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Thread: Winter balance (1/2020) feedback OKW28 Feb 2020, 15:01 PM
I like the IFHT rework, the silhouette mechanic has been iffy for many years and iirc still counts as in the FoW if you try to shoot at it. Disagree with the Falls faust nerf. The Doctrine is situational enough as is without nerfing the main infantry unit for it. In: Lobby |
Thread: To the patch team28 Feb 2020, 14:43 PM
Not going to lie, I do miss the schreckblobs and volks having even more reduced received accuracy at vet V. But they did have to go, too powerful. In: COH2 Balance |
Thread: Its like Usf is just super powered28 Feb 2020, 14:36 PM
I know and I understand the pain of RM blob. Because all they have early game is RM, Rear & Mortar. Smoke? Pineapple o'doom? You beat volks at close range. If you can't beat a kubel/pio with RM idk what to say. I'll grant that SPs are the bane of all early game units but that's SPs for you, and their hideous reinforcement cost. In: COH2 Balance |
Thread: What makes Bofors unpleasant to fight?29 May 2016, 13:00 PM
Yes flank the position. Make a wide arc around it and attack softer targets behind the Bofors like a mortar pit for example. With them gone, the Bofors itself can be eliminated very easily. But hey, you aren't even listening to me. I'm just wrong whatever I say, according to some people here. I could claim that an orange is orange and someone here would dispute that. I'm done with this discussion. In: COH2 Balance |
Thread: What makes Bofors unpleasant to fight?28 May 2016, 16:16 PM
Their mistake was going for 6-8 mortar pits and 3+ bofors........ The UKF players separated for one top fuel and one bot fuel. They tried to lock/contest down both fuels, but were booted off the bottom fuel with extreme prejudice despite their emplacements and MGs. Rushing emplacements down south(the bottom UKF player had 2 mortar pits and nearly got a bofors up)just left them very vulnerable to an aggressive axis play. Their stand was made on the top fuel, and northern area of the map. The centre VP was covered with a bofors and AT/mortars/mortar pits + MGs. Basically they tried to drag it out on VPs or lure us to our deaths lol. I'll admit that emplacements in the game need looking at, esp the disgrace that is the flak emplacement. But it's a fine line for the UKF emplacements. If you nerf them just a little too much then they become useless, give them a little too much power and they're far too integral to UKF play. Well, isn't the May update meant to change the game dynamics to improve the game? I have not looked at it in practice, only the notes. It's gone a long way to fix the SU faction, as well as curb the worst of the bread and butter axis tactics. Don't get me started on the M1 57mm ATG. In: COH2 Balance |
Thread: What makes Bofors unpleasant to fight?28 May 2016, 14:30 PM
Personally, I find 1v1 either boring and highly predictable or extremely fast paced affairs, which is why I don't do them anymore. The logic in your post is as follows: Read player card. Ignore the Hidden status (meaning no played in weeks in that mode) of the 1v1s, and say that means unranked and that the player only does comp stomp. Also ignores the clearly ranked games in 4v4 or 2v2 AT against players. Fails to attack my argument except to say 'you're wrong' or repeat unsubstantiated claims with no reasoning behind them. But I'm wasting my breath here, and should know better than to post in the 'Balance section' of any game's forum(s). Back on topic: There is no position on a map where a Bofors can be, that cannot be simply avoided or flanked. If it is absolutely impossible to take out the emplacements for whatever reason.......attack everywhere but the emplacement section. Classic Art of War stuff for those who have heard of it. Screaming that a heavily entrenched defense is hard to beat is just as bad as players I've been with where we've pinned the enemy into 1/3 of the map and they keep rushing dual cancer commander + SU/US on Hamburg port. We gave up on using mortars and ISGs 5-6 mins into the match. In that match I managed to convince my team to slow down, and work methodically. Doesn't matter if they have 2 vps, we would slowly and surely breakthrough. Between the Jagdtiger, KT, mobile rocket artillery, artillery call-ins and superior late game units the pressure was too much even for dual cancer commanders. For the record, they had 6-8 mortar pits, 3+ bofors, Goddess knows how many fwd emplacements and 2-3 17 pounders. And then there was the SU/US forces making a forward attack suicidal. And yet we beat all of that. In: COH2 Balance |
Thread: What makes Bofors unpleasant to fight?27 May 2016, 20:34 PM
Player card: https://www.coh2.org/ladders/playercard/steamid/76561198059170410 Oh dear! I play mostly as....OKW in 1v1. Oh the irony. Clearly, you have never met an OKW player who uses 'tactics' and moves their ISGs around and barrage, move when fired upon, and barrage again.As for mortars, you get them in T1, and they are on the field long before an emplacement can be unless you're very slow in getting them. With a mortar or two you can stop an emplacement spam building up and work from there. Emplacements do not appear instantly, which people forget. The value of scouting and map awareness features here. The reward is a crushed UKF player who is unlikely to recover from having their empalcement overrun. 400MP per mortar pit is not a small amount. I said ''If you can't work around the Bofors that's your own fault. '' Mortar pits OTOH are easy prey even with brace. In: COH2 Balance |
Thread: What makes Bofors unpleasant to fight?27 May 2016, 16:31 PM
And people say that I'm an OKW fanboi..... A lone bofors is easily beaten by a barraging ISG, which fires well outside the Bofors barrage range. For more complex defenses (2 x mortar pits + bofors + fwd hq) these take time to pt up. For OKW ISGs with some micro can shut this down as long as you act early. Yes cancer commander will beat you, but after the May patch CB becomes much less of an issue. OST have mortars in T1 and flame half track in T2. The lattr will melt through your typical emplacement spammer as they will have spent all their resources on....emplacements and not on AT. If you can't work around the Bofors that's your own fault. This whole thing is much ado about nothing once more. In: COH2 Balance |
Thread: Give OKW Hummel28 Apr 2016, 17:40 PM
The reason we do not have a howitzer for OKW, is that we get the best rocket artillery in the game (Stuka zu Fuss). Nothing comes close to its accuracy and destructive power. OKW already can bust open emplacements far easier than OH can, and then there's the doc Jagdtiger for endgame fort sieges. Hummel is totally unnecessary, as much as some people here want this to happen: In: COH2 Balance |
Thread: Operation Charlie Fox sign-ups thread15 Sep 2015, 15:07 PM
Steam Alias: Lady Xenarra Steam ID #:76561198059170410 |
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