*necro*
So what is the consensus regarding the commander? Was adding the KV-1 be sufficient to put the commander on-par with Guards Motor?
Does the KV-1 need additional help, given that it is now only buildable from T4? Is it still too fragile for cost (we don't want to change its lethality, because diversity).
PS: To get the best results out of the commander, avoid upgrading every single Conscript squad with ppsh (1-2 squads max), and try using hit-the-dirt behind heavy cover (for both unupgraded Conscripts and Guards) at every single opportunity.
- PPSH/Hit the dirt feels like a wierd combo as stated in another post. DP28-Hit the dirt (removing orah and at nade on cons feels more likely to succed)
- ml20 like any other arty in game (see lefh for ost/okw) is rarely a viable choice. There are tons of 1-click options to remove it (stuka dive bomb, artillery...). Arty needs to be build in base to force player to rush in for a kill (like coh1) or use indirect fire risking the unit (f.e. pwerfer/stuka/kat/calli). In case it remains the same ml20 won't be build because it's not worth the investment knowing it can be trade off for an average of 150 muni cost for the opponent.
-kv1 does not give any flavor at all to the commander. Needs to be on pair to churchill.