keep performance at range the same, cut dmg by half, each upgrade gives 2x schrecks instead.
that will cut anti infantry dps by 40% per upgrade instead of current 20%. infantry will have a visible advantage against volks spam.
Profile of wongtp
Post History of wongtp
Thread: Poll: Should OKW Volks have their shrecks removed/modified?30 Dec 2015, 07:01 AM
In: COH2 Balance |
Thread: Enough is enough, fix the volks24 Dec 2015, 09:23 AM
so u saying a kt with 1280hp needing 16 penetrating zooka hits to destroy it was killed in 2 volley? to pen, a zooka has 110 at far and 130 at near of pen value vs a frontal armour of 375. that means a zooka has 29% chance to pen from the front from far and 34.6% up close, so you are saying there were 55/46 zooka shots fired in 2 volleys? or a more plasusible scenario would be rear armour hits. up close its 130/225, a cool 57% chance to pen. so there was at least 28 shots fired in 2 volleys? was rng involved? or was the KT already heavily damaged? In: COH2 Balance |
Thread: IS 2 problem 24 Dec 2015, 00:51 AM
50 range tigers and axis AT options. schrecks being extremely effective against all soviet armor, coincidentally, most soviet anti armour options are actually armored which are countered by schrecks which soviets have no considerable equivalent. stugs are mobile AT guns that are very effective against is2. granted soviet got su85, but thats a different tier which actually costs more to tech to and buy it than a stug. a better comparison is su76, which is an excellent support unit, if not for schrecks. tigers having 50 range means is2 will get hit 1st especially when played defensively, it also means is2 can be kited. so it really boils down to what the is2 has to face. there is just so much more effective anti armor threats that axis can field to counter is2. In: COH2 Balance |
Thread: t34 76 now useless22 Dec 2015, 16:29 PM
bad place to be in t4. but really, its bad is largely due to schreck spam, no getaway abilities and 100% pen from everything. and also a crappy gun that is neither AI or AT and hull mgs that does almost nothing. In: COH2 Balance |
Thread: Enough is enough, fix the volks17 Dec 2015, 14:03 PM
please understand the concept of critical mass. nothing is solo about volks. they will be massed. in that mass they have enough dps to engage and match allied infantry in a grinding firefight. In: COH2 Balance |
Thread: Enough is enough, fix the volks17 Dec 2015, 10:15 AM
and by ur definition of an AT unit is a unit has anti infantry capabilities, on a durable platform and able to clear garrisons and setup teams efficiently? vcoh laser guided schrecks and grenadiers anyone? same thing, just different games. In: COH2 Balance |
Thread: Panzerwerfer?17 Dec 2015, 01:53 AM
voted OP. not sure what u guys are smoking with 'blob counter tools'. its a wipe machine. it doesnt counter blobs, it outright wipes everything, even a squad on its own. does that count as a blob? it performs like OP pre-nerfed katyushas which axis fgts cried like little puddings untill its nerfed. if its in axis arsenal its suddenly okay? In: COH2 Balance |
Thread: Do Falls need a DPS nerf?17 Dec 2015, 01:48 AM
purchase fg42s. spawn with kar98 like vuther says. solves alot of problems right there. In: COH2 Balance |
Thread: How to rework emplacements17 Dec 2015, 01:45 AM
17pdr should be like pak 8.8, can be recrewed. shots dont kill the gun, only the crew. the gun has a separate gun hp that is immune to light artillery. 240 per pit for 1 mortar. 400 is too much to lose on something thats so easily killed. remove brace and reduce damage from light artillery to compensate for its huge hitbox. In: COH2 Balance |
Thread: Enough is enough, fix the volks17 Dec 2015, 01:37 AM
reduce schreck/bazookas effective range. watch blobs get wrecked by light vehicles and tanks when schreck hordes try to A move vehicles. combined arms, smart mine placement and support teams will be the new meta. In: COH2 Balance |
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