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Thread: How to eat while gaming7 Apr 2014, 17:22 PM
honestly, i might be able to see myself doing this with the germans, however with the soviets, no way am i going to manage. In: Strategy Desk |
Thread: Limit Heavy Tanks7 Apr 2014, 16:17 PM
imo there was a reason there was restrictions in vcoh. The tanks are supposed to supplement your army. And besides it breaks immersion for me to be up against 3 tigers rather than a mix of armor. What? 3 tigers breaks immersion? I'm sorry but that's how tigers , and pretty much all heavy tanks were used. They were rarely mixed with other tanks. Tigers pretty much always operated in groups of 2-3. Nobody is stupid enough to send 1 tiger tank on their own. In: COH2 Gameplay |
Thread: Rifle Grenades7 Apr 2014, 16:08 PM
some people don't seem to understand the problem. Lets say we have a conscript squad. And an Mg-42 with a gren squad. Oorah molotov costs the same as the riflegrenade , however, while getting close, conscripts will take considerable damage and will lose atleast 3 crewmembers. Lets say that is 60 manpower. At best, they can kill 2 crewmembers, often , they wont kill anything. Now lets say we have a grenadier approaching a maxmim,while 1 conscript squad is gaurding it. Maxim surpresses grenadiers, and grenadiers fire rifle nade. They kill 3 men, which is 45 manpower. And grens retreat with probaly no losses ( might have lost one). So there you have it folks, that is the problem. Grenadiers can assault maxim and inflict manpower losses while losing no manpower, while soviets can assault an mg for and cause some manpower losses, but probaly taking more while doing so. In: COH2 Balance |
Thread: Rifle Grenades6 Apr 2014, 19:16 PM
It's not that. It's just that nobody that is reasonable takes your opinion seriously, so posting is pointless. In: COH2 Balance |
Thread: Top-players and what makes the new metas6 Apr 2014, 18:10 PM
well, i still go ppsh + shocks into t-34s with soviets. Just because i kind of like the idea of a soviet army equipped with t-34s,howitzers, and lots of submachine guns. I know this puts me in a disadvanatage since a tiger which is superior to t-34 in every way and costs less than my first t-34, but I don't care. In: COH2 Gameplay |
Thread: Limit Heavy Tanks6 Apr 2014, 05:41 AM
Why limit something? Why? Heavies allready take up a significant amount of popcap. In: COH2 Gameplay |
Thread: Boss units5 Apr 2014, 18:33 PM
And you don't find either of those issues problematic? Did you play CoH? (genuine question) because there exhisted no boss Unit. Maybe the Flak88 and King Tiger/Pershing, but their power was NO WHERE near the stregnth of these CoH2 units. The flak88 was viewed as the most dead weapon, but now it's the ISU152 and Elefant which are MUCH MUCH more powerful. Well, beating those units require significant micro, and keeping them alive also requires micro. Countless times i have lost these units just because of a slight mistake. ISU-152 is the most unforgiving tank in the game. One single mistake = dead. It's very hard to do an assault with them, and because you were saving up for them, it means that you probaly lost some map control while saving up for these units, but as i said, assaulting with them is really risky. If you see an isu-152, retreat with your infantry. Same with elephant, see elephant. Dont drive with your tanks there. For one elephant you can get 3 t-34/76s. Elephant can only be in one place at a time,t-34/s can easily reposition. Ele in center? t-34s on flanks. Ele on right? T-34s on left. With isu-152 i don't even know what your talking about, i guess you just got mad because your pg + panzershreck blob got destroyed or something. Think of it this way, why can 3 t-34/76s completely change the course of the game, while an isu costs the same as those t-34/76s , yet you complain that it can change the course of the game. Oh, and this is coh 2, not coh 1, i guess you just complaining that this game is not coh 1, go play coh 1, this is not coh 1, this is coh 2. IN coh 1 "super units" did not cost fuel. That's why they weren't so strong, because they DIDINT cost fuel and you could still back up your "super units" with some "not super units". However, in the case of an isu-152, you will at best, have 1 t-34/76 supporting it. In: COH2 Balance |
Thread: Boss units5 Apr 2014, 18:25 PM
Oh, did I say it was specifically an ISU-152? Or are you simply a soviet fanboy? Yes, you said the ISU-152, and then you also mentioned the elephant, but i understood you were talking about the ISU-152 since you were talking about that you can't get near it with infantry. Elephant is worthless againts infantry. I also find the elephant fine. Ram has 100% chance to work againts the rear of elephant. What i don't find fine was that the ISU-152 is worse in at than the su-85. ISU-152 is simply not cutting it. I would like its range to be nerfed to have the range of a stug, have massive damage, massive penetration ,massive armor,but really slow. Basically capable of beating an elephant if it gets in close range ( hey that would fit with the whole soviets are close range idea ) In: COH2 Balance |
Thread: Shreked PGrens... Balanced or no?5 Apr 2014, 18:13 PM
the problem is not that shrecks are op, its that tanks are very inconsistent againts infantry, tanks should kill 1-2 guys with every shot againts troops in no cover. Sometimes they kill alot, sometimes t-34 shoots 5 shots without killing anybody. Panzershrecks should be a defensive AT weapon, they shouldn't be used offensivelly. But they are, because tanks are too inconsistent againts infantry. In: COH2 Balance |
Thread: Boss units5 Apr 2014, 18:07 PM
I really hate the feeling that when a Boss unit enters the field all of a sudden the game stops becoming taking points and turns into, "if I don't kill that Elefant/ISU 152," I lose the game. Simply stupid. I think they should be very nerfed, at least to the point that infantry can approach these units, or just simply remove them. The only boss unit in vCoH was probably the falk88, which had a simple counter, sniper, and airborne. But if these new boss units have ample defense or even some line of sight on the inf approaching them, they're wiped out. Just nerf them a bit, make them AT units, like the flak88 of vCoH, and not so ridiculous against infantry, unless you save up for 3 PV Iv, or 5 T34's, there's no counter to these units, because infantry gets blown up in one shot, forcing instant retreat. Oh, you are struggling with isu-152? It's real easy to kill isu-152. Buy tiger. Drive forward. Or get 1 pz IV, get it to vet 1 drive forward. In: COH2 Balance |
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