Here's what would be better - "Forward Gear" and "Reverse Gear" as toggleables that switch between the two movement behaviours we've had thus far. |
SU is just a messy victim of power/feature creep. Cheap and underperforming units. Severe commander dependence.
That's not them being victims of power creep, it's literally how they've been the whole time. Sometimes worse. Thing is, now that there are Allied factions with good (or in the case of the Brits, salvageable) basic designs, they just look that much worse for it. And good thing, too. When I say the Soviets need a redesign, I don't mean just shuffle around a few units. Ideally, Relic needs to step back and change the entire faction's progression around completely in order to bring them in line without overbuffing them. Of course, that will never happen. |
We have actually identified multiple issues (aka forcing Soviet faction redesign) and found numerous bugs, and yes, occasionally gotten it wrong, but the good the community does far outweighs the bad.
Actually I consider the Soviet redesign in its current state to be a major failure. Nothing has really changed, the Soviets are still heavily reliant on call-ins, it's just now they have a somewhat-useful assault gun in T3 and nobody builds T-34/76s ever, as opposed to occasionally like it was before. Oh and you can't hold out for T-34/85s anymore, so you can instead hold out for an IS-2. Wheeee. |
I don't know what you're smoking but indirect fire is pretty generally part of most successful army makeups (incidentally why the Brits have to rely on a 400 MP static emplacement in the first place), so if you have none and your opponent has blown 400 MP on an emplacement, you should either consider maybe either attacking it and keeping the pressure up, or just stop playing 4v4s for a while and reevaluate what you're doing with your life. |
It's better this way, the last thing necessary for this game is to reduce the effort required to blob. |
I love how you people identify yourselves by avatars as well for those who are too lazy to read your posts and get the obvious subtext. |
I think everyone can agree that the return of the Volkschreck blob does not bode well for any game mode, from 1v1 upwards. But I think most will also agree that the OKW was not in a great spot prior to this patch. There are some things that need minor tweaks, true, but I don't think that the current combat performance of Volks needs to be returned to pre-patch levels (the combat performance of Tommies is another story entirely). So instead of some radical changes that pound the faction into the dust (which we all know will probably happen anyways), I propose a small fix that should solve many of the current problems with the OKW.
Lock the Schreck upgrade behind two buildings. Maybe a 10 MU cost increase as well, but I'd rather not get into pricing discussions since that's material for another thread. The result of this change is twofold - one, it means that there's a guaranteed window of opportunity for light vehicle play against the OKW, who still have potent counters to such in the Rakentenwerfer, Puma and, to a lesser extent, the Luchs. Two, it means that a large, early Schreck blob and heavy armor are now largely mutually exclusive. The player who wants to rush a Schreck blob will build the Battlegroup HQ and Mechanized Regiment HQ, and thus delay the Schwerer Panzer HQ, while the player who rushes the Schwerer HQ will lack one of the tiers in the time it takes them to set it up, and give more opportunity for counter play and exploitation from their opponent.
Thoughts? |
Boys as a non-doctrinal upgrade would be lovely but Relic seems to dislike giving us AT rifles as non-doctrinal weapons on mainline infantry. I'm hesitant about revamping the PIAT, though. I think a snare is the best option for the UKF, you can even give them the ridiculously shitty Riflemen rifle grenade animation for it and I wouldn't care. |
People should learn to play around faction weaknesses instead of asking for mirroring, there are tools given by relic, people should try to learn how to use them. If they turn out inefficient, adjustments have to be made - however for that the patch has to be released first.
Meanwhile, OKW needs non-doctrinal suppression. |
On the bright side, I get to boost the hell out of my OKW 1v1 ELO. I pity the Brits who'll have to fight a fast Luchs. March Deployment 2.0 ahoy! |