Nerf Guards button, it makes me unable to move and let enemy snipe my tank. I have smoke to counter it, guards need additional units for damage(opposite to pak40), it's doctrinal, does not have 60 range but nerf it, is op.
I'm in paradise

Thread: Target weak point nerf.29 Dec 2015, 18:34 PM
Stun shot is fine, it's L2P issue if you drive your tank in front of pak. Nerf Guards button, it makes me unable to move and let enemy snipe my tank. I have smoke to counter it, guards need additional units for damage(opposite to pak40), it's doctrinal, does not have 60 range but nerf it, is op. I'm in paradise ![]() In: COH2 Balance |
Thread: Poll: Should OKW Volks have their shrecks removed/modified?29 Dec 2015, 17:49 PM
No. Okw need shrecks on their volks. Uhhh, what? Flanked raketen can reatreat. Flanked ZiS or 57mm cannot. What soviet's have to hold the line agasint tanks? PTRS? Only ZiS gun. Not to mention that Raketen is T0 unit which can cloak. So what's SU or USF mid-game AT option? PTRS? Zooks? As AT they only rely on AT guns, but OKW cannot rely on AT gun which can retreat? In: COH2 Balance |
Thread: Target weak point nerf.29 Dec 2015, 13:15 PM
Same problem was with button on guards a while ago, well... button was changed and it was good thing for gameplay. Couple seconds stun is a very strong tool in any hands. Well, button could be countered at least. Stun shot cannot. In: COH2 Balance |
Thread: Poll: Should OKW Volks have their shrecks removed/modified?29 Dec 2015, 10:52 AM
Whatever happened to the idea of just putting a 2x shreck upgrade on sturmpios and calling it a day? They'd essentially mirror pgrens and the timing could be tied to tech to avoid super early shrecks. Too much utility for them. Sweeping, planting mines, wiring, schrecks, repairing etc. In: COH2 Balance |
Thread: Poll: Should OKW Volks have their shrecks removed/modified?29 Dec 2015, 10:32 AM
I'm all for removing them from Volks (give them PzFaust). But what to do with schrecks? Give 2x PzSchreck upgrade to Obers. Such upgrade could give them ability to place AT mines in place of blender. This would make Obers as an elite AT or elite AI. No more schrecks blob as a main AT. Of course such solution needs a small rework of Obers. Lower cost (350-380), no more vet 4 suppression, higer price for STGs and LMGs. In: COH2 Balance |
Thread: Panzerwerfer?28 Dec 2015, 15:42 PM
It's really, really simple. PzWerfer and Calliope, they wipe squad behind green cover, in trenches, in wood buildings and in stone builings. Katy and Stuka are very useful BUT they don't wipe squads in stone building (or they give you a chance to set up HMG and get out) plus they give you small chances for survivng volley on the open space. It applies to Katy, Stuka, PzWerfer and Calliope barraging from the same distance. Brits ![]() So tell me one more time that PzWerfer and Calliope are not OP. In: COH2 Balance |
Thread: Conscripts VS Volks?28 Dec 2015, 15:28 PM
It does not matter since HMG42 and 34 will just set up and run away while Maxim's crew gonna stand in flames trying to get this damn HMG one by one ![]() In: COH2 Balance |
Thread: Conscript Tank Hunters PTRS's28 Dec 2015, 15:19 PM
Tank hunter is good only at one thing. Salvaing tons of your useless T34/76 ![]() But honestly... This doctrine had huge potential... Just buff AT bombs so they are in fact AT, not AI and give it SU-100 call in in exchange for thos useless nades. In: COH2 Gameplay |
Thread: t34 76 now useless28 Dec 2015, 14:47 PM
Yea, I find it really funny that as SU or USF I need to think which doctrine I need and the choice is crucial, while as OKW I foten forget about doctrines since I don't need that much but I realize I did not pick any it's more like "I don't need this, I don't need this, I don't need this" opoosite to OST and Allies "I need this" ![]() In: COH2 Balance |
Thread: Panzerfussiliers28 Dec 2015, 13:26 PM
Just the 147589....th "OKW OP" thread. Go ahead, show me where I said they are OP. I'm waiting ![]() In: COH2 Balance |
|
|
|
8 |
cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger