Sometimes I have 30-50 kills with it and another time only 10 but yea, it's powerful.
From today I'm playing 1v1 as OKW and I face guy who had 2 or maybe 3 of them. It was pain in the ass for me but while taking points I was moving units all the time so it did not hurt so bad but yea, I needed Stuka to counter it.
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Post History of Australian Magic
Thread: 120mm Mortar M1943 - no counter, no weakness9 Jan 2015, 21:34 PM
In: COH2 Balance |
Thread: Jackson needs a slight buff9 Jan 2015, 21:31 PM
It's not about Jackson. It's about Stuka. Why PzWerfer and katy have 160hp and Stuka has 320? I would love to see penetration 260-240-220 and 160dmg or 240-220-200 and 200dmg. Less rng. In: COH2 Gameplay |
Thread: soviet t3 and t4 cost issues....9 Jan 2015, 19:14 PM
L2P advice from someone who does not show card or any replay.. come on.. Worst medium tank, worst tank destroyer, no stock late-game infantry, useless su-76, unused M5. Only Snipers are powerful. M3 and Penals as well but only at the beginning. On the other hand we have Luchs, Obers, Panther, Stuka, Puma, Flak truck... All of them are very powerful. In: COH2 Balance |
Thread: Dropped weapons8 Jan 2015, 19:10 PM
I would pick up FG42 with Cons any time and this would be very noticeable. Same for MP44. What about G43? In: COH2 Gameplay |
Thread: Dropped weapons8 Jan 2015, 18:30 PM
You forgot flamethrowers. My bad. Any American weapon picked up at the racks can be dropped up. I don't think that BARs can be dropped, at least I never saw anything like that, lmg yest, but bar? I'm just curious why LMGs and AT weapons can be dropped while SMGs can't be dropped. I think allies players would be happy to pick up FG42, same for axis players when see for example 2 thomppsons from Paras. Samr for MP44. Those are very special weapons, they are not mosins etc. In: COH2 Gameplay |
Thread: Dropped weapons8 Jan 2015, 17:47 PM
I just wonder why only some weapons can be dropped? LMGs Schrecks PTRS But what about Ppsh, FG42, Thompsons, BARs or Pathfinder's Rifle? Why only LMGs can be dropped? In: COH2 Gameplay |
Thread: Improving myself in 1v1 as USF7 Jan 2015, 18:59 PM
This is too much for me... OKW is starving fuel? Good one... I destroyed med truck, 2x flakbase (he still built third one). From first flakbase he took out Luchs and Panther, I killed both. At the time before he built third flakbase, he had only 1 blob. No vehicles, no med, nothing, just one blob going around the map. 3 obers, 2 panzerfusi, 3 volks, 1 raketen, 2 stolen 57mm. Unstopable! I killed Panther, Luchs, med truck, 2x flak truck and he still was able to make third one and call another Panther! Shermans were useless, they were dying in a seconds after shot, pack howie useless because of obers (which I could not stop with Sherman because of AT and Volks). So huge effort to kill trucks, Luchs and Panther and still one huge blob of infantry can counter everything I had. In: Strategy Desk |
Thread: Improving myself in 1v1 as USF7 Jan 2015, 08:43 AM
To be honest, I think Greyhound with this ability is right now the only allied light vehicle, that can achieve similar amount of kills like Luchs. Stuart or T70 with 30+ kills? I don;t think so... Luchs? No problem. Greyhound is a more fragile, needs tons of ammo and it's little harder to get such many kills. In: Strategy Desk |
Thread: Long range faction imbalance killing gameplay7 Jan 2015, 08:39 AM
Great! So Relic, please make Shocks non-doc from base building, give them abilities to build stuff etc ![]() Oh.. I forgot... Shocks are not axis units ![]() In: COH2 Balance |
Thread: Improving myself in 1v1 as USF6 Jan 2015, 23:01 PM
What do you think about Recon doctrine? I just literally smacked OKW player with Greyhound (35kills) and Pathfinder's barrage - took down 3 trucks. Such tactic needs tons of ammo but I think it's pretty nice. What do you think? In: Strategy Desk |
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