So when do you get bars if they're using light vehicles? Because upgraded volks and grens can beat vanilla rifles, which is obviously not good. And don't you fall behind on teching getting an m20, captain, and stu?
Thanks for the replies btw.
Vs OKW:
OPTION1: 4riflemen->captain->stuart->ambulance->BARs
OPTION2: 3riflemen->liutenant->m20 (judge if he is close to the p2, this depends on how well you are playing the early game) then if he ISNT close ->ambulance->captain->stuart->BARs , if he is close then ->captain->stuart->ambulance->BARs
Vs OH:
OPTION1: 4 riflemen->Captain->BARs or ambulance -> Stuart -> Bar or ambulance depending on the one you didnt do (judge if your squads have low HPs)
OPTION2: 3 riflemen->liutenant->m20->Ambulance->BARs (perfect scenario where early agression was enough to delay the 222 to some extent)
OPTION3: 3riflemen->liutenant->ambulance->BARs->HMG (hmg might not be needed, you can always tech straight up to captain it depends on the fuel, in this scenario you are pretty much investing in what would go into the m20 into an early ambulance for squad healing and BARs for stronger infantry play.
Grenades in all these scenarios are up to how the game is going, how many munitions you have to spend, what is the build order of the opponent (if he is building many MGs) , for me the grenades either come at the same time as the ambulance or after the stuart is out. Hope this was clear enough.
EDIT: forgot to answer your second question, even though this will delay your major tech it will give you all the tools to fight off the opponent, vs OH this is not as important so you might skip one of the tiers as you like but vs OKW usually even if you skip the liutenant tier you will want it later on after captain since you need the HMGs and at guns to deal with everything OKW throws at you. With that said even vs OKW if the game is going super well then you can rush major either way. Im talking mostly on scenarios where the game is even .