Haven't played the game in a while but if I remember correctly, OKW late game in 1v1s and 2v2s was only slightly better than the other faction's.
Proper use of mining shuts down OKW heavy tanks completely.
Profile of Albus
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Broadcast: https://www.twitch.tv/Albus23
Steam: 76561198022936410
Nationality: United Kingdom
Broadcast: https://www.twitch.tv/Albus23
Steam: 76561198022936410
Nationality: United Kingdom
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Post History of Albus
Thread: It's time to nerf OKW late game4 Oct 2014, 21:15 PM
In: COH2 Balance |
Thread: Von Ivan/Mason Verger/Bane - Nobody beats the Riz...1 Oct 2014, 09:31 AM
http://dota2.gamepedia.com/Gyrocopter_responses Fairly sure VonIvan lent his Bane voice to Gyrocopter in Dota 2. Gyrocopter = 3 Blades on back of Hero = 3 = Illuminati triangle has 3 sides = VonIvan has 2 of the same letters as the word triangle in his name = 2 is the number of eyes Hans has = Humans have eyes = Illuminati has one eye VonIvan = Illuminati Confirmed In: Fan Clubs |
Thread: Is it worth it to play as USF?23 Sep 2014, 18:34 PM
In 2's and greater with a Soviet partner? Yes! Huh. That's an interesting perspective from a guy with a profile linked playercard displaying stats which indicate you've never touched either of the new factions. USF vs Ostheer matchup is actually pretty sweet. The Americans have a cool early game advantage and the Ostheer gets the better part of the late game but neither faction's advantage is so distinct that they completely dominate early/late game. USF vs Ostheer generally comes down to skill. USF vs OKW.... this matchup isn't so much an uphill battle for the USF as it is a rockclimbing session. Kubels early game, Pumas mid (and quite often late) game and Panthers/K-T late game. Rifles become really useless really quickly unless you've gone for amassed LMGs (And Obers will still rape you in your sleep). In: Lobby |
Thread: Most requested unit in coh2 history...19 Sep 2014, 23:54 PM
This game doesn't need more super-heavy tanks like the Pershing. It needs some Super-heavy tanks. The Ratte - If the Tiger II is to be referred to as "King", then it would be an injustice to not call the Ratte at least an emperor. KV-V1 - Less glorious but still cool In: COH2 Balance |
Thread: PNY GTX 66019 Sep 2014, 23:46 PM
Yeah 660 it was very good I could play on pretty high settings and not too expensive. I upgraded to 780 based on recommendations from a few different people, so far I like it a lot. You upgraded to 780 with the 880 series around the corner? D: http://www.bit-tech.net/news/hardware/2014/08/05/gigabyte-gtx-880/1 |
Thread: c0mpl3x1ty casts random games17 Sep 2014, 11:14 AM
Only casts I ever watch are ones where I'm in them. #2vain4u Also SC2 casts despite the fact I don't play the game; for some reason, despite the fact I don't understand the game mechanics at all because iv'e never played SC2, the casters just make it amazingly enjoyable. In: COH2 Shoutcasts |
Thread: So I want to love Red Orchestra 2 ... 17 Sep 2014, 11:08 AM
in the same spot or get an SMG and get call an OP abusing noob(no offense intended to Albus). Hey now, I don't mind being called an OP abusing n00b D: Blame the dev company for introducing OP shit into the game, not the players for abusing it. At lower/n00b levels, RO2 is basically a duck-shoot for anyone with decent game-sense and aim. At higher levels though, that's when the mind-numbingly boring camp-fests kick in because everyone realises everyone else has long range one-hit-kill weapons on stock. The only thing which can push is SMGs, and they push faaaaaaaar too well although this is more of a general statement to all WW2 shooters (i.e Heroes and Generals). In: Other Games |
Thread: So I want to love Red Orchestra 2 ... 16 Sep 2014, 11:43 AM
WW2 themed rifle games are generally fairly boring camp-fests where you either have to sit in the same spot (or push incredibly slowly) to get kills because of the fact everyone has longrange, one-hit-kill weapons or you buy an SMG, get 20 kills to 1 death consistantly and get called an OP-abusing n00b. In: Other Games |
Thread: T-34/76 underperformig when in comparison to M4 sherman14 Sep 2014, 00:13 AM
The T34's gun and the Sherman's gun armed with AP rounds have the same penetration at all ranges. The T34 has an AOE radius of 2.5 and greater AOE at all ranges although to compensate for this, it has slightly worse accuracy in terms of scatter far and angle (Although this still amounts to the T34's gun being better in terms of Anti-infantry when considering overall statistical value of its AOE versus how often and close it will hit). The averaged out reload time of the T34 between far and near reload time is 6.4. The averaged out reload time of the Sherman is 5.8. They have essentially the same weapon except the T34 has slightly better anti-infantry. Now, let's compare the Sherman's HE rounds vs the T34's main gun. The HE rounds have an AOE radius of 4 and greater AOE at all ranges and are slightly more accurate in terms of scatter angle/distance. However, this mode has virtually no penetration (25 to be exact) and switching out of HE to normal involves a 6 second delay which is very damaging if you've been ambushed by a/(multiple) tank(s). Now, let's compare armour, HP and speed (the only other departments left). The Sherman has the same HP pool as the T34 although it has 10 more frontal armour and 5 more back armour. The max speed of the Sherman is 6.4 whereas the maximum speed of the T34 is 6.5 (virtually the same). The Sherman costs 30 more manpower and 10 more fuel. As you can see, they're very similar units. The Sherman is slightly better in most areas but at the expense of being more costly and not having as good units/ability complements overall (i.e Mark Target, Button, etc). In: COH2 Balance |
Thread: T-34/76 underperformig when in comparison to M4 sherman13 Sep 2014, 19:24 PM
I have to disagree. 1 second reload is virtually nothing when you're comparing medium tanks. Also, if you have to switch between HE shells to Armour Piercing, you immediately lose all the time advantage you would have over the T34. Don't forget, Shermans are incredibly easy to ambush with tanks when they've got HE shells on.
I think this is compensated with the fact you get mark target, easily accessible non-doctrinal mines, a superior AT-Gun and heavy tanks. In: COH2 Balance |
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