It's just insane... Just finished AT 2v2 and it's not connection issue becasue:
A: TeamSpeak works fine
B: Ive got "Connection lost. Reconeccting... and 2mins later my teammate has got the same.
Not to mention input delay and small freezes like 1-2sec every single game... Unplayable
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Thread: Lag drop loses11 Nov 2015, 20:35 PM
In: Lobby |
Thread: Unofficial OKW Redesign Thread9 Nov 2015, 13:17 PM
Just my 2 cents... 100% income. 10F for start. Med HQ - 200MP/50F (MG34 - Kubel doctrinal for 0CP, Lieg, Searchlight, 251/17 Flak) Mec HQ - 200MP/80F (Luchs, Puma, Stuka, Obers) PzSchwerer HQ - 200MP/120F (requires Med HQ and Mec HQ) (Panzer IV, Panther, Jadgpanzer) Volks - small damage increase along side with reinforce increase (with 100% income we must avoid MP float) 300MP for Opel truck to improve income from points. No more vet 5 system (which is broken like hell). LMG34 upgrade - 120ammo. Schreck upgrade - 100ammo. King Tiger - with 100% income and ability to place Opel trucks, it would come far far to fast, similar T34 while units like IS2, Tiger or Pershing would come far far later than KT.To solve this, 1: I'd place KT into new doctrine, 2: Make KT "doctrinal" with every single doctrine. In other words, KT would be unlocked any time (despite tiers) when any of your doctrines reach 14CP. So no matter if you go Jaeger or Fortifications, once you reach 14/15CPs you can build KT (no rushing for 16min KT) In: COH2 Gameplay |
Thread: Remove/delete bulletin in Polish version of the game9 Nov 2015, 11:25 AM
In the Polish version instead of "unequip or delete" bulletin buttons I have "usuń or usuń" which means delete or delete so now i don't know which button delete and which unequip the bulletin. That's why Im playing in english ![]() Still, there are many many misteakes made by translators, like chodź(come) and choć (tho) so we should have sentence like "Tho it was too hard to repel them" (I just figured out such sentece, it does not belong to game), yet we have "Come it was too hard to repel them" ![]() ![]() In: COH2 Bugs |
Thread: Rear Armour needs to be nerfed - Across the board8 Nov 2015, 19:13 PM
I agree that medium should have 100% chance to penetrate ass of any heavy tank, but.... It's impossible to implement (I mean, it is possible but CoH2 is far behind WW2 games even from 2005 in that matter )Side armor Wanna 100% chance to penetrae rear? Then rear must be ONLY rear, not half of the tank. But the same way, sides and front cannot be front armor. That's why there should be front armor, side armor with value of current rear, and truly shitty rear armor. In: COH2 Balance |
Thread: stuka close air support in lightning war doctrine too good?7 Nov 2015, 10:24 AM
Honestly, I like it. It's very powerful and force to move out of the circle to or force you to make AA unit. What's not right is the Sturmovnik which can't kill even Puma or useless P47. Buff Sturmovnik to smiliar level; buff P47 to the best AT off map. In: COH2 Balance |
Thread: Star Wars Battlefront: Thoughts and Opinions5 Nov 2015, 13:53 PM
I guess that's their strategy. Release totally casual Battlefront which get boring after few matches. Wait 2 years. Announce Battlefront II with everything like single campaing, classes and other not-so-casual stuff. ![]() In: Other Games |
Thread: Cruzz's The More You Know2 Nov 2015, 20:16 PM
In: COH2 Gameplay |
Thread: Abandoned Custom Commander Screenshot2 Nov 2015, 17:21 PM
Or what about make it as it is and dont think what is not broken ? Well, I just dream of making doctrine with KV2 which would be helpful, instead of taking away all MP In: COH2 Gameplay |
Thread: Abandoned Custom Commander Screenshot2 Nov 2015, 16:52 PM
that's why there is second way, by giving a status to each ability like basic, common, uncommon, rare. Make each commander able to hold 1 rare 2 commons and 2 basic or 2 uncommons, 1 common, 2 basic. Next step would be to put uncommon status on each useful abilities like call ins, converting resources etc and there you go. Want to uncommon like Flamethrower and Elite Rifles? Sure butyou won't be able to get any call ins or doctrinal vehicles. etc etc I guess its better solution than CPs. Not a chance to overrun such design ![]() In: COH2 Gameplay |
Thread: Coh2 post patch performance2 Nov 2015, 13:31 PM
It was great around month ago when I bought new PC. Everything was running smoothly. Right now I can count FPS on my fingers, especially in automatch screen. It is terrible. In: Lobby |
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while units like IS2, Tiger or Pershing would come far far later than KT.

)