Croc with 2-3 AT Guns behind is just best yolo-nobrain strat currently.
Unless you have JT/Ele, you're gonna struggle really much.
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Thread: What does 'flame damage normalized' actually mean?21 Jul 2016, 14:41 PM
In: COH2 Balance |
Thread: Relic please make reconnect possible20 Jul 2016, 14:32 PM
Reconnect works if lack ofthe net will be really short. I mean... I'm playing with mobile 3G connection ( ) and sometimes my mobile modem simply restarst. It usually takes 8secs to restars + additional 3-4secs for laptop to catch connection.And ONCE I was able to reconnect after this. But only once... Why? Why it was only one time when I was able to reconnect? What I'm worried about much more is losing connection/reconnecting in situation where you have connection... I had plenty situation like this. TeamSpeak is on, it's working, website working, everything working but somehow losing connection... :/ In: COH2 Gameplay |
Thread: Multiple Panzer Schwerer Problem20 Jul 2016, 14:09 PM
Give them back free medics Change flak for a HMG. Upgrade for X MP and X F to change HMG to flak. Or just remove AA abilities from it. Or toggle with cooldown like 15sec so it won't fire after switching for 15secs. It would be stupid to attack ground target and then just switch to AA when see a plane. In: COH2 Balance |
Thread: What does 'flame damage normalized' actually mean?19 Jul 2016, 19:27 PM
+1 ![]() In: COH2 Balance |
Thread: Let's Talk: ISG Performance19 Jul 2016, 14:13 PM
If we buff AoE, reduce range, but leave accuracy as it is, it will be fucking OP. I don't mind smoke or changing veterancy, but other than that, ISG is fine. In: COH2 Balance |
Thread: What does 'flame damage normalized' actually mean?19 Jul 2016, 14:11 PM
Then stop satuing bullshit that accoring to me KV8 is OP, becasue same damage means nothing when you look at other stats. In: COH2 Balance |
Thread: What does 'flame damage normalized' actually mean?19 Jul 2016, 09:22 AM
WTF dude? Where did you figure out that according to me KV8 is OP? MrSotko clearlt showed that Cros flamers is stronger than KV8 so what's the problem with you? Cros has 2 flamers - KV9 has one. So I did a test. KV8 needs 19-20secs to wipe maxim. Croc needs 14secs. As for the poor 4men crew, it need 8secs to kill, while KV8 14secs. Hetzer needs 23secs to wipe maxim. But you know, all have the same damage ![]() In: COH2 Balance |
Thread: What does 'flame damage normalized' actually mean?19 Jul 2016, 08:42 AM
It's fine that you don't have a chance to reatreat any crew weapon? OKAY.... In: COH2 Balance |
Thread: What does 'flame damage normalized' actually mean?19 Jul 2016, 08:36 AM
If you noticed KV8 is OP then make a thread about it so I can disagree with you, since KV8 is perfectly all right. That means the damage for all flamers is the same. It may be but MrSotko was saying somethin like Croc has 2nd flamer and acts like a HT, therefore 32damage. In: COH2 Balance |
Thread: What does 'flame damage normalized' actually mean?19 Jul 2016, 08:25 AM
MrSotko said on a shoutbox that Hetzer is like WASP while Croc has 2nd flamer? Or something like that... In other words, it acts like flame HT. We need to call for MrSotko to englight us again! Besides, I think Croc's flamethrower is overperforming a bit. It doesnt give you any chances to retreat teamweapon or move back at guns. In: COH2 Balance |
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) and sometimes my mobile modem simply restarst. It usually takes 8secs to restars + additional 3-4secs for laptop to catch connection.

