Whoops, then I had the wrong numbers on that one. My mistake. |
well centaur has 50 more armor and have 0 accuracy problem on the move for LV
they have about the same combat stats, with the Cromwell scarifying armor for speed and being better at mid and near range
ff is just as effective without muni sink, it has 200 damage not 160, for medium tanks is not that much unless us use any snare as at that point it becomes a 3 shoot unit (isntaed of 4) but from panther and bigger is around 1-2 less shoot needed to kill a tank
panther has lower armor for more hp, that's it, the pen is - 50 at all ranges but it still hit infantry, tho it comes with 45 range instead of 50 (but is fair cause it's only for at), btw the better ai is a meme it will beat panther AI in all but open road where infantry models are 4 meters from each other (an unlikely scenario these days)
well u are right, that's why u play 230 fu for tiger and is doctrinal, did u expect to be worse or the same as comet ??
FF has 160 up to vet 3, then it has 200 damage. So a medium tank will still be 4 shots, but at vet 3 you gain the possibility to kill the enemy with a snare. "3 shotting" is only possible if you upgrade with Tulips, then you need two shots and both tulips to hit.
EDIT: Wrong numbers, FF does 200 standard damage; thanks Shadowlink
I think the "Comet has bad AI" stems from its unreliability. When it hits, it can hit quite big and wipe 2 models with ease. But from my game experiences it misses very often and hits nothing at all, which is very frustrating for a not very cheap tank. To be honest, these are ingame observations, I don't have the scatter and AOE values at hand at the moment. |
Comes out fast, I personally use it vs mg to makes infantry come in suppressed or to run away as it comes out very fast and last long
Someone ballsy even use it on reverse to avoid at gun fire
Honestly on retreat is the only way I ever used it. Mainly because I forget that it exists when I attack. I just use it as a panic button when I've already given up on my Churchill |
There might be a few niches where it's useful (camo HMGs for example) but usually units ambushing from camo don't want to fire at max range. That means they're on Hold Fire anyway.
I get your point. But there also are situations where I leave my camouflaged unit on the front and need to manage something in the base. Because I'm not a top level player, I often can't immediately react if an enemy squad runs into them. Although they would win the fight easily, they don't fire back and lose.
Of course that's a micro issue, but if you apply the same logic consistently, there should be no "vehicle prio" function as well.
Apart from that, I don't want my regular infantry to fire their salvo at the 222 that pushes up with the Panzergrenadiers until I manually reassign the targets, just as I don't want my AT gun to fire at the Grenadiers. |
You probably could, but I doubt it'd be very useful.
Snipers wouldn't use it: if you're hiding your sniper you're on Hold Fire, and if you're A-moving it you actually want it to stop and shoot vehicles.
If it didn't, it'd walk straight towards them.
So what about all the camo squads that I also mentioned in the first post? And AI speacialist vehicles?
I mean in the case of the Brit-SNiper it kinda makes sense to engage vehicles since he sports an AT-rifle but I didn't even know that the Wehrmacht and Soviet snipers are actively engaging vehicles like wtf
Even then I don't want my Brit sniper to fire on vehicles all the time. He often does not even pen and I don't want him to reveal himself if a P4 attacks, because he could get killed easily.
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Well, as the title says:
Is it possible at all and if so, how difficult would it be for the mod team to implement a prioritize infantry ability?
I hate that snipers and camouflaged infantry open up on medium tanks like total retards.
The argument that there is "hold fire" does not count, since I don't see anyone raging about the "prioritize vehicles" ability, which is the same thing. |
Removing the Churchill's smoke is a must . There is really no excuse for a unit with so much HP to have a smoke ability and to actually be destroyed at all must solely rely on attack ground .
Honest question:
How often is the ability used and how quickly does it cover a retreating Churchill?
At least at my rank, I never saw a Brit player use this smoke, so I don't know. I used it sometimes, but I'm not sure if this was really what made my Churchill survive.
The ability was actually meant as a offensive ability to cover assaulting infantry, it also makes the tank even slower and enables more shots for the enemy, even if these are only ground shots. |
The Cromwell is a terrible tank and I'm actually not even sure what useful purpose it serves besides countering Pumas. It costs as much as a Sherman but is worse in every way, Bad AI bad AT.
I'm sure you have the data of thr Cromwell's 'horrible' stats to back up your claims. |
cromwell is in no way bad, it has more pen and speed than p4 and ai is comparable, with the cromwell having more consistent damage and the p4 getting more one shoot potential for more luck needed (in short p 4 has bigger near aoe but much worse far damage, it's only 8 vs 32 of the cormwell)
the comet is still good and a perfect mini tiger, it could use a vet 1 reload buff but that's it, it has great armor, pen,45 range and speed
While I agree that the Cromwell is actually not that bad (from what I felt ingame it lacks a bit in the AI departement compared to the P4s, but I don't have much hard data on that, you seem to have more), the pen on the Cromwell and P4s is mostly the same. Especially if you keep in mind that the P4s and Axis tanks in general usually have more armor. So P4 has about 75% pen chance (slightly depending on range of course) against cromwell, while it's approximately 66% the other way around. Rest of the stats is absolutely comparable. |
Churchills, like literally any other armored unit in the whole series, are best countered by specialized TD vehicles, anti tank guns and infantry/mines screening for AT guns.
If you want magical one type only unit solution, you have ele/jt.
If it doesn't push and retreats instead for repairs, you've countered it.
That's why I wrote >best< countered. Maybe you should try to read a post correctly before giving your ever so smart answers.
Of course the Brumbär will take damage if it attacks an AT gun, but this does not mean that the AT gun is the best counter for the Brumbär. You should chose a TD. Similar thing for the Churchill. |