Sturat - 240 MP 70 F

Thread: Stuart DPS16 Nov 2014, 22:10 PM
Stug III - 230 MP 80 F Sturat - 240 MP 70 F ![]() In: COH2 Balance |
Thread: About the B-416 Nov 2014, 20:16 PM
Counter attack comes without any heavy tank (let's laugh at KV1). This is your chance to push to get to B4. And by the way, shoot with JT and move few meters. Shot and move, shot and move. Micro, micro and micro.. Feel the way USF feel with Jacksons. In: COH2 Balance |
Thread: Ask the Strategist!16 Nov 2014, 12:54 PM
I'm having terrible time as soviets vs axis line of MGs and mortars behind them with reinforce bunker. Any ideas how to deal with that? 120mm does not work. I need at least 2 to be effective and it's 800 MP which takes time to get and this means low main infatry so any rush with 8min obers, grens LMG can be deadly. The worst is OST+OKW. 1 MG by each, 2 mortars, 1 leig, area is locked down, Im goig for 2x 120mm and then luchs arrives to wipe everything. In: Strategy Desk |
Thread: About the B-416 Nov 2014, 08:06 AM
Personally, the B4 is probably the only unit in the game I would really call downright overpowered. Please, tell me how Soviets should counter JT if they go for ml20,partisans or anything without call ins or b4? This is coh2, you use doctrinal counters. I dont see problem if KT has 60%. If marked, how the hell he hit you? Unless they marked you and you were standing in one place. 60sec byt very slow rotation. In teamgames its your fault that you dont have Stuka.
Brilliant!! Recon! So you know that enemy is trying to aim for something juicy, yet you still don't move? Move your units until plane is gone. In: COH2 Balance |
Thread: Mark Target15 Nov 2014, 13:23 PM
![]() Mark Target is warning for Axis rather than help for B4. In: COH2 Balance |
Thread: ML-20 vs B-414 Nov 2014, 17:31 PM
Here you have replay where B-4 has over 60 kills ![]() |
Thread: B4 & SU85 sow terror14 Nov 2014, 17:29 PM
Teammate wanted to give up but I sad to him, wait till B4... Perfect replay for B-4 nerf followers ![]() In: Replays |
Thread: Mark Target14 Nov 2014, 16:06 PM
This entire thread is a result of there not being side armor in this game. Correct me if I'm wrong but I think Blitzkrieg 2 has front/rear/back armor. Mark Target + B4 is kind of super synergize but... Luftwaffe supply for OKW guy (which negates B-4) Jadgtiger+Elephant negate any allies armor Command Pz IV+ Command Panther+ JT/KT There are many examples for Axis super synergize but it's not as noticeable as martk target + b4 because it does not one shot any tank (only 2-3 shots without any ammo cost )I don't mind if MT will be changed or nerfed because I almost never use it. Any time you put MT against decent player you will see that the tank with it will reverse to the base with speed of light. In: COH2 Balance |
Thread: OKW Reinforced Steel Barricade14 Nov 2014, 15:54 PM
Shoot when suppress by kubel? ![]() btw it's not me on this replay ![]() In: COH2 Gameplay |
Thread: OKW Reinforced Steel Barricade14 Nov 2014, 15:20 PM
The problem with OKW wires is that they appear just after click which means they dont need to by finished like normal wires which are slowly extended from left to right. In: COH2 Gameplay |
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger