I don't know if it's a bug or not (or maybe working as intended) but I think if it has building time, it should not block units before it's complete.
As a bonus I give early-game OP kubel.
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Thread: OKW Wire27 Sep 2014, 20:04 PM
In: COH2 Bugs |
Thread: Are kubelwagens OP27 Sep 2014, 16:23 PM
Kubel is still OP as hell, especially in 4v4. Just had a game where Axis gyus pushed with... 6 Kubels. No way to leave base cause you get immediate red suppression. By the time you will have ZiS or at least 2 maxims (not to mention USF...), they will build Schwerer Panzer Headquarters on main points and you lose fuel/ammo points for a long time... In: COH2 Balance |
Thread: Relic please delete the elephant and the Ost sniper. Please!27 Sep 2014, 16:13 PM
What buffs Elephants needs? It's awesome tank-destroyer if you know how to use it. I almost always go for Ele and always it pays me back. Recently I took down ISU in less than 30sec thanks to Ele support. In: COH2 Balance |
Thread: Your funny / weird CoH 2 moments?26 Sep 2014, 10:12 AM
It was a long time ago but... New, shiny Tiger just came out. I need to reclaim the island - Rostov. My inf were running away from the island and passed next to my Tiger. Unfortunately this inf squad was under fire of 120mm. I guess it was direct hit, I mean soviet guy saw that my squad was running away so he attacked place on the ice where my unit could be in next few sec. Well... He did not hit inf but ice next to Tiger... Lucky bastard. In: Lobby |
Thread: ML-20 vs B-426 Sep 2014, 09:07 AM
You did not get my point If I choose B4 doctrine, and use KV-1 what's the point of using T34/76? T34/76 + KV-1 is bad combination when compare to KV-1 + SU-85. |
Thread: Patch is up, Kubel is slightly nerfed26 Sep 2014, 09:02 AM
Unit which make dmg when not moving is not a counter against snipers. It should have nice dmg while moving and reduced suppression so it won't suppress in 2 secs. In: Lobby |
Thread: The overbearing balance of 4's26 Sep 2014, 08:48 AM
I would be happy to see KT as doctrinal unit in place of Panzer IV Ausf J and make PzIV avaible in T0 since one truck is converted or 2 trucks but then make cost lower. KT as non-doc is very, very unfair... Give Jadgtiger ability to shoot through obstacles BUT AS AN ABILITY WHICH COST AMMO. One shot and back to normal. Kubel should get damage buff while moving and nerf suppression. Make it something like hunting unit or make it doctrinal in place of HMG Leave Stuka sas it is. Blobs always have to be punished. This and I'm fine. In: COH2 Balance |
Thread: Patch is up, Kubel is slightly nerfed26 Sep 2014, 07:04 AM
its an MG its supposed to suppress your infantry when they walk right in front of it, the whole trick, just like any other MG you have to come to it not from the front. if it was nerfed to the point that you could walk straight at it and kill it before it suppresses your infantry then it would bassically be pointless. In return you would receive damage on a move. M3 also has MG, Jeep the same (does jeep suppress? Idk cause I never used it) But if it is a mobile suppression platform that cannot be flanked due to speed and acceleration, how you want to deal with it as USF? No AT, no HMGs, just rifles. And how you would deal with 2 kubels that suppress your units to the ground in just few seconds. Hide in biulding? Cool, waith for Stormpio to wipe you or volks throw you a grenade. Choose E8 commander and use AT nades? First You need to get close enough which is impossible vs decent player. Soviets have Maxim, ZiS and Hooorah which can help to flank it but USF? Nothing. Just make 3-4 rifles squads and pray that Axis player is really, really bad and will not repel this. I love this community... crying for weeks for a Kubel nerf (rightfully) and then complaining when you get one. Seriously, you may believe that this is drop in the ocean and that more changes need to made, but can we at least acknowledge that this is a good thing? Community were crying (maybe not as loud as recently but still) for weeks BEFORE kubel was buffed. Now it's same as it was before recent buff so in fact nothing has changed. In: Lobby |
Thread: Patch is up, Kubel is slightly nerfed26 Sep 2014, 06:21 AM
Ok, I was hoping that USF will get a life in first 1-4mins but... It seems Relic does not know what is the problem. It's not damage, speed etc but suppression power. Make kubel a unit that hunt not suppress, I mean increase damage on a move but make supprresion same as RE. Another way is to make Kubel doctrinal in place of HMG, and make HMG T0 non-doctrinal. In: Lobby |
Thread: what bugs/issue still exist AFTER the sep 25th patch ?25 Sep 2014, 21:35 PM
Drunk driver - use reverse -> driver wants to turn around, then go back, or turn halfway, show enemy rear armor then go forward and when (if) reach place, turn remaining 180 degree. In: Lobby |
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