Profile of Cabreza
Post History of Cabreza
Thread: Useless unit list which need to be changed28 Feb 2016, 07:06 AM
One way to improve the the SU85 would be to give it a better defined role as a heavy tank killer. If the SU85 did 200 damage instead of 160 it would function similar to the Jackson and Firefly as a counter to panthers and other axis heavies. The effectiveness vs medium armor, however, would remain unchanged. In: COH2 Balance |
Thread: USF building clearing17 Feb 2016, 09:44 AM
Could always give the LT a white phosphorus grenade so he isn't just a sub-par rifle squad. Alternatively you could replace the LT's BAR with a flamer. Since the LT is capped at one squad max there would be no danger of the kind of flamer spam that rifle company used to cause and the LT could clear buildings like a boss thanks to grenades/smoke (with grenade tech) and a flamer. This wouldn't help super early game but would provide an option to consider when teching up. In: COH2 Balance |
Thread: Calliope and Teching12 Feb 2016, 21:39 PM
The call-in system is very confusing. I wish they would just streamline it some more. Can't have no-tech EZ-8s call in spam but STUG-E into Tiger is still alright for some reason. I wish they would just place all call-in tanks in the tech-tree. +1 to that. There is zero consistency with tech requirements vs call-ins. It really seems as though relic started to experiment with tech requirements using the E8 and T34/85 then dropped the project and never reverted the changes. In: COH2 Balance |
Thread: M1 57mm Crew Received Accuracy10 Feb 2016, 21:33 PM
If I'm remembering correctly there was a Cruzz post a while ago where he explained that the green cover wasn't working properly on the M1 57mm. In effect the gun was getting green cover from the sides but not the front. I can't confirm if that is still the case but I haven't read anything about it being fixed in patch notes. In: COH2 Balance |
Thread: Severely underperforming USF units9 Feb 2016, 02:36 AM
How about making the M8A1 and Bulldozer direct fire units again. Same with the Brumbar. For consistency all three units would be limited to direct fire for auto attack but each would have a barrage ability that allows it to arch shots over cover like they currently do. This way these units would actually be able to hit moving infantry consistently instead of only being effective vs stationary units or when attack ground is used. In return the AoE profile and scatter of all three vehicles would have to be adjusted but it should be possible to create a profile that has a similar kill radius (damage >80) as a T34 or P4 round while having a much larger non-kill radius (damabe <80). That way these tanks wouldn't 1-shot squads but could pose a serious threat to infantry with repeated hits. Another even simpler fix would be to just speed up projectile speed and increase the AoE radius of the M8A1 so it can actually kill infantry without a direct hit. In: COH2 Balance |
Thread: War Paint Skin: 'El Alamein'3 Feb 2016, 21:25 PM
10/10 Love the skin. In: Lobby |
Thread: Jagdtiger '12.8 support fire' useless ability...16 Jan 2016, 11:55 AM
I find that the arty shells often hit terrain before reaching their intended target much in the same way that the B4 direct fire ability used to. The barrage is actually pretty good when terrain doesn't get in the way however. In: COH2 Gameplay |
Thread: Remove FRP? yay or nay.15 Jan 2016, 07:28 AM
It wouldn't be difficult to remove forward retreat points from the game and would be a huge improvement in 2v2+ game modes. Just remove the upgrade from the Med truck/Brit Forward HQ and drop the forward retreat point ability from the USF Major. As an added bonus there would be actual incentive to use the USF major offensively for once. In: COH2 Balance |
Thread: 4v4AT Flex Time Invitational Sign Ups13 Jan 2016, 05:43 AM
Team Name: The Angry Bears Team Roster: ~TAB~ Cabreza (76561197972233162) ~TAB~ Puppetmaster (76561197974205301) ~TAB~ MittenZ (76561197979966109) ~TAB~ GBPirate (Adolf Trump) (76561198035726839) ~TAB~ DPFarce (76561198014595639) ~TAB~ SvtLightning (76561197995945282) ~TAB~ NJM (76561197979297910) Locality: USA/UK/Australia Point of Contact: ~TAB~ Cabreza or ~TAB~ Puppetmaster Team Logo: In: Events Central |
Thread: OKW stuka is OP - Nerf?9 Jan 2016, 03:49 AM
The walking stuka is probably too effective vs buildings but everything else about it is fine. In: COH2 Balance |
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Latest replays uploaded by Cabreza
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VS~TAB~ Cabreza King G V ~TAB~ Khemrian Warsphinx tsubaki.yuki980omarbet4nzos Word so big Daming's dog 5105336203x Air Supremacyby: Cabreza map: Unknown1-345
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VS~TAB~ King G V ~TAB~ Xazax ~TAB~ Cabreza ~TAB~ Rasco400Nickxb Gengeta Pattons3rdNipple loupblanc85Soviet CAS Too Stronkby: Cabreza map: Lazenrath Ambush3-1,615
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VSRobocopHighlander sturmtiger44 ~TAB~ GBPirate~TAB~ maskedmonkey2 ~TAB~ Cabreza ~TAB~ Choccy StarfishTAB vs Lemberg Fall 1944by: Cabreza map: Unknown2-1,107
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VS~TAB~ Choccy Starfish Reliq ~TAB~ the_red_bear ~TAB~ CabrezaKeigo CNcat CPU - Hard(Xitler II ) lPzAbtl ?9uBJKTAB vs Rostovby: Cabreza map: Faceoff at Rostov1-1,145
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VSGi J0E ~TAB~ Xazax ~TAB~ GBPirate ~TAB~ Choccy Starfish~TAB~ EffenNewbie ~TAB~ Cabreza ~TAB~ Napalm RiffzBearritoTAB vs TAB Close Match on Steppesby: Cabreza map: Steppes5-1,284
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