Im not sure what do you mean by these numbers becasue mediums can solo bofors without any big problems.
Unless you made in unvunerable and just tested how long it takes to kills mediums with bofors
(tho bofors could see penetration nerf casue it should not take 50% of Pz4 health)
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Thread: Improved Emplacements Commander28 Mar 2016, 08:54 AM
In: COH2 Balance |
Thread: Let's exclude Jove and Noggano from ESL !!! Yes or No ?27 Mar 2016, 20:19 PM
It's like 2 teams in champions league group are already in for finals so in the last match betwee each other they use U-17 team. In: COH2 Gameplay |
Thread: An idea on emplacements rework27 Mar 2016, 17:26 PM
Also you must consider that we wont see such huge changes. We could see some stats tweaks etc but not completly new design. In: COH2 Gameplay |
Thread: Ostheer in a bad spot ? 27 Mar 2016, 15:56 PM
Can't agree. If Im crippled with resources and I have some Pz 4 I will go werfer but if I have enough resources for Brummbar and I will always go for it. It's not hit or miss unit with XX cooldown. It can deal really constant damage, it has huge AoE and what's most important it can stand against tanks. In: COH2 Balance |
Thread: An idea on emplacements rework27 Mar 2016, 12:33 PM
I rememebr some time ago damn intesnte game on Outskirsts where I made total 5 Paks43 ![]() In: COH2 Gameplay |
Thread: Ostheer in a bad spot ? 27 Mar 2016, 12:30 PM
Brummbar is far away from being shit. Just maybe a bit overpriced ![]() In: COH2 Balance |
Thread: Ostheer in a bad spot ? 27 Mar 2016, 12:23 PM
Opposite. Ostheer is the only faction in right spot ![]() In: COH2 Balance |
Thread: Reverse hotkey (U key)27 Mar 2016, 12:21 PM
As for the moving around the map, I use group control. All my units are attached to some numbers and double click on a right number is in my opinion the fastest method to move around the map. In: COH2 Gameplay |
Thread: An idea on emplacements rework27 Mar 2016, 12:06 PM
Pak43 cannot be killed by at gun or tanks, 17 pounder can. If you can kill AT gun with at gun, how can you think about removing brace? If your mortarts can't move, how you even consider taking away brace? In: COH2 Gameplay |
Thread: An idea on emplacements rework27 Mar 2016, 11:12 AM
Bunkers are emplacemets not units. Flak emplacemet is broken and we all know it. I choose pak43 over 17 any Day. GP same as bunkers. Trenches, huh? Howies should not be killed by dive bomb yet still they are made next to base and you hardly need to protect them from enemy's troops. Brits emplacemets are units, they eat pop cap, up keep and they need to be at front line. Imagine if you could not retreat mortars to save them. If you are losing your ground you retreat to save them. Same way brace is here to help you keep alive once youre losing ground. In: COH2 Gameplay |
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