About the building damage, its a bug and it is in Relics database.
As far as I rememeber Cuddletronic said it is intended for nades to deal no damage to builings BUT he will pass this issue to the team.
Thread: penal satchel charge need a buff2 Feb 2016, 12:04 PM
About the building damage, its a bug and it is in Relics database. As far as I rememeber Cuddletronic said it is intended for nades to deal no damage to builings BUT he will pass this issue to the team. In: COH2 Balance |
Thread: Map blocked but still used2 Feb 2016, 08:39 AM
That's weird. Sometimes I wait even over a minute for a game but I was never put on the map I vetoed. In: COH2 Bugs |
Thread: Panzer Tactician Smoke is outright broken1 Feb 2016, 19:37 PM
Sherman smoke is not insta smoke. So I assume you think that old Guard ability wasnt OP? I mean, someone was supporting tanks and AT gun with Guards, picked ceratin commander, spent muni for button and combined different units to make use of it? In: COH2 Balance |
Thread: and idea for okw veterancy1 Feb 2016, 19:22 PM
Vet 3 T34/85 is not a game winner. Vet 5 Panther is. Vet 3 SU85 is not a game winner. Vet 5 JPIV is. Vet 3 IS2 is not a game winner. Vet 5 KT is. In: COH2 Balance |
Thread: Panzer Tactician Smoke is outright broken1 Feb 2016, 19:08 PM
I can't chase throught the smoke if I don't want to lose my tank since I don't have smoke or blitz to get away. Button was also advantage you get through doctrine (hard countered by doctrinal smoke) but it was nerfed becasue according to part of community it was OP becasue it led to losing a tank if not countered. Smoke is smiliar but in other way. It saves your tank if you make a mistake. And attack ground is not always an option. Let's say you are 1 shot away from death, AT gun is almost ready to fire at you (you are 50-60 range from it) and the moment you hit smoke, AT gun loses target and befre you can attack ground, your tank will be out of the range. In: COH2 Balance |
Thread: COH2 now pay to win 1 Feb 2016, 13:13 PM
How about killing King Tiger? there was a video about that. Katyusha needs almost double time to kill Luchs. It's not about killing, but time you need to do this. I would also expect that 152mm gun would go through Tiger's or Panther's armor like knife thorugh butter but ![]() In: COH2 Balance |
Thread: COH2 now pay to win 1 Feb 2016, 12:29 PM
You must get better bait. This one is crap. 5 seconds from first rocket till Luchs is dead. ![]() ![]() In: COH2 Balance |
Thread: COH2 now pay to win 1 Feb 2016, 12:19 PM
Calliope and this Brits' off map arty are perfect examples of P2W. It's not about buying it, becasue yoi can drop them for free. It's about releasing OP content, get as much sales as you can and then nerf to the ground. Rememeber how OP OKW or Brits were? Elite Troops? Industry? That's not coincidence ![]() In: COH2 Balance |
Thread: Panzer Tactician Smoke is outright broken1 Feb 2016, 11:26 AM
There is one bad thing about this smoke. Try to overrun IS2 - you die. Try to overrun Pershin - you die. Try to overrun Tiger or Panther? - smoke and live. Half won't be able to use ground attack, and the other half just need to pray to RNG. All this just for 30ammo with very decent doctrines. In: COH2 Balance |
Thread: Sov vs OKW: Broken Match up1 Feb 2016, 11:08 AM
And that's the point. If crew weapon has to play role of your core infantry, that shows how much this design is fucked. Add incendiary nades, death loop and one misteake can cost you a game. In: COH2 Balance |
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