This doctrine is absolutly fantastic. I used to play with lightning war but when I compare those 2 its obvious that Ari support is a way better. It provides me extra ammo for flame truck, schercks and still I ve got fuel for T4 and panthers.
But best ability is the last one. No flares on the ground, just sound and BOOM. Everything goes down. Yesterday I killed this way 3 squads of schocks.
Still I prefer 90 ammo for 1 AT run rather than 240 for circle attack. If russians see flares and run away I lose many ammo..
It also allows to put AT and AI mines everywhere.
I woulod love to see fuel -> ammo ability in different commanders.
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Thread: New Air Superiority Doctrine5 Mar 2014, 11:58 AM
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Thread: Need help: Soviet start up builds28 Feb 2014, 19:52 PM
I see that cons spam is very popular and successful tactic. But I dont like to lose more units than I killed that's why Im using something different. T2+Cons. Then 2x MG and depends on situation third MG/Mortar (if there are buildings around)/ZiS + thrid MG if I built Mortar/ZiS. At this time I should be able to call 2x Shocks. Meanwhile T3 is ready and Im waiting for T34/76. Usually I biuld 2-3x of them, wait until I reach 10 CP and call IS 2. For 250h I used to play as germans so Im newbie as soviets and for some of you this tac may sounds funny but I really like it and it gives me advantage if MGs are properly placed. |
Thread: Elite Troops28 Feb 2014, 19:15 PM
Today I had really ridiculous game. 2v2 agasint germans with elite troops doctrine. After 4-6mins they attacked with 2 gren squads 3 vet upgraded with MG. Simple question how stop them? Cons are dying so fast I cant even put MG in right position. Elite inf are avaible from 2 CP so the only way is MGs spam but army created only with MG wont handle. I could go T1 and use snipers but I also need ZiS and MGs. building T1 and T2 isnt wise in 2v2 (I guess) So how beat germans who are using elite troops doctrine? Btw why soviets need upgrade (at nades/ptrs) to stun permanently/temporarily vehicles while germans can use panzerfaust with no additional requirements? |
Thread: Balance between AI and AT units.22 Feb 2014, 22:17 PM
Hey! First of all sorry for my english. Before I start play as soviets I had played as germans to 85lv so Im newbie as russian. Firt, how to counter a Panthers? I know, blind with guards, stun with cons and then finish with SU85, ZiS, whatever.. But is it sound ridiculous? I need few different types of units to destroy 1 type unit. Ok, lets say I prepared everything for Panthers. Mines, ZiS with cover, SU85 in the backgroung, guards. But what if they rush with infantry? ZiSs nad SUs wont be useful. I guess MGs spam... I need many different unitis combination to counter (make counter with such fast and mobile units like ZiS/SU85 is veeery simple...). Lets say I secured points, put every unit in right position, then germans push with panthers, grenadires, and panzergrenadires. I need to operate many different units at the same time while germans use only 2 types. What units should I make to be prepered for tanks and infrantry? Germans have MG42 mounts on tanks which in fact make them in 1 type unit army in late game. They spam Panthers, sometime PGrenadires. Thats all. How to find balance between AI and AT units? How to prepare for infs and tanks attack at the same time? I need to spend full units limit to counter 2 panthers and 3 squads infantry. ISU or IS are very effective against Inf but those are doctrinal units while Brumbarr is not... Also I dont get it why assault grenadiers are available from 0 CP and russians guards/stromtroopers form 2 CP. I guess I should use Cons agains assault grenadires? Great chance to succeed... By the way, I just finished 4 games 4v4 as soviets - all lost. Once we had advantage, but when 3 panthers came it was end. Also 1 as germans and you know what? It was very, very fast and easy victory. Most my games are 4v4 and in my opinon soviets are unplaybale in 4v4 game. |
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