. It's called "reaction time" mon ami. In: COH2 Balance |
Thread: The tiger ace syndrome12 Jan 2014, 21:00 PM
People should, imo, really stop being so overdramatic about this commander. It's all about balancing it properly. If Relic would make vetting one squad up cost 500 manpower and 200 fuel nobody would use it anymore. That said I think its totally fairplay for the Germans to use this commander at the moment (and yes, I use it all the time myself). The Soviets have so much stuff in this patch that is just ridiculously op that Elite Troops doesn't even feel that strong when u play it. In: COH2 Balance |
Thread: "One-shot-wipe-potential"12 Jan 2014, 20:18 PM
Ex-act-ly! In: COH2 Balance |
Thread: "One-shot-wipe-potential"12 Jan 2014, 13:15 PM
We seem to be on the same page then. RNG and osw should be toned down in my view as well, but I wanted to make it clear that the work doesn't stop at removing it. You'll have to compensate for the "random damage". Agreed, otherwise it would merely be a nerf. In: COH2 Balance |
Thread: "One-shot-wipe-potential"12 Jan 2014, 12:58 PM
You missed the point of my post. I said it was important to maintain the mechanic of how the match up between Soviets and Germans works, nothing more nothing less. So if you remove all one shot capable assets you have to compensate for that factor of chance with for example stronger cons for example that are able to cause a similar manpower bleed on the German player. I didnt miss any point. I also stated that if removing the OSW's from the Soviets they could be buffed for damaged output. I'm totally fine with that. I'm getting pissed off because I really like this game a lot, but I feel there are some things fundamentally wrong with it that need to be corrected to make it even better. We all know Relic reads along at CoH2.org, and posts like yours make it seem like OSWP isn't a problem at all, which it is. I know you didn't commend on the Sturmovik. I used it as an example to show you the difference between RWA (which offers time to dodge it) and a true OSWP ability (like the Sturmovik) where it doesn't matter if u react or not: you still get killed. Sorry for getting a little agitated by the way. It's just that I feel this is one of the most annoying things in CoH2 and it HAS to be removed asap. Getting entire full health squads wiped out without your fault is just REALLY annoying. Btw Sherlock I'm still interested in seeing your playercard. I like to know if the person I debate with is merely theorycrafting, or does have the actual game experience. In: COH2 Balance |
Thread: "One-shot-wipe-potential"12 Jan 2014, 12:30 PM
My god Sherlock u are completely missing the point of this topic. Let's do some quotations shall we One such example are PGs. I regularly kill conscripts squads with 2 of them before the soviet player even can react and if he manages to hit the retreat button you can still follow them and finish them off in many cases. Shocks do this too, and faster and quicker too at the 1cp they come at. Also, I feel its besides the point of this topic which discusses OSWP, not the general balance of the game as a whole. If you're too slow to the the Pgrens closing in at you, and you therefore retreat your squad too late that's still a matter of skill. It's not a OSW that you can't react to at all. Having reaction time, how small that may be, makes all the difference to me. Mines are rather unreliable for squad wipes and it's been a while since I last managed to lose any squad or be able to kill one for that matter. Many lose their squads because they walk through choke points with low health squads expecting to get away with disabling mines with grens . Ok, it is time that we dismiss the "you bunched up your squad on a choke and therefore u got wiped by the mine" argument once and for all. I actually saved replays in which I lost FULL HEALTH Pgren squads to mines. I checked these replays afterwards and there was never a choke involved. In fact, only 1 man would hit the mine and the whole squad would go down anyway. How this worked was earlier explained in this topic by Roflthecat btw. Shock grenades, listed in the introduction, are the worst grenade in the game in my opinion. Bundled and Guard grenades (and much less likely rifle grenades) are far more efficient. Really? The worst grenades? Cause I lose squads to these regularly. Although I'll grant you they're not nearly as bad as Guard nades. I also don't see the problem with precision strike, at least not the one on the 82mm. The 120mm precision strike might be worth looking into. However, many here also forget the higher firing rate of the German mortar and that it is also capable of squad wipes, although it's not as likely as with a precision strike. That being said, a precision strike is only as lethal as the German player let's it be. I'm sorry but this time you're really starting to piss me off. Do you have any idea of how taxing in your micro it is to have your whole army constantly on the move? If you have, let's say, 2 paks, 2 Mgs and a mortar yourself it is merely theorycrafting to suggest you LET the precisionstrike be deadly cause you didn't move your units. I can assure you not even the top 10 players have THAT kind of micro. One moment of reinforcing your units in your base, and the precisionstrike will instagib your squad. And yes, that is op in my book. Last but not least one must not forget how the game is designed. Both factions are designed to be asymmetrical. The Soviet faction is as a whole (or should be) rather good at fighting infantry to delay or try to prevent a strong German late game, while the Germans have the best at capabilities with some ai on top of it. Irrelevant. The game should be about skill, not instasquadwipes to which a player can't react. It simply lowers the skillevel and should be taken out the game. If this means buffing the general Soviet damage output then so be it. That's how the game is intended to work and how it should work. If we were to remove the chance of one hit squad wipes for the Soviet faction (which are not as often as people make them: attribution bias) Errm yes, yes they really are as often as people make them out to be. Throwing fancy terms like attribution bias around really doesn't make it any less true. we have to maintain the mechanic that is governing the two factions. If by this you mean maintaining the constant OSW we are seeing today from the Soviets then no, we really shouldn't maintain this mechanic. To dismiss railway and sector arty as late game partially invalidates your own list I'm not only dismissing them as late game, I'm dismissing them as hardly used cause of underpowered for various reasons. Also, OSW in this topic refers to you insta losing squads without time to react. An ability that is preceded by flares does offer this time (and in case of RWA that is exactly why it is hardly used: the time to react is HUGE). And to further clarify: the Sturmovik is also preceded by flares. But the funny thing is: if you react to that by instaretreating you will still get wiped. Also, it hits on totally different areas on the map from where the flares were thrown. All in all Sherlock I'm going to ask you to post your stats here. I'm not trying to pull a Nullist on you here or anything, but I do like to know I'm spending time discussing the game with someone who knows and understands it at high level. If I'm merely talking to a casual player here I won't waste my time. In: COH2 Balance |
113018113004112673112608112598112539112531112444112438112428
Latest replays uploaded by Stoffa
Livestreams
876 | |||||
31 | |||||
11 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1218499.709+1
- 2.67862486.732+13
- 3.1503531.739+6
- 4.8211.882-2
- 5.298193.607+4
- 6.188110.631+2
- 7.820243.771+3
- 8.16798.630+7
- 9.456179.718-1
- 10.10720.843+5
- 1.2041874.700+2
- 2.409281.593+2
- 3.1217869.583+4
- 4.18693.667-1
- 5.21674.745+4
- 6.10825.812+4
- 7.15254.738+2
- 8.728348.677+4
- 9.771344.691+4
- 10.358294.549+1
- 1.411158.722+3
- 2.445210.679+11
- 3.341268.560+1
- 4.307193.614+4
- 5.400191.677-1
- 6.478328.593-3
- 7.305136.692+6
- 8.769450.631+7
- 9.250183.577-1
- 10.9439.707+4
- 1.343169.670+6
- 2.355126.738+7
- 3.536220.709-1
- 4.812224.784+2
- 5.281266.514+1
- 6.244125.661+2
- 7.316127.713+6
- 8.330136.708-1
- 9.285100.740-1
- 10.23451070.687+3
- 1.1372637.683+7
- 2.2542916.735+5
- 3.862236.785+28
- 4.494191.721+36
- 5.1321436.752+7
- 6.536230.700+2
- 7.1319494.728+2
- 8.549319.632+2
- 9.738.901-1
- 10.530310.631+19
- 1.333121.733+4
- 2.27771430.660+4
- 3.15175.668+3
- 4.479353.576+12
- 5.1243763.620+5
- 6.246123.667-1
- 7.725375.659+1
- 8.12741.756+1
- 9.783442.639+6
- 10.31991880.630+8
- 1.664347.657+1
- 2.17875.704-2
- 3.657285.697+2
- 4.9027.769+4
- 5.16295.630-1
- 6.12567.651+8
- 7.20788.702+1
- 8.16701083.607+8
- 9.9840.710+1
- 10.437372.540-1
- 1.198188.513+2
- 2.397319.554+2
- 3.392310.558+3
- 4.487233.676-1
- 5.407269.602+2
- 6.538498.519-1
- 7.421290.592+6
- 8.296281.513+3
- 9.129101.561-3
- 10.339319.515-6
- 1.910310.746+13
- 2.435256.630+6
- 3.606336.643+2
- 4.608195.757+11
- 5.3644809.818+5
- 6.1331521.719-1
- 7.71202681.726+5
- 8.426278.605-1
- 9.398270.596-1
- 10.464104.817+10
- 1.1381617.691+1
- 2.2030672.751+5
- 3.15121078.584+1
- 4.16931198.586+25
- 5.938518.644+4
- 6.488242.668+2
- 7.18775.714+3
- 8.634245.721+10
- 9.1166538.684+4
- 10.15348.761+1
- 1.392165.704+2
- 2.683301.694+3
- 3.417133.758+3
- 4.662282.701+3
- 5.358132.731+4
- 6.22392.708+13
- 7.412230.642+4
- 8.600279.683+1
- 9.311129.707+4
- 10.293105.736-1
- 1.1622791.672+8
- 2.328153.682-1
- 3.32001218.724+4
- 4.639207.755+6
- 5.329173.655+4
- 6.182117.609+13
- 7.827416.665-1
- 8.616294.677+6
- 9.1232567.685-1
- 10.702284.712-1
- 1.843331.718+9
- 2.628275.695-1
- 3.23476.755+10
- 4.34271721.666+10
- 5.492150.766-1
- 6.383201.656+2
- 7.318140.694+5
- 8.1871662.739+5
- 9.34512181.613+1
- 10.412183.692+2
- 1.25061410.640+4
- 2.409168.709+4
- 3.301150.667+6
- 4.453190.705+4
- 5.13853.723-1
- 6.775422.647+5
- 7.352154.696+2
- 8.312214.593+2
- 9.220108.671+13
- 10.9936.733-1
- 1.2488821.752+14
- 2.324172.653+10
- 3.16968.713+3
- 4.436161.730+1
- 5.1096673.620+8
- 6.18575.712-1
- 7.384178.683-2
- 8.239173.580-1
- 9.683230.748-2
- 10.974660.596-1
- 1.9744.688+4
- 2.436305.588+5
- 3.931793.540+3
- 4.179143.556-4
- 5.11251201.484-1
- 6.14057.711+4
- 7.290298.493+1
- 8.411313.568+1
- 9.479415.536+1
- 10.344277.554+4
- 1.270144.652+2
- 2.29446.865-1
- 3.278110.716+16
- 4.558230.708+2
- 5.253150.628+14
- 6.971567.631-1
- 7.402.952+10
- 8.22491.711+11
- 9.8120.802-1
- 10.19078.709+4
- 1.1572886.640+10
- 2.923277.769+24
- 3.15357.729-1
- 4.1944869.691-1
- 5.16790.650+6
- 6.18891034.646+2
- 7.740594.555+2
- 8.396198.667+5
- 9.916657.582+1
- 10.289147.663+9
- 1.898393.696+2
- 2.647252.720-1
- 3.16798.630-2
- 4.544162.771+1
- 5.316127.713+4
- 6.336149.693+2
- 7.287125.697-1
- 8.35458.859+4
- 9.7317.811+12
- 10.7432.698+2
- 1.10652.671+1
- 2.480355.575-1
- 3.344258.571+3
- 4.432344.557+1
- 5.473373.559+1
- 6.204146.583-2
- 7.15281235.553+8
- 8.177172.507-3
- 9.165100.623-1
- 10.20521867.524-1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
7
Download
783
uploaded by XXxxHeartlessxxXX
Board Info
331 users are online:
1 member and 330 guests
Pumphousepartyhire
Pumphousepartyhire
6 posts in the last 24h
27 posts in the last week
150 posts in the last month
27 posts in the last week
150 posts in the last month
Registered members: 45414
Welcome our newest member, Pumphousepartyhire
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Pumphousepartyhire
Most online: 2043 users on 29 Oct 2023, 01:04 AM