"No, they feel just fine."
But they don't becasue they require much bigger input.
In other words, if 2 players/teams have equal skills, OST player will probably lose becasue it's harder to operate them when compare to all other factions.
Thread: Ostheer feels really really weak (POLL)4 Jun 2016, 18:51 PM
But they don't becasue they require much bigger input. In other words, if 2 players/teams have equal skills, OST player will probably lose becasue it's harder to operate them when compare to all other factions. In: COH2 Balance |
Thread: Ostheer feels really really weak (POLL)4 Jun 2016, 16:04 PM
Poll lacks of one more option. Ostheer faction is not weak, nor strong, pretty balanced but requires much more micro than any other faction to get what's best of them. In: COH2 Balance |
Thread: Tiger Ace not viable2 Jun 2016, 15:54 PM
LeFH is not worth imo, make it 200MP! Ostwind is not worth its price imo, make it 50fuel! For you it's not worth so dont use it. For me and other it's worth. (becasue Su76 was not UP for almost 2 years and Jackons since realease had great penetration so it did not need any tweaks). In: COH2 Balance |
Thread: Tiger Ace not viable2 Jun 2016, 15:36 PM
Your logic is really somewhere next to shrimps in the sea. If you don't like Tiger Ace and its features don't use it. It's a fine unit which does not need any tweaks. It's not OP, nor UP. We know how penalties work so it's up to you if you want to call it or not. If you don't want to call it and prefer regular Tiger, why are you still in this topic? In: COH2 Balance |
Thread: Tiger Ace not viable2 Jun 2016, 15:24 PM
This called a strategical decision. Wanna Tiger Ace? Think that you must end game quite fast. Dont want penalties? Go for stock tanks or regular Tiger in other doctrine. In: COH2 Balance |
Thread: Tiger Ace not viable2 Jun 2016, 14:56 PM
Tiger Ace is amazing iWin button in right hands. I really like no-fuel cost + penalties becasue it opens up way more strats in mid game. In: COH2 Balance |
Thread: On behave of the Churchill's May Patch 2 Jun 2016, 07:47 AM
Not OP at all ![]() In: COH2 Gameplay |
Thread: Week 3 Update to the Balance Mod2 Jun 2016, 07:42 AM
Yes and no. You must try it but if you hild fire and the upgrade MG or upgrade MG and then hold fire, the MG will work with one option and won't work with second. Dont rememeber which way is correct one. Try it yourself. In: COH2 Gameplay |
Thread: Repair Speed Tweaks1 Jun 2016, 17:51 PM
Ok, let's buff SU and OST repairs. I say even more! Let's remove healing! Once reinforced, you will get insta 100% HP. If squad still has all models it will gain 100% HP nce reatrat to base! Why would we waste time for healing? Insta healing right now! In: COH2 Balance |
Thread: [OKW] Possible alternatives for the MG42 call in1 Jun 2016, 14:17 PM
I have a feeling that Fusilliers would make Fortification the most desired doctrine for OKW. Would love to see them in this doctrine... In: Lobby |
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