By definistion, penalas are made from convicts.
I can imagine them as a people who enjoy to inflict pain without any hesitation, without any scruples. Therefore they should be hard fighting infantry, better than regular conscripts.
Increase the price, give them long-range buff, better rec. acc and they are good to go as a semi-elite infantry.
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Thread: Penal Battalion a completely different approach27 Dec 2015, 11:08 AM
In: COH2 Gameplay |
Thread: Flak Emplacements...27 Dec 2015, 10:37 AM
\ No one will ever build 360 suppression bunker? In: COH2 Balance |
Thread: Panzerfussiliers27 Dec 2015, 08:20 AM
What bothers me is how they can magically pop out of buildings behind enemy lines destroying skillessly your opponents positiontion and tactics on a click I think all units that magically pop out of buildings need to go. You confuse them with Jaegers or Falchs. They need pop cap and reinforce increase. With 100% income they probably need G43 cost increase to 100-120. While USF and UKF can stand agasint them with Rifles and Tommies, Soviet infantry is helpless. Cons are dying like flies and they don't have any decent upgrade, Shocks can fight only melee range and Guards are not spammable and need to stand still. You only hope are vehicles cause you infantry gonna suck. In: COH2 Balance |
Thread: Flak Emplacements...27 Dec 2015, 08:17 AM
Unable to decrew, fixed. In: COH2 Balance |
Thread: Panzerfussiliers26 Dec 2015, 17:56 PM
Oh, I never clamied they are OP. They are just bit to cheap for what they do. Pop cap on the same level as Cons or reinforce lower than Rifles or Guards. I just said, they need small changes, like 8 pop cap or higher reinforce cost. In: COH2 Balance |
Thread: Double M1919 Rifles26 Dec 2015, 15:59 PM
Don't agree. I mean, we don't need to limit 1919. We need to limit ALL lmgs. It's fine on Grens, Guards (double but shitty DPS). It's not fine on Obers (single LMG with DPS of double), Paras, double Tommies or Rifles. Double LMGs are killing this game. In: COH2 Balance |
Thread: Panzerfussiliers26 Dec 2015, 15:25 PM
Keep in mind sturmofficer who makes them like elite. Plus Guards are elite yet they are quite equal. In that case it might be problem with Guards which don't feel "elite" What's more, fussilier can shoot on move, they don't drop weapons which is big deal, great vet 5 and in fact they don't have weak points. Good at all ranges, shoot on move, nades, flares, snares etc In: COH2 Balance |
Thread: Panzerfussiliers26 Dec 2015, 13:13 PM
I have a feeling that small adjustment is needed for them. They are way to easy to spam, and they are very powerful for the price. The closest allied inf are Guards I guess. Fussiliers: MP: 290 Pop cap: 6 Reinforce: 24 Guards: MP: 330 Pop cap: 8 Reinforce 27 They share pop cap with Conscripts despite being elite infantry, with low pop cap and great for long/mid/close combat with G43 upgrade which is not a big deal with 100% ammo. I'd suggest to raise price to 320-350 and pop cap to 8-9. They are too easy to spam, blob and in fact you need nothing else to fight infantry since they are good at all ranges. In: COH2 Balance |
Thread: Pak 43 vs 17 Pounder Population costs.26 Dec 2015, 11:17 AM
In fact it can. If you put them in front of each other, Elephnat will kill 17 pounder first. Now try to put AT ISU152 in front of Pak43 ![]() In: COH2 Balance |
Thread: Panzerwerfer?26 Dec 2015, 11:09 AM
Guys, just compare the stats between the Katyusha and the Panzerwerfer. Of course it should. Katyusha is a perfect example of balanced arty. Can wipe stuff, but leave you chance to survive or dodge. On the other hand Calliope and PzWerfer simply wipe without chances to retreat, dodge or survive. It's just people whi think that if something is balanced it's UP (Katy, Brummbar, Panther as an examples) and when it's OP, they consider it as a balanced. In: COH2 Balance |
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