I used to spam molotovs with triple molotv bulletin range but now it's just bottle of warm water instead of bottle with deadly flames.
Thx Relic!
Profile of Australian Magic
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			Post History of Australian Magic
							Thread: A Molotov problem or...?3 Jul 2015, 09:11 AM
						 
						 In: COH2 Balance  | 
							Thread: Why No Maxim Buff?2 Jul 2015, 11:09 AM
						 
						I guess we can agree than dshk is awful with AP rounds. At long range it takes 6-7 bursts to kill flaktruck. HMG42 at the same range kills AA truck in 2 bursts. If you cannot reverse away from dshk, well... If HMG42 catches you with AP rounds, you have almost no chances to go back. No need to say more.  In: COH2 Gameplay  | 
							Thread: Anti-aircraft as area denial2 Jul 2015, 10:14 AM
						 
						Instead of making abilities unable to use + (if you want to risk and waste resources, please, go on) + kinf of scout cause if you cannot use it right there, you know there is AA around. I would rather see AA units shooting down plane before strafe if AA is around 0-50 distance from the place where plane is heading. I know nothing about coding, but I think it's not hard to search for AA unit in radius of 50 since and from the first flare. If there is AA, plane is going to be destroyed. If there is not, simple strafe with chance to kill it after strafe.  In: Lobby  | 
							Thread: Riddle me this, Riddle me King Tiger1 Jul 2015, 21:25 PM
						 
						Guys, guys, it's 4v4, not 2v2. One guy goes for double KT, 3 support him.  In: COH2 Bugs  | 
							Thread: Riddle me this, Riddle me King Tiger1 Jul 2015, 20:12 PM
						 
						
 It has nothing to do with being outplayed, it's normal thing to get KT at 16 or Panther at 12.  In: COH2 Bugs  | 
							Thread: Riddle me this, Riddle me King Tiger1 Jul 2015, 19:42 PM
						 
						If he can get 2 KTs on the field at the same time you deserve to lose. It's been said a lot more times. Have you noticed that OKW has a lower fuel income? Eh? How many times have you encountered 2 KTs at the same time? He's reffering to 4v4 games, not 1v1/2v2 and in 4v4 you can get second KT before 30min.  In: COH2 Bugs  | 
							Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base1 Jul 2015, 18:48 PM
						 
						
 I'm sorry, but what can you know about dodging 2sec strafe if you havent done it even once? ![]() _______ I think, if AA unit is in range of 0-50 from the place where plane is heading, it should take it down before strafe. Same if plane is heading for AA unit.  In: COH2 Balance  | 
							Thread: CAS Pin Strafe + Recon + Stuka Dive Bomb in Base1 Jul 2015, 07:48 AM
						 
						lol all these noob scrubs crying. While I agree about blobbing, I cannot about AT strafe. Well, it's quite easy to dodge if you have unit somewhere in the middle. But if you have it near map's edge, you have 2secs since first red flare. In 2 secs you must notice this, match unit via mouse/hotkey and reverse + unit's acceleration. All of this lead us to the place where you cannot dodge, unless you already have unit matched when the first flares lands. Personally, I havent lost much, since I'm trying to pay attention if there is recon. If there is, I'm moving in advance my all units. But... If you have enginge damage and you are reversing, recon+strafe and you have lost your tank without any chance to dodge it/counter it. TWP + AT strafe is new abuse. It's even more crazy with OKW's flares. You probably won't notice them right away, so if you have unit near the egde you can say goodbay to it.  In: COH2 Balance  | 
							Thread: Searchlight OP 1 Jul 2015, 07:22 AM
						 
						Well, 200MP 0F is definetly too cheap. Kepp fuel at 0 but increase MP to 450 so it's MP investmenet, and it's worth that amount for what it does. On maps like Crossing, it's so damn powerful. You gain intel all the time and everywhere.  In: COH2 Bugs  | 
							Thread: Pershing ? 30 Jun 2015, 22:38 PM
						 
						I like how often we see 17/251 flak, while models which were able to attack ground objects, were only 16-18  In: Lobby  | 
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