Profile of miragefla
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Email: zventrsyn(gos)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Email: zventrsyn(gos)ubgznvy.pbz
Broadcast: https://www.twitch.tv/miragefla
Steam: 76561198000322345
Post History of miragefla
Thread: Mechanized?20 Aug 2021, 22:19 PM
Just playing a little bit of Mechanized and noting the self-repair did some work. In: Replays |
Thread: Tiger_ace?12 Jul 2021, 02:26 AM
A long drawn out battle. Somehow we did it. In: Replays |
Thread: Reserve Army6 Jul 2021, 01:26 AM
Not the best showcase of the Reserve Army, but got to play with the T1 and trying to be aggressive with the Penal Battalions. In: Replays |
Thread: The devs did it again... Buffed B4 into the heaven26 Jun 2021, 00:16 AM
Here's a questions for the community as people argue about the B-4 203mm; 1. Would you prefer it to be tuned in its current iteration with stat adjustments. 3 shots with lower damage over a period of time. or 2. Revert it back to what it was. 1 high damage shot. Tuning the cooldown and the maybe reducing/removing the suppression would likely be priority on question 1. In: COH2 Balance |
Thread: I think now ptrs penals are a valid at squad13 Jun 2021, 20:05 PM
AT satchel should either change to do less damage so that it does not cause engine damage on its own or should keep the damage and lose the engine damage. Satchel is fine, if you are in range to be satchelled, you either screwed up or sent your tank around a shot blocker first. It's short enough range that any vehicle can backpedal from the squad if they're not in the range to begin with on a unit that lacks any movement bonuses. The AT Penal squad already gives up a 290 MP squad and munitions to be able to fend of LVs and at least have some plink damage against heavier vehicles. Satchels are their way to remain as a threat later into the game given their AI isn't particularly strong. In: COH2 Balance |
Thread: Are osttruppen still viable in 2021?3 Jun 2021, 19:00 PM
Osttruppen are pretty good right now. Unless you don't use cover they trade very efficiently against enemy units, they just need support from P-Grens/MG's to win engagements but they don't really bleed unless you are taking terrible engagements constantly. Still not really sure why the balance team is changing them more, the changes make me a bit worried they will be stronger next patch and I don't really want the Osttruppen meta to return at least in 1v1. I like to mix them with Grens and spam sandbags everywhere once you unlock Entrenching Tools. I would assume most of the 1v1/2v2 players on the balance team know they don't need to be buffed at all so I'm not really sure who is putting these changes through honestly. Trying to make Ostruppen good in 4v4 will just ruin all other game types honestly. Do note the patch note changes which are available for reading, they are less potent early on in exchange for a stronger LMG and that LMG arriving earlier. Prior to those changes, Osttruppen traded/won at mid and long-ranges against even Rifles and Tommies when in cover wars early game despite being cheaper and costing much less to reinforce than these units. In: COH2 Balance |
Thread: Need Some patch for USF's Manpower Penalty15 May 2021, 04:14 AM
There should be an upcoming fix in the upcoming update on this that so as long as you have atleast 1 free population at cases at or above 110, you won't be hit by the manpower penalty. In: COH2 Balance |
Thread: Commander Update Beta 2021 - USF Feedback10 May 2021, 21:03 PM
M10, I can agree with the reload veterancy being odd, but I will disagree with most factors on the unit. Yes, in team games and lane maps it'll always have issues, but I believe the unit is good enough for its cost. It already puts a halt to the Panzer IV, Ostwind and can still pressure the OKW's Panzer IV which is almost 60+ more fuel. The StuG G does have better protection against things that are flung against it, but it's also slower, lacks a turret and cannot respond to situations on the battlefield as quickly - it can only attack people head on. Its in the place like the SU-76. They are okay by themselves, but their cheap cost makes them more in a unit that operates in pairs to trios and other cheaper vehicles are used to help fill the gap such as Scotts for AI work. And it also means, for these units if you see a opening, you dive in and either get out or trade 1 M10 for on of their more expensive tanks. And this is from a guy who has on Stream, used the M10 Train - and armor company - alot. It is definitely, however, not a unit that works like most other conventional units. In: COH2 Balance |
Thread: Commander Update Beta 2021 - OKW Feedback1 May 2021, 21:26 PM
The Sturmtiger changes make it actually good, but I noticed that the vehicle would get abandoned if hit while reloading. I thought that was changed in the past so not sure if that is a bug or not. That in the Beta preview? That has been removed. In: COH2 Balance |
Thread: Should Osttruppen really be buffed? 30 Apr 2021, 08:02 AM
I've already stated they don't need to be as effective against other infantry as the Truppen are already backed by the MG 42 as mentioned above. The fact they can beat Tommies and Riflemen at their own effective ranges - long and mid respectively - without MG support says something. In: COH2 Balance |
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