vickers - IS - Bolstersqad/IS - Bolstersqad/IS (fuel depending...)
asap t2 - Engineer - Atgun - Engineer - defensive placed mortarpit (somtimes)
more engineers/atguns (depending on what the enemy has on the field)
until enough fuel for t3 centaur/cromwell (depending on what the enemy has on the field) - Anvil
I know this is not the most efficient way to play earlygame, but I tend to lose snipers realy quick and engineers are nice for flanking.
Commander I take pretty much always is "Special Weapons Regiment".
I get atleast 1 AT-IS , because spotting the enemys Tanks/vehicles on the map is just priceless. When I lose normal IS I replace them with AT-IS.
Sometimes ,depending on the map I even get the halftrack.
Later in the game the offmap-artillery and "hold the line" are realy nice tools to turn the game in my favaour.
Croc is a nice bonus, but not allways a good choice. When in doubt I would rather get another cromwell.
Ost- players tend to go for mg42 - pio - t1 - gren - sniper/gren etc... into Pakwall - stug/ostwind and the inevitable Tiger.
Haven´t played against osttruppen so far.
OKW-Players tend to get a second or even a third S.Pio-squad and try to wipe out my IS or vickers early.
Before I get Bolstersquads and engineers I am in trouble and have to retreat early to prevent Squadwipes or too much MP-losses.
In some matches I was reduced to a few sectors before I managed to get hold on Fuel/ammo and atleast 1 VP.
Thats maybe because of my inability to use the sniper.
I never get a UC because it would delay Bolster/t2 and I am not sure If the UC could make the earlygame easier for me.
Pretty much every match I won so far I had a comeback (30-100 vps left, opponent 400+). Last match I had exactly 1vp left while the ostplayer had around 400 (very defensive player ostwind+paks+mg), I won because he quitted after loosing pretty much his whole army because of my desperate yolo-lastchance-attack.
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