Few times I have faced vet 4 and 5 STG Obers.
Damn... Pure terminator. The most ultimate infantry.
They even laugh at vet 3 Shocks at close range.
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Thread: IR STG or MG34 LMG24 May 2016, 15:05 PM
In: Lobby |
Thread: Ostheer repair bunker upgrade24 May 2016, 11:24 AM
No. We should lower the speed of repairs of WFA and Brits, not increase SU and OST. If I almost killed your KT, it should be out of the field for quite long, not sitting for 30secs and ready to fight again. In: COH2 Balance |
Thread: Ostheer lategame needs a buff24 May 2016, 10:37 AM
Ostheer is the only faction with perfect design. No cheese, no OP units, everything is plain and simple. It's WFA and Brits which make OST looking bad. In: COH2 Balance |
Thread: Petition to revert crushing change24 May 2016, 09:55 AM
So what next? I have few ideas: 1. Let's remove shooting through obsctales for AVRE and ST becasue they can wipe whole army and it's unacceptable to kill my blob! 2. Let's increase nades' tamiers at 5secs so even scrubs can dodge it! 3. No more bounces! Bouncing provides unfair advantage to highy armored vehicles! etc... etc.. etc. Yes, let's make the game more boring by taking away cool stuff. Crushing is not some miracle strat. It punished blobbers, but agasint decent opponent it is risky. It'a micro vs micro tactic. Better player will win it. Maybe we should remove all micro tactics from the game? In: COH2 Balance |
Thread: Petition to revert crushing change22 May 2016, 21:52 PM
One week away and I see it's no longer CoH2. Crushing was perfetcly fine. It would be easilt countered by "T". Removing of crush is nothing else but a nod to players which cant't keep up with pace. So what's next? Increasing timer on grenades to 5secs? Or maybe incendiary drops won't hurt any units for the forst X seconds? It was pereft way to counter ultimate blobs and on the other hand, it was great way to bait someone to tr to crush so he just hit a mine in front of a AT gun. It was nothing else but micro vs micro. Worse loses. Welcome to the real word of A-Move even in the narrowest roads! In: COH2 Balance |
Thread: Molotovs suck12 May 2016, 17:32 PM
Stacking 3 of them for months. Vet 2 Cons with triple bulletin and molo is like rifle nade ![]() In: COH2 Balance |
Thread: Luchs vs T70 vs 22212 May 2016, 12:40 PM
It's fine. T70 is superior AI when steady. Plus it will get indirect buff by removing schrecks from Volks. In: COH2 Balance |
Thread: Nerf Panzerfusiliers12 May 2016, 10:54 AM
They only need higher pop. 6 is too low. In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 09:01 AM
Ah, cool. Where is the Jagdpanzer IV buff as this thing bounces so many shots versus IS-2s? After all it should be able to easily tackle heavy tanks on its own. Ah, I forgot it´s German so we don´t give a shit about it. In case you did not notce, SU85, Jackson and FF can bounce only popcorn shot at them. And then you have JPIV with can bounce a bit more than popcorn with veterancy bonus for health to improve suravbility even higher. In: COH2 Balance |
Thread: Tiger without claws?11 May 2016, 08:57 AM
Maybe introduce new bunker upgrade of Ostheer? Upgrade which would provide engis for reparis and it would be limited to one at the time. Tho small armor buff with vet 2 or 3 would be a bit helpful. 300 seems a bit to small. Maybe 340 with vet 2? In: COH2 Balance |
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