I cant agree that buffed penals with semi auto and flamers would be op just like rifles.
First of all, rifles did not force you for certain tech.
Secondly, utility. Pineapple, at nades, smoke vs satchel.
Thirdly BARs. What made rifles op, was combination of BAR and flamer.
In other words, Rifles where good against everything. Great AI and decent AT, plus support of Ltn or Cap, whatever suits.
Penals dont have such luxory.
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Thread: Penals Adjustment6 Apr 2016, 18:25 PM
In: COH2 Gameplay |
Thread: Improving the T-34 Ram6 Apr 2016, 12:57 PM
I alwasy wondered why T34 gets overheat for short top speed rush while Blitzkrieg does not? ![]() I'd like to see ram useful. Currently it's just an option when you know you gonna lose a tank. I see this in 2 ways. First of all, remove penetration on ram. 1. Keep it like it is (plus no penetration) and incrase damage to 320 or 400? In other words, make it works like a teller mine. 2. No longer causes main gun for T34, no penetration needed, always inflicts critical, like X% for engine damane, X% for heavy damage, x% for main gun etc. No matter if it is Pz4 or KT, % should be the same. In: COH2 Balance |
Thread: Volks nerf6 Apr 2016, 12:24 PM
I completly agree with above. No brainer AT. You don't have to make any tech decisions, like "do I need handheld AT or maybe faster tech?" "Do I need weapon racks or ambulance or captain right now"? "Do I need Pak40 or PzGrens?" Do I need fast ZiS gun or maybe I can get another maxim before Luchs hits the field?" etc etc. Even for PzGrens it's not that easy. You have to choose if you want great AI squad or great AT squad, plus you hardly can blob them effectivly. Superior handheld AT on a most basic squad with no tech decisions is just really, really bad design. Not to mention their utility. They are hard AT, they can clear garrisons, they don't lose AI power after schreck upgrade, they get insanely fast vet 5, they can deal with CC units thanks to infiltrations nades. In other words, quite often you can win game just by Volks. Now try to win game just with Cons or Tommies, Grens or even Rifles. I have epic screen during trol 4v4 game with 9 volks and 600+ fuel float or so ![]() Sure, it was 4v4 but even in 4v4 you can't win by using 9 Cons or 9 Grens. In: COH2 Balance |
Thread: Question about Guards usage.6 Apr 2016, 06:58 AM
This poll lacks of AI and AT option in one. In: Lobby |
Thread: Relic: New warspoils system almost ready5 Apr 2016, 17:58 PM
Good bye 3x7% molo range, 3x4% KV1 armor, 3x3% KV2 reload, 3x3% B4 reduced scatter ![]() In: Lobby |
Thread: Riegel Mine doesn't have same damage as Teller Mine5 Apr 2016, 14:25 PM
Riegel always did less damage. Instead it has 100% to immobilize. In: COH2 Bugs |
Thread: Volks nerf5 Apr 2016, 14:18 PM
OKW: free incendiary nades, powerful CC units at the beginning, insanely cheap infiltration nades. USF: no free nades, no CC unit since the beginning. How they are on the same level? And UKF? They are in a worse spot than OKW. All you have is WASP upgrade which is kinda pointless and inferior to any other flamer upgrade in game. In: COH2 Balance |
Thread: Relic: New warspoils system almost ready5 Apr 2016, 11:30 AM
But triple bulletin for molotov's range is the only way to make molotov useful... In: Lobby |
Thread: April Fools Reveal5 Apr 2016, 11:13 AM
![]() In: News |
Thread: Best OKW doctrinal Infantry?5 Apr 2016, 06:33 AM
Fusiliers. But my heart belongs to Fallsch. In: COH2 Balance |
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