Profile of Spoof
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Posts: 449
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Game Name: Spoof
Game Name: Spoof
Post History of Spoof
Thread: Airfield/Shipyard2 Feb 2021, 21:18 PM
Airfield/shipyard could always be offmap. You could build aircraft/ships offmap, which could let you consistently call in artillery support from ships or strafing runs from aircraft with minimal costs, like a static howitzer in game already. Fighters could also be used as deterrent for attack aircraft, but are in turn more vulnerable to ground based AA. In: COH2 Gameplay |
Thread: Abandon30 Jan 2021, 23:06 PM
I'm thinking of a more advanced system now, that would feel a bit more fleshed out and be easier to implement. This idea is for another game, but I've always wondered about having regular repairs (not just abandons) cost resources, so like a small amount of fuel/munitions to repair a certain percentage of health. In: Lobby |
Thread: T34 Ram Ability at 50% health is OP, LOL!27 Jan 2021, 23:01 PM
I was always under the assumption that the ram could be used at 50% health. Otherwise, changing it to less than 75% health would be a sensible change. In: COH2 Balance |
Thread: Teamgames25 Jan 2021, 17:09 PM
This isn't standardization. This is a deserved nerf. In: COH2 Gameplay |
Thread: Teamgames24 Jan 2021, 23:25 PM
I tend to agree that it should be toned down, and yes, ideally in the survivability department so that it can't be used at such close range. Sure, it's a tank, but Axis rocket arty is also mounted on halftracks that normally take 2 160 dmg shots, yet they die in a single shot. Let's just assume that thy are all so fragile because the rockets explode when hit and call it a day. 2 tank shots should reliably take it down. Vehicle durability makes no sense anyway, I mean Kubel can tank a direct shot from an IS-2... Agreed. Give the Calliope Sexton or Priest durability. In: COH2 Balance |
Thread: [Winter Balance Update] OKW Feedback15 Jan 2021, 22:18 PM
well if people want to switch form line to circle barrage u are free to do so , IF u DON't come crying on the forum 5 min later that it's too op This. Circle barrage would unironically make the thing even stronger. Adding random scatter would just make it harder to dodge. In: COH2 Balance |
Thread: Smartie's commander reworks: OKW15 Jan 2021, 22:16 PM
Falls are fine. Valiant Assault is not. The 4 FG42s are infinitely more cool than Valiant Assault. Agree with IR StGs having little use and Sturmtiger not synergizing well with the commander. In: COH2 Balance |
Thread: Smartie's commander reworks: OKW15 Jan 2021, 22:15 PM
Mostly because a Pfusis suck without upgrades but are still expensive. So no point getting a supporting squad on when you could just get a 4th Volks, and no point getting them mid game because the manpower is spent better somewhere else. In: COH2 Balance |
Thread: Smartie's commander reworks: OKW15 Jan 2021, 15:51 PM
Luft: Why? There were some Falls paradropped during the Ardennes offensive and the paradrop in game is cool. I like the idea of getting rid of the bundle grenade. Would take a Panzerfaust and Vet 1 Blendkorper for the Fallschirmjagers. On the topic of Luftwaffe, Valiant Assault is a dumb ability and should be reworked. In: COH2 Balance |
Thread: [Winter Balance Update] OST Feedback14 Jan 2021, 00:09 AM
IF sandbags go on Sturms, then decrease Sturm sandbag build time. Still hard no on sandbags going to Sturms though. The unit already has too many things to do, and it also makes Volks less important. On the topic of Ostheer, I like the idea suggested earlier that allows Grens to build trenches. In: COH2 Balance |
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Latest replays uploaded by Spoof
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