Clearly you've never coded before have you??
I havent therefore I clearly have asked is it so hard.
Thread: 30muni mine balance19 Apr 2016, 22:07 PM
I havent therefore I clearly have asked is it so hard. In: COH2 Balance |
Thread: 30muni mine balance19 Apr 2016, 20:57 PM
Is it so hard to write line of a code which says that if squad hits a mine, 1 model should always survive??? In: COH2 Balance |
Thread: A radical idea to rebalance T-34/7619 Apr 2016, 20:51 PM
I don't like making it more fuelwise expensive but avaible from T3. It will change nothing. It still will be the worse medium in game by a far. It's like making Penals 220MP and avaible from T0. Earlier, cheaper but still not useful. In: COH2 Balance |
Thread: A radical idea to rebalance T-34/7619 Apr 2016, 16:34 PM
Im still for making T34/76 a doctrinal call in. Make T34/85 Non doc, while T34/76 would be cheap and weak call in with T3 required. In: COH2 Balance |
Thread: April 20th Update18 Apr 2016, 19:59 PM
Relic... Maxims were obvious choice becasue Cons and Penals fail to be mainline infantry, so let's nerf maxim without any buffs to Cons or Penals. The problem with Advanced Regiment is free Counter Barrage so.... Let's nerf bonus HP. #Logic In: COH2 Gameplay |
Thread: 30muni mine balance18 Apr 2016, 18:11 PM
You can, you just need to micro. Don't just click on the point becasue demo might be therse. Go around the circle, cap at the less obvious part of the circle. Mine is plated to stop you from capping so if you don't go there with sweeper or if you don't micro, blame yourself. In: COH2 Balance |
Thread: 30muni mine balance18 Apr 2016, 18:03 PM
I clearly said that wiping full health squad should not take place, but making mines almost not punishing is even worse. In: COH2 Balance |
Thread: 30muni mine balance18 Apr 2016, 17:38 PM
LOL Blame Soviets design, lack of upgrades, not mines. And by the way, I thought mines spam is meant to stop enemy's advance for lng enough to bring VPs down If not, what's the purpose for mines?And what's next? Nerf teller mine cause it kills my full health T70? In: COH2 Balance |
Thread: 30muni mine balance18 Apr 2016, 16:58 PM
This. If I put like 5 mines to secure my flank (to prevent being flanked from behind) while pushing forward then I excpet that those mines will inflict loses to enemy who will take a bait and run with his infantry to flank me. I put time and effort to plant mines and same effoert should be put to sweep them. Idea of not killing but brining models down to 10% HP is just completly out of the moon. Sure, wiping full health squad is really bad idea, it has huge impact and there should be some line of code which says that full health squads cannot be wiped, but wiping damaged or not full squad should be something normal. In: COH2 Balance |
Thread: 30muni mine balance18 Apr 2016, 10:15 AM
Going through open ground, hitting a mine and losing whole squad is really painful but what's wrong with mining doors? It's a tactcis and it has counterplay. If you know or suspect there is a mine at the door, why would you exit there bere sweeping? In: COH2 Balance |
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