Airfield/shipyard could always be offmap. You could build aircraft/ships offmap, which could let you consistently call in artillery support from ships or strafing runs from aircraft with minimal costs, like a static howitzer in game already. Fighters could also be used as deterrent for attack aircraft, but are in turn more vulnerable to ground based AA. |
Thread: Abandon30 Jan 2021, 23:06 PM
I'm thinking of a more advanced system now, that would feel a bit more fleshed out and be easier to implement.
The tank would be able to get repaired and recrewed like normal, but its gun would be unrepairably disabled until you 'refit' the vehicle for a certain cost.
Cost could be like:
- 50mp + 50% the fuel cost (minimum 5) for a light vehicle.
- 100mp + 50% the fuel cost for a light tank.
- 150mp + 50% the fuel cost for a medium tank.
- 200mp + 50% the fuel cost for a heavy tank.
Then it at least requires some economic investment besides the recrewing models, which makes the impact of abandon not quite as big and punishing.
This idea is for another game, but I've always wondered about having regular repairs (not just abandons) cost resources, so like a small amount of fuel/munitions to repair a certain percentage of health. |
I was always under the assumption that the ram could be used at 50% health. Otherwise, changing it to less than 75% health would be a sensible change. |
And make it non-doctrinal.
stop standardization all units. What we have left? Only chess blue versus red.
This isn't standardization. This is a deserved nerf. |
I tend to agree that it should be toned down, and yes, ideally in the survivability department so that it can't be used at such close range. Sure, it's a tank, but Axis rocket arty is also mounted on halftracks that normally take 2 160 dmg shots, yet they die in a single shot. Let's just assume that thy are all so fragile because the rockets explode when hit and call it a day. 2 tank shots should reliably take it down. Vehicle durability makes no sense anyway, I mean Kubel can tank a direct shot from an IS-2...
Agreed. Give the Calliope Sexton or Priest durability. |
well if people want to switch form line to circle barrage u are free to do so , IF u DON't come crying on the forum 5 min later that it's too op
This. Circle barrage would unironically make the thing even stronger. Adding random scatter would just make it harder to dodge. |
I agree about Falls. Their design now is just dumb. A move and press valiant assault. And the only reason to go Falls over Obers is that Falls come earlier. The playsytle is identical. Just make Falls 5man with weapons like commandos or storm. And adjust valiant assault to something fun and not i click button=i win.
Other things about Okw:
1. IR Stg: They are inferior to lmgs and wierd to use. Maybe make them a separate call-in unit with 5 cp and 5 Man and adjust their dps to current lvl.
2. Maybe think about Sturmtiger in elite armor. It doesnt synergise with heat shells or panzer commander.
3. The heavy bunker with repair upgrade could be nice to have for fortification doc.
4. Pfussie with shrecks seems kinda underwhelming. Maybe give them teller mines.
5. The sturm officier has two worthless abilities. Mark target got nerfed too much and the force retreat shouldnt buff other units. And maybe you could swap vet 2 with 4. They bleed way too hard with 5 man and no rec acc.
Falls are fine. Valiant Assault is not. The 4 FG42s are infinitely more cool than Valiant Assault. Agree with IR StGs having little use and Sturmtiger not synergizing well with the commander. |
Pfussis as AT support unit to a volks build is not seen very often. It would be nice if the unit would get more flavor as real AT unit.
Mostly because a Pfusis suck without upgrades but are still expensive. So no point getting a supporting squad on when you could just get a 4th Volks, and no point getting them mid game because the manpower is spent better somewhere else. |
Luft:
Fall back in being a infiltration unit instead of airdropped one.
Why? There were some Falls paradropped during the Ardennes offensive and the paradrop in game is cool. I like the idea of getting rid of the bundle grenade. Would take a Panzerfaust and Vet 1 Blendkorper for the Fallschirmjagers.
On the topic of Luftwaffe, Valiant Assault is a dumb ability and should be reworked. |
Yes, but you generally have two OST pioneers, even quite early on in some builds, whereas you simply cannot justify two Sturms in most cases.
IF sandbags go on Sturms, then decrease Sturm sandbag build time.
Still hard no on sandbags going to Sturms though. The unit already has too many things to do, and it also makes Volks less important.
On the topic of Ostheer, I like the idea suggested earlier that allows Grens to build trenches. |