Allies need something with better penetration. 200 penetration is a joke for TD.
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Thread: Balance in 4vs4/3vs3 is better than ever, but still lacking23 Nov 2014, 09:23 AM
In: COH2 Balance |
Thread: Winning strategy for allies in team games23 Nov 2014, 09:15 AM
Having a pershing that's going to be another unit bouncing round after round with a 49% chance to penetrate is not going to help. It's about armor, health and chances for surviving but if we are talking about pen... ![]() ![]() And since we have Strumtiger as stock unit (only 18 made)... ![]() But yea, soviets are a way easier... Sniper, Sniper, Sniper, Guards, Guards, ZiS... ISU. In: Lobby |
Thread: Blobbing23 Nov 2014, 09:08 AM
Yesterday I faced 2 OKW players. One of them went heavily for Volks+Schrecks, Stormpio and Puma, second went for quick Luchs and Obers. They were blobbing together through whole map. No way to win. In: COH2 Gameplay |
Thread: Winning strategy for allies in team games23 Nov 2014, 00:25 AM
US Forces are not that bad. Well microed Jackson can melt every piece of Axis armor (yet we still need to take it from behind all the time cause of shitty 200 pen). Of course it's way harder that OKW. For example. Jackson is very potent TD but needs a lot of babysitting. On the other hand JT or KT dont need such great micro. M8 howitzer can be a baest but you have to watch it all the time. Stuka has bigger impact and don't need any micro. Just barrage and reverse. Playing Axis is a way easier because you dont have to watch 70% of your units all the time. If you lose sight for a second, your KT probably will stil survive. If you lose it on Jackson or M8, well... People are talking that if Relic adds Pershing, everyone will be playing with that commander. But what are we seeing now? Airbore in 90% games. Addind Pershing would make 2 commanders useful, not just one like it's right now. In: Lobby |
Thread: Pathfinding22 Nov 2014, 19:42 PM
My pretty tiger tanks does this as well. And especially T34-85s do this to much. The thing is, if Tiger would do such thing, it will probably survive due to armor and health. But if it's a Jackson then... ![]() If USF have to rely on glass-cannon then pathfinding should be almost perfect for such vehicle. In: COH2 Gameplay |
Thread: Obersoldaten and stuff22 Nov 2014, 17:33 PM
Don't you think it's weird that Allies have to pick up doctrine with elite infantry to fight almost equally with stock unit? Just take a look. Stock: Cons/Penal vs Obers SU85 vs Jadgpanzer T34 vs Panther and on... and on... In: COH2 Balance |
Thread: Jagdtiger22 Nov 2014, 16:30 PM
It delays tanks because allies need to recrew inf first. And since KT is avaible in 1v1, there is no reason why JT would not be. In: COH2 Balance |
Thread: Epic Victory Strike22 Nov 2014, 16:13 PM
I can imagine my FPS going down form 30 to 1 ![]() In: Lobby |
Thread: Jagdtiger22 Nov 2014, 16:07 PM
Yes but also you can complety punish allied infantry so the question is, is it worth to spend 50 fuel to make 4/5/6/7/800 MP drain? I think it is. It will delay JT but also allied tank. In: COH2 Balance |
Thread: Obersoldaten and stuff22 Nov 2014, 14:10 PM
I dont think so, but I agree with You on these 3 points. ![]() In: COH2 Balance |
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