Ostheer is my favourite faction but currently they are helpless vs USF.
Ostheer was designed as a static faction:
Grens with LMGs need to stand still.
HMG
GrW
Pak40
PzGrens (hardly assault unit, works better when you let enemy close to you).
All basic infantry units need to stand still to be effective.
It's not a deal versus Soviets since OST and SU have really good balance between.
Versus UKF it's also not bad since both factions are better when static.
And there we have USF, flexible, offensive and mobile faction.
So, technically USF should be better than OST when mobile, and they are, but they should be worse if static. Problem is they are not.
Biggest problem was brought with new mortar.
Mortar was supposed to be an option to deal with HMGs instead of purchasing nades.
This mortar supposed to be quite weak mortar which force you to move HMG, sometimes deal some damage, sometime kill something but definetly not the best mortar in game.
And here we have the main problem. Ostheer infantry has to fight when static. That's design. You can't fire LMG42 on the move, they don't have any other upgrade with automactic weapon.
PanzerGrens also are not best to charge.
On the other hand we have Rifles with double BARs which are perfect to assault, Paras which can shoot with LMGs on the move, or Paras with thompsons, or Rangers. All of them are design to assault, attack on the move.
So when Grens take advantage, put HMG behind and prepare for assault they should have advantage.
Problem is, they do not. All because of insane mortar. Mortar which should be accurate but deals small damage happened to be accurate with very good damage profile. It means that you can't keep Grens static.
You have to move Grens to avoid wipes from mortar -> you lose your DPS -> Rifles are approaching -> Grens stand no chance.
Stand still -> get hit from mortar -> lose 50% HP -> you are force to retreat.
Unfortunatelly it does not work in second way. GrW are not useful versus Rifles since they are effective on move.
So we hit a point where OST is kinda helpless vs USF. They don't stand chance when static (vs double 1919) or vs BARs supported by this insane mortar, they also don't stand a chance on move.
Of you try to keep up with Rifles thanks to LMG42, be sure that mortar is going to hit you perfectly in 3 seconds after lying down to shoot.
And the circle is closed. Stand still -> Mortar devastates you -> Move -> Rifles devastates you. No matter what you do, for Ostheer is always uphill battle vs USF.
In my last 15 1v1 games as OST I have faced USF 13 times. It says much how powerful USF are at the moment. Why play SU or UKF when USF are easier and more powerful?
We have reached the point when you are praying that M20/AA HT/Stuart will hit teller mine <- this sums up evertyhing. If you see your chances only with lucky teller mine (or panic Puma - which won't save you from mortars), you know it's bad, really bad.
Relic, time to nerf mortar, really.
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Thread: Ostheer - The Dead Circle vs USF20 Sep 2016, 19:43 PM
In: COH2 Balance |
Thread: We are Katitof20 Sep 2016, 17:50 PM
Well, Katitof never acted like "Wtf you noob, I'm right, you are not.". He always posted some reasons behind his thoughts or stats. Of course he did this in "troll way" but he always put reasons behind his thought. Again, I ask WiFiDi to explain (even in PM) why Katitof was banned of that day. In: Scrap Yard |
Thread: Can someone explain about this situation?20 Sep 2016, 11:55 AM
You made my day. Trolling almost everyone today ![]() Already being accused of maphack several times ![]() In: COH2 Gameplay |
Thread: Underused Powerful abilities20 Sep 2016, 11:16 AM
Sturmovnik loiter. It's really, really great at keeping infantry away from area and damage is also quite good. Tho it's not in meta-commanders so we don't see it often. In: COH2 Gameplay |
Thread: We are Katitof20 Sep 2016, 10:55 AM
I was asked to ask why he banned Katitof on that day so... WiFiDi, why did you ban Katitof on that day since AFAIK he didn't do anything wrong. I belive he should receive reasons for permaban on that day. In: Scrap Yard |
Thread: The state of balance atm...20 Sep 2016, 08:41 AM
OKW is mostly fine. Double OKW in 2v2 AT can do decent work. But Ostheer... I would say what was said many times. Reduce LMGs to 1 per squad (in that case 1919 and Bren could see small buff, like 15%), keep 2 BARs per squad (but lower DPS like 10%) and maybe then Ostheer will be able to deal with allies. In: COH2 Balance |
Thread: Member pictures19 Sep 2016, 21:16 PM
I feel we have new Ceasar for allies boys "I came, I saw, I buffed allies" - Iulius Caesar ![]() In: Scrap Yard |
Thread: Reanactment - Roman Empire19 Sep 2016, 21:02 PM
400-500 euro for sword and scabbard. In: Scrap Yard |
Thread: Reanactment - Roman Empire19 Sep 2016, 19:28 PM
Fun stuff. I was always interested in history of rome and I agree that the marian period is overrepresented. Marian's maybe not... Republic reanactment is not THAT common, but 1-2AD definetly. In: Scrap Yard |
Thread: Reanactment - Roman Empire19 Sep 2016, 19:25 PM
Good stuff! Nice to see another period of reenactment! I used to do some medieval reenactment a while ago but i had to stop. I would love to get back into it but like you said, its expensive to do so. I will upload some good stuff but not everything at once ![]() Which century excalty did you reanact? In: Scrap Yard |
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. Don't worry i was like WutFace the first time i saw this 2 ^^. So i know the feeling
(Katitof :guyokay
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