Profile of Luciano
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Post History of Luciano
Thread: what he say?28 Feb 2019, 00:35 AM
ANALE ZYKLOPEN In: Replays |
Thread: what he say?26 Feb 2019, 10:38 AM
In: Replays |
Thread: Some stats25 Feb 2019, 15:15 PM
Added goliath In: Lobby |
Thread: 2v2 game of feb and march25 Feb 2019, 02:29 AM
ANALE ZYKLOPEN In: Replays |
Thread: Some stats24 Feb 2019, 22:07 PM
221/223 added, added criticals for 155 mm artillery, added some extra stuff In: Lobby |
Thread: what he say?24 Feb 2019, 20:59 PM
When I am not playing COH2 that often. I trade bitcoin. I make 15K USD last few months. I also have a JOB. KIDDO = no JOB but 24 Hour coh2. No offence here I just wana show people how to deal with OPW with weak faction. Salute to those who playing OKW LUCH rush for like 5 hours streak, 7 days a week. In: Replays |
Thread: Some stats23 Feb 2019, 20:39 PM
Wouldn't it be better to display DPS rather than damage and accuracy? Those stats basically mean nothing without the rate of fire and cooldown/reload stats. I didnt post them because its really hard to tell the difference between small fire arms rate of fire, at least for me, but ill add them too if people want it In: Lobby |
Thread: KV2 is my new friend23 Feb 2019, 20:36 PM
why so toxic? In: Replays |
Thread: Some stats23 Feb 2019, 20:32 PM
the barrage has a chance to stun vehicles and cause engine damage. Ill add it when I get home, next one will be 221/223 In: Lobby |
Thread: Some stats23 Feb 2019, 18:01 PM
Ill be putting some stats here for my use and for everyone else. Ask for stats if you want. Please tell me if something is wrong. Images and stuff taken from usf unit guide (23/02/2019). I want to thank Cruzz for his patiance and for explaining everything to me 24/02/19 24/02/19 OKW Elite Armor Doctrine Armored scout car sdkfz 221/223 (available from the Command HQ after an SWS halftrack has been built) Cost: 220 manpower, 15 fuel Popcap: 4 Build time: 40 seconds Hitpoints: 240 (260 at veterancy 3, 320 when upgraded with radio package and 340 with the radio package and veterancy 3) Target size: 18 (16 at veterancy 1, 12 at veterancy 4 when lockdown) Frontal/rear armor: 5.4/4 (10.4/9 when upgraded with the radio package) Sight: 50 (65 at veterancy 2) Ac/deceleration: 2.4/5.3 (2,88/6,36 at veterancy 3) Rotation speed: 50 (60 at veterancy 3) Speed: 7.2 (8,64 at veterancy 3) Weapons MG34 pintle machine gun Damage: 4 Range: 35 Accuracy (half on the move): Far: 0.25 (0,275 at veterancy 1, 0,3575 at veterancy 2) Mid: 0.425 (0,4675 at veterancy 1, 0,60775 at veterancy 2) Near: 0.6 (0,66 at veterancy 1, 0,858 at veterancy 2) Penetration: Far: 1 Mid: 1.1 Near: 1.2 Veterancy 1. Required xp: 720 Unlocks defensive smoke Weapon accuracy bonus: 1.1 Received accuracy bonus: 0.889 2. Required xp: 1440 Sight radius bonus: 1.3 Weapon accuracy bonus: 1.3 3. Required xp : 2880 Health bonus: 20 Rotation speed bonus: 1.2 Max speed bonus: 1.2 Ac/deceleration bonus: 1.2 4. Required xp: 3850 Received accuracy bonus when the 223 is in lockdown: 0.75 5. Required xp: 4750 Unlocks riegel mines, same mines as the 251 halftack Abilities Defensive smoke (unlocked at veterancy 1) Cost: 30 munitions Duration: 8 seconds Recharge time: 38 seconds 223 radio set upgrade Cost: 100 manpower, 15 fuel Research time: 25 seconds Extended sight: can detect enemy vehicles in fog of war in a range of 85 Extra armor bonus: 5 Extra health bonus: 80 Medpack drop Cost: 15 munitions Regenerates health at a rate of 0.25 for 30 seconds in a radius of 10 223 lockdown mode (unlocked after radio set upgrade Received accuracy bonus at veterancy 4: 0.75 Extra fuel/ammo income when lockdown on a resource strategic point: 0.00625/0.01041667 per second Extra fuel when lockdown on a fuel point: 0.01458333 per second Extra ammo when lockdown on a ammo point: 0.02291667 per second Riegel mine 43 (anti tank mine, unlocked after veterancy 5) Damage: 320 Cost: 50 munitions Lay down time: 6 seconds Armor: 35 Hitpoints: 20 Critical: disables vehicle movement Overwatch Early Warning Systems Goliath (buildable at any tier structure) Command points required: 1 Cost: 100 munitions Popcap: 0 Buildtime: 20 seconds Hitpoints: 120 Target size: 3 Armor: 0 Sight: 35 Speed: 4 Ac/deceleration: 6/6 Rotation rate: 30 Damage: 200 (if detonated through the ability it will cause 400 damage, its like it exploded twice) Damage to british emplacements and bridges: 1000 (It deals deflection damage but since it has 1000 penetration I wont put them in here) Radius: 8 Abilities: Detonate: will cause the vehicle to explode dealing 400 damage Camouflage (when in cover only) USF Recon Support Company I&R Pathfinders (call in unit) Command points needed: 0 Cooldown at commander selection: 50 seconds Cooldown to call in another squad: 100 seconds Cost: 290 manpower Popcap: 6 Size of the squad: 4 I&R pathfinders Hitpoints: 80 Target size: 1 (0.71 at veterancy 2) Reinforcement cost per man: 30 manpower Sight: 50 (55 at veterancy 1) Weapon slots to pick up: 2 Weapons M1A1 paratrooper carbine (3 on the squad) Damage: 10 Range: 35 (40 at vet 3) Accuracy (half on the move): Far: 0.403 (0,4836 at veterancy 3) Mid: 0.518 (0,6216 at veterancy 3) Near: 0.805 (0,966 at veterancy 3) Penetration: Far: 1 Mid: 1 Near: 1 Scoped pathfinder m1 garand (1 on the squad) Damage: 16 Range: 35 (40 at veterancy 3) Accuracy (half on the move): Far: 0.92 (1,104 at veterancy 3) Mid: 0.575 (0,69 at veterancy 3) Near: 0.345 (0,414 at veterancy 3) Penetration: Far: 1 Mid: 1 Near: 1 Critical: sniped soldier will kill instantly a soldier that has 0.4 hitpoints. For example: if a grenadier soldier has 80 hitpoints, it will get killed by 1 shot if it has 32 hitpoints. Veterancy: 1. Required xp: 340 Extra sight: 5 2. Required xp: 680 Received accuracy bonus (how hard is to hit the target): 0.71 Weapon cooldown bonus: 0.8 Extra range for support artillery and its decoy: 1.33 3. Required xp: 1360 Weapon accuracy bonus: 1.2 Weapon range bonus: 5 Abilities: Camouflage (gets improved at veterancy 3) Beacon Hitpoints: 120 Target size: 26 Construction time: 6 seconds Cooldown time to place another one: 15 seconds Cost: free Camouflage Can reinforce paratroopers (range: 35) Shows enemy units in fog of war (range: 35) Support artillery (155 mm artillery): Cost: 140 munitions Number of salvos: 9 Damage: 120 Range: 35 (45 at veterancy 2) Cooldown time: 60 seconds Criticals (33% chance of them happening, only 1 of them will occur per shell): Vehicle engine damage: Speed reduced by: 0.4 Rotation speed reduced by: 0.6 Vehicle crew shock: Disables all weapons for 5 seconds Disables rotation and movement for 5 seconds Support artillery decoy: Cost: 20 munitions Range: 35 (45 at veterancy 2) Cooldown: 90 seconds In: Lobby |
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