The thought process is: heavy tanks are OP as fuck because they constantly kill 2-3 models per shot while also having very good AT capabilities. That's why they need to be nerfed.
I don't exactly see how that is a major issue, considering that heavies come so late and are effectively countered by cheaper, dedicated TD's.
Lemme get this straight. First there's a buff to heavy tank peformance, that basically nobody really asked for(as usual). This rolled out alongside other, rather extreme changes (to timing and tech conditions). All in all that made heavies too dominant.
(First off from testing it in this patch version it's still fine propably, but the direction is just strange.)
Now after readjusting timings, we adjust them further by making their aoe worse across the board? It's one thing to want more consistency and less one-shot wipes (same as it used to be with mortars), but these kind of changes also slowly errode the anti-blob capabilities of aoe damage as a whole. There is not just the situation where these shots land dead center on top of an entire squad, but also the ones where it lands in between multiple squads or only at the edge of a formation. Area damage should at least spread out more evenly to compensate for a reduction in lethality.
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this quote from the steam forums couldn't describe it(patch 1.2) better. What is exactly the thought process behind this?
I'm just gonna put a quote i read several years ago on the steam forums. I find it very appropiate for the question: ''does gren need 5 men?''
''the main reason people bitch about Wehrmacht infantry performance so much is that mid range is not their domain with the very exception of G43 grens. If you aren't any good at setting things up to account for that, you will fight at a disadvantage. That they are individually great tools at their respective perfect range though is rarely considered... better get 5 men mid-range grens to compensate...''