10 Dec 2020, 08:58 AMf1nggy
NO need for a reload animation, when a clip based unit has been out of combat for a specific time The belt is automatically replenished.
Reloading during combat tho should work as normal with animation.
I dont think The Joy of this game is based on ultra relastic ammobelt and reloading simulations 😀
This is an interesting topic. To be honest I too think that manual reloading introduces more of the bad kind of micro, but on the other hand I understand the team's reasoning.
As the game is made right now "Forced Reloading" is a good solution to the aforementioned concerns.
It would be nice if there was a toggle between automatic reload based on an interval and manual reload, in addition to the automatic reload when the magazines are empty, but this seems like over-engineering a very niche aspect of the already very complex CoH2.