Profile of GiaA
General Information
Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality: Germany
Broadcast: https://www.twitch.tv/giaa_coh3
Steam: 76561198128941131
Nationality: Germany
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Post History of GiaA
Thread: Base building automatons15 Jul 2021, 08:06 AM
I don't mind it but I'd prefer having the additional trade off of engineers being busy for a while when teching. In: COH3 Central |
Thread: Capping mechanism15 Jul 2021, 08:01 AM
1. As a general point: CoH2 top level skill has exceeded old school CoH1. Today's top CoH2 players > Symbiosis, Aimstrong, Aljaz, Sepha etc. It used to be the other way around until around 2016 but the "CoH2 is for scrubs" meme is outdated in 2021 I'm sorry. 2. A multiplayer game can't really be noob friendly by design. A game is noob friendly if the playerbase is bad at it. If a game is "easy", it's "easy" for both sides. Difficulty is 100% dependant on your opponent. 3. Both systems offer depth in their own way. You exclude the advantages of the CoH2 system and emphasize the advantages of the CoH1 system. CoH2 allows for direct counterplay to stop a crucial cap which is absolutely huge. In CoH1 you can't stop a cap unless you pin or kill the unit. So at the centre vp the late game basically becomes you cap -> I cap -> you cap -> I cap ad infinitum. In CoH2 you actually need to decisively win the engagement before you can cap which shifts the focus away from the "throw shit into the meatgrinder trying to neutralize the mid vp" type of late game. 4. If the mapmakers do a good job and don't put green cover in capping circles and sandbags don't become too abundant there will actually be trade offs similar to those in CoH1. In: COH3 Central |
Thread: Fans have been playing Company of Heroes 3 for years14 Jul 2021, 21:27 PM
Wow you've gone really in depth with your analysis I see. Just like I anticipated. Art style I don't know about. I don't see the CoH1 similarities personally but I can grant it. The rest is nonsense. Territories are a mix of CoH 1 and CoH 2 and there has always been an overwhelming consensus that the CoH1 Ressources are superior. "Flags" I don't even know what that means. "Vehicles. Units." - Damn I can't argue with that. Clearly CoH3 is a CoH1 remake. In: COH3 Central |
Thread: Fans have been playing Company of Heroes 3 for years14 Jul 2021, 09:45 AM
Considering we basically got COH1 remastered I already know who it was that "sat down with Relic" lmao How is it CoH1 remastered? Love it when people spew this vague nonsense just because it sounds somewhat plausible to someone who hasn't bothered to actually check out the game himself. In: COH3 Central |
Thread: Commander Update Beta 2021 - Ostheer Feedback5 Jun 2021, 17:50 PM
Look, I just don't understand the whole idea of reducing the camo to a measly extra 10 meters without being seen. How useful is that actually? For LMG grenadiers, its counter productive, you don't *want* squads to get that close to you before you open fire. Why would you want to? Well it's probably a compromise. It alleviates the faust issue without fixing it completely. Uncovering them earlier is always better obviously. Mainline camo shouldn't be a thing at all but at least this prevents g43 grens from benefitting which In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback5 Jun 2021, 13:26 PM
1. Ok, this may very well be happening to a certain degree. It would be very surprising if someone who is put in a decision making position doesn't in some way impose his own convictions when making said decisions. Especially when there is no objectively correct solution as is the case with game design which at the end of the day is largely subjective. But what your argument comes down to is that your own ideas should be applied instead. You can make that argument when arguing the matter itself (e.g. explain why your ideas are better) but you can't base a critique of the balance team's methodology on it. 2. This runs the risk of sounding elitist and douchey but PLEASE actually consider this point: You say you think the balance could be better balanced. The "problem" is you play this game in lobby games/vs AI. (which is perfectly fine in itself of course) This means you live in a completely different world from people who play this game competitively. Casual games are fundamentally different from "competitive" games. To a competitive player playing a casual player feels like playing a bot that is making fairly random moves that don't make any sense. How is one supposed to derive any conclusions about unit strength from this kind of "just for fun" gameplay? And this isn't a matter of execution, it's a matter of lacking theoretical knowledge about how to use units in order to win. There's people who aren't good at the game in terms of execution but have enough theoretical insight because they used to play on a high level or have done a lot of reflection on the games they've spectated. This is often considered a personal attack aimed towards casual players but it really isn't supposed to be. I'm part of the casual group in every game except coh2. It would be absurd if I berated a league of legends pro about LoL balance. I don't even know on a theoretical level how to use champions properly. How am I supposed to determine whether something is strong or weak. ? Even in coh2 i went through periods where I was just messing around with friends doing fun shit ingame or didn't play at all and during these times I had no insight into balance topics either and wouldn't have been qualified to comment. You have to actually know what's going on ingame to comment on it. I'd honestly like to know if you see this point at all or do you vehemently disagree? If yes why? 3. Most of the things you're suggesting are CLEARLY not within the scope of what the balance team is allowed to do. Arguing about modability etc. in this context is just pointless. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Jun 2021, 16:52 PM
Can people at least try to understand what someone is saying? The sprinting part still persists. The other part of the problem doesn't. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Jun 2021, 16:49 PM
Completely substanceless PR video, my point still stands. Edit: didn't notice elchino just posted the exact same thing In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Jun 2021, 14:34 PM
I don't know what you're implying. I'm not acting in bad faith. I'm just trying to bridge the gap between this forum and the "elite". I'm not part of it but still closer than anyone else posting here as far as I can tell. I'm trying to adress precisely the kind of intransparency you're criticizing. I also love how people say that I am a very confused person and perhaps even a cynical individual, next I'll be slandered as an 80 year old pensioner as well. I don't think any of this about you. We're just disagreeing that's all. And I doubt that there's a "lack of high level 1v1 representation in the balance team" when top ranking 1v1 replays are being used as excuses for a out of the blue last minute balance changes but okay. Please try to understand what I'm actually saying. I'm not a native speaker so apologies if I was being unclear. I never made that argument. I was just correcting an argument you referred to and accidentally misrepresented . You framed the "not enough 1v1 player critique" as some kind of indication that the "pro" players lobbying weren't even pros because half of them or more play primarily 3v3 and 4v4. I only corrected that point saying that the critique is only aimed towards the balance team itself and not the "pro" players advising them. And if you want more justification about the alienation of the playerbase you should be more than free to go onto the official and Steam forums as well to see what people think about the recent changes, and while yes most of them are trolls, there are some that do provide some valid points as well but as with everything you just need to filter out to actually find them which is something I think hasn't been done properly. But that filtering process is precisely what's happening when good playeres get more of a say than people who don't have a record of playing themselves. Also how is the balance team realistically supposed ot parse official forum, steam forum and coh2.org when large parts are trolls and even the non troll posts go into completely opposite directions? You're acting like there's some kind of consensus in this forum when 99% of the time people are bashing each others heads in metaphorically speaking. It's just reduced to an echo chamber of "X unit needs a nerf, Y unit needs a buff" with the balance team using that as an excuse to just disregard everything do whatever they think is right. I don't think plurality of opinion is lacking in the balance team. Members seem to have pretty different views and priorities. Lastly, they're not just my suggestions but things from the community. The USF base redesign has been in circulation for a very long time now, anybody with even some general knowledge of history and especially when it comes to tanks/vehicles and specifically German such would know that the Sturmtiger was not used as some short ranged assault gun/siege type weapon but as a long ranged heavy mortar, also implied in it's German name "Sturmmörserwagen 606/4 mit 38 cm RW 61", as in literally Storm/Assault mortar, mortar being an indirect fire weapon, not a direct fire one. Again we don't know whether any of this is withing the scope of the patch (I highly doubt it) and the fact that these ideas have been circulating doesn't mean that they are actually agreed upon by a majority or even a significant minority. In: COH2 Balance |
Thread: Commander Update Beta 2021 - Ostheer Feedback4 Jun 2021, 10:13 AM
I'm not in the balance team. 1. The fact that many people as it's obvious here as one example have disagreements about the camo changes for the Grenadiers. This came out of the blue with no discussion on regards to the community at large, only some concerns within the closed off for the public community dev team and their few "pro" players which I don't entirely see the point in when you take into account that there was a claim here that half if not most of them were 3v3 or 4v4 teamgame players but whatever I suppose. I don't think this justifies your claim about alienating the playerbase. This forum consists of roughly 25 people posting regularly. That's not representative at all. Regarding the pro players: You're confusing two things here: the actual balance team members roughly half of which are teamgame players (presumably because teamgame balance should be taken into account as well) and the players that give direct feedback outside this forum ("pro" players using the term VERY broadly). The critique you're talking about is levelled at the balance team members themselves. It is argued that there's a lack of high level 1v1 representation in the balance team but that's a moot point. 2. Who exactly are the elected government officials in a country supposed to listen to if not the people who elected them to serve in their best interests exactly? The community dev team are here because of the game's community and large almost 10,000 daily player base, if it's not for them then there would be no one playing the game and then no point in continuing to support it like this by developing updates. There's two practical problems with this: A. WHO is the community? As I said earlier this forum certainly isn't more representative than some random private discord with 50 people. There's so many different sub communities it's impossible to discern any popular consensus. The only way to do it would be doing Votes about balance topics ingame so every player has a say. If you see that as a valid way of fixing the game we'll just have to agree to disagree. And btw at that point we both would have an equally valid claim to our sides of the argument winning the votes. B. It is logically impossible to balance the game around non optimal skill levels. There's no consistent unit strength if players don't at least approach optimal play. Casual player A may be really good at using snipers while Casual B sucks at it. Are snipers strong or weak? You just have to assume the most optimal usage of a unit that is still realistic. How do you determine that usage? You look at the best players. 3. Yes and their "selection" process is very thoughtful, so much so that ideas like the previously mentioned USF Base redesign that would be a huge QOL change for everybody, at least the test of how a longer ranged Sturmtiger might perform to make it an actually useful unit instead of a meme since again, that's what the testing phase of an update should do, and for example a 25 pounder howitzer emplacement for the UKF to expand their doctrinal choices instead of only being limited to the Royal Artillery Regiment and mortar ones. You're just mentioning some of your own suggestions here. I could make the same exact argument mentioning some of my own ideas claiming that my side of the isle has been ignored. The fact that some of the stuff exists in mods doesn't mean it's within the scope of what the balance team is actually allowed to implement. Again, if anythign relic is to blame here. Virtually everyone has made suggestions that haven't been tested. 99% of ideas fall under the table because there just isn't enough time to test everything. In: COH2 Balance |
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