OST is a must go tier 2 every game or lose because there is a armoured light vehicle 99% of games.
Unless you go 5 men gren. You lose em to double Scott or some stray arty round from the various types of arty.
Combined arms is very difficult because often allies are able to bust out rocket arty as a first unit from the tier/call in and be defended by AT guns/AT infantry.
You can't deny that large area denial rocket arty is way more effective then an accurate hit or miss artillery.
The traverse speed on the 42 is trash. I'd rather take shorter set up/pack times with small arc over long set up/pack times large arc. Even with the death loop. |
(2v2speaking)
Kubel is complete trash and nearly a 100% a throwaway MP by 5min with little return.
I find it a waste on MP and I no longer go it, the fact that I see the UC/SC 90% of games is also an issue. Tho I can't give any opinion on how to fix it, I would like to state that yeah its trash. Id rather put that 210MP towards a racken which will be needed over that any day. |
Some games are perfect, other games are complete shit. Had 1 sudden disconnect which sucked. No rhyme or rhythm. My house has good internet, never was like this before, (just started playing again very often since a year)
From west coast United states.
19ms ping
172 down
12 up
Anyone else?
P.s. not downloading porn while playing. |
IR pathfinders/Paratroopers spam/blobby
Or I see my teammates getting wrecked from the greyhounds
Just overall bobbing with payoff outweighs the penalty |
I would like to see a decrease in the damage rocket artillery does to the ground.
-Late game terrain is completely ruined with creators causing infantry to become terminator squads, and micro is less important due to the abundance of cover/vet
-armour becomes flimsy and goofy like at times, and creates and overall frustration in pathing.
-no expert but it might help the game run smoother overall.
So for a creator to form, I'm thinking just static artillery is able to do so. What y'all think.
Second suggestion is why my 30 ton tank is unable to crush an MG/MT. I think (before a retreat is issued) that a tank should be able to run over a weapon team and Insta destroying the weapon therefore losing the squad.
My two cents |
Pacific theater didn't really have any massive tank battles consisting of new technology, or "eye candy"
Not to mention, it was mostly navel/air. Then island hopping with am atrocious offset KD ratio.
I personally don't want to see another ww2 coh. It'll just be an expansion pack. I thought the coh1 modern warfare mod was awesome. Not sure why people wouldn't want to see a cold war gone hot scenario, early to mid 80s. Considering many countries would be in play would add space for expansion and diversity. Also, you can write history |
They did that shit to themselves. Oh well. |
I didn't find this feature as much cheese. I found it as skill. And honestly it just dumbed down the game, and is replaced with an annoying lagging out of control feeling. |
OST sniper is trash when it comes to clearing buildings. Something I personally notice when i use them. My "luck" seems to run out every game despite the 50% claim people have. Issuing attack command or not doesn't make a difference IMO |
OKW build p2 every game it's OP
USF build Stewart every game it's fine
SU build T70 every game it's fine
UKF builds AEC every game it's fine
Kubel inflicts early MP bleed Nerf it
M3 inflicts early MP bleed it's fine
UC inflicts early MP bleed it's fine
OST has no bulletproof light armor to kite and harass infantry and mostly punish enemys for not building AT. The .222 is trash at killing snipers. And gets countered by the very units it's made to counter.
OST is forced tier 2 every game for AT, no other army is forced a tier like so.
My point of this is I see a lot of OK's for the same unit types that are NOT OK for different armies.
You can say "well allies are superior early game as to where axis are late game"
Givin the recent tournaments, you can tell that claim is false now.
I think that 2v2s are now in a deeper hole to satisfy the 4v4 people, and like everyone else I appreciate the effort and time the mod team puts in, I just think some changes are ridicules and unwanted.
Panzwerwerfer is trash hit and miss
Stuka is now trash without LOS and it's the definition of hit and miss.
TLDR it's okay for some and not okay for others is bs. Quick complaint about axis mobile artillery |