what exactly requires more skill and intelligence in building 5 boys tommies, infantry training and spamming centaurs or centurions?
what exactly requires more skill and intelligence in building 5 rifles, ISC, equipping them with dual BARs and spamming chaffees after initial grayhound?
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Allies requier more skill and intelligence31 Jan 2024, 20:35 PM
In: COH3 Central |
Thread: coastal defense29 Jan 2024, 21:11 PM
oh you silly, little willy, rangers clap gustas if gustas won't get lucky flamer hit on tight spread even thompson ghurkas clap gustas Try it out in chat command mod. In: COH3 Central |
Thread: coastal defense28 Jan 2024, 07:43 AM
They did, the extreme version. There is new campaign british BG together with mp ones, which pretty much is the worst brit cancer ever with emplacements. In: COH3 Central |
Thread: coastal defense27 Jan 2024, 13:13 PM
Casuals love this playstyle and will not think twice before paying to get it. In: COH3 Central |
Thread: coastal defense26 Jan 2024, 11:03 AM
Typical dak late game resources is struggling to accumulate 200mp and sitting on 200+ fuel. Yeah, I do consider US upgrades to be conomically superior in most MP efficient army in the whole game that gets cheaper reinforcements, free reinforcements and does not require pumping all possible upgrades into its infantry to make it competitive. And yes, I agree, coastals are much more intense when in AT, bunker spam is a problem only against players who don't respond to them, real shine of the battlegroup is setting up defensive line, automatic healing, repairs and def buff at critical point on the map that can't be destroyed, only decapped is strong AF. Bunkers are issue only against people who can't play properly. Tho auto building bunkers are just pure cheese, same with auto building ranger FRP, I have no opinion on Arsenal as I've seen it only once. In: COH3 Central |
Thread: coastal defense25 Jan 2024, 21:05 PM
Last time I checked, USF didn't had any manpower problems while needing 2000mp for said upgrades. In: COH3 Central |
Thread: Flak truck needs a nerf25 Jan 2024, 08:38 AM
I'm not sure DAK wouldn't survive with a less oppressive FV, a unit that is well performing anti everything when it hit the field isn't good for balance, it leaves the faction forced to work around it in every match and leave the rest of the faction in bad state because of balance synergies. The statement you've made here is very true, however its global problem. Stuart. Grayhound. Wirbel. They are all anchor units for respective factions. Tho US actually does have here a lot of options, Grayhound remains the strongest one. Brit needs to get BOYS and HMG and DAK is crippled against it, can't move in with infantry because mg, can't use other LVs because BOYS, which leaves either mortar spam or Flakvierling and following hit to the face by stuart. DAK relies way too much on crutch shock unit like FV or l6, because infantry is horribly inefficient on its own and a manpower drain for a faction that is mp starved. In: COH3 Central |
Thread: coastal defense25 Jan 2024, 08:24 AM
The very moment Rifles will stop magically morphing into strongest infantry unit in game on a spot. In: COH3 Central |
Thread: Flak truck needs a nerf24 Jan 2024, 20:30 PM
Eh, I'm tired, might've missed some context. In: COH3 Central |
Thread: Flak truck needs a nerf24 Jan 2024, 18:16 PM
And if you will check the margins, you will see that this is not 60 to 40%, like it ended up in CoH2 patch to patch regularly. Game literally was never more balanced, 52% sure is highest win rate, but it does not mean there is anything OP responsible for it. In: COH3 Central |
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