Profile of Cabreza
Post History of Cabreza
Thread: April 20th Update19 Apr 2016, 00:24 AM
Comparing your rank vs that of your opponent's you outrank everyone you've beaten with T34/76s.
Are you certain you weren't better than the other players despite the T34/76s instead of because of them? Comparing your ranking to that of your competitors the only player within 100 ranking of you is Mackie. It's possible to get away with sub-optimal builds/units if your micro and macro play are better than your opponent's but much harder, as evidenced by the trouble Mackie gave you in the replay, when player skill is closer to equal. There might be a bit of unintentional selection bias if you're only beating lower rank players with the T34/76.
In: COH2 Gameplay
Thread: OKW manpower hack14 Apr 2016, 18:25 PM
14 Apr 2016, 11:35 AMZyllen
Either that or he really doesn't understand Brit build orders. A replay would be much more helpful to knowing which of the two issues it is.
Thread: Jagdtiger Balance for 3v3+13 Apr 2016, 21:43 PM
Relic might not be a fan of one time call-ins but the JT would be perfect if you could only call in one a game. It would be affordable enough to call in regularly in longer team games, would be a game changer while on the field, and yet being unable to replace it would ensure that even bad trades by the allies would be worthwhile if they manage to kill the JT in the process.
Thread: OKW manpower hack13 Apr 2016, 20:42 PM
13 Apr 2016, 20:20 PMNosliw
Even better when you consider that short players who can't dunk still can master the layup if they're good.
Thread: OKW manpower hack12 Apr 2016, 20:39 PM
12 Apr 2016, 19:25 PMDullahan
OKW doesn't magically have significantly more manpower.
Looking at your numbers it actually does seem like OKW might have above average starting manpower compared to Soviets. OKW starts with the equivilent of 650 MP while soviets start with the equivilent of 570 MP for a total difference of 80 MP in the OKW's favor. Meanwhile OKW starts with a higher upkeep meaning Soviets will earn 7 MP more per min than OKW. For the Soviets to make up that 80 MP advantage OKW starts with they would need to be at proportionally lower popcap for ~11 minutes. As a result that is either 11 minutes in which the OKW enjoys a MP advantage or Soviets reach equal popcap earlier in the match and the OKW has effectively received a small amount of free MP to start.
Note that this doesn't take into account tech either. When you consider that the soviet players is probably going to spend another 160 MP on T2 (or 150 MP on T1 if they like to live dangerously) at the start of a match it means OKW will have a 240 MP advantage. In other words at the start of the match the OKW player is only going to be 10 MP short of having an extra volks squad on the field. While things do begin to equalize when OKW builds their own tiers the bonus medics/engies and the fact that the tiers behave more like soviet T3 than T1/T2 means soviets will still be in a MP hole all things considered.
I'm not saying it's unbalanced, as there are a lot of different factors at play, but OKW definitely does have a manpower advantage early on.
Thread: Community Lead Balance Team12 Apr 2016, 20:38 PM
12 Apr 2016, 17:14 PMWhiteFlash
if the team was made up of people who are 1v1 or possibly some 2v2 competitive people including veteran competitive mappers (the map pool must be improved) and competitive players, yea this is what we did back in the day and we should do now....IF Relic would take the group seriously and make changes based on a collaboration with Relic and taking the groups reccomendations. Yes good idea.
There is some precedent for community patches as the last couple of vCOH patches were largely community driven. While it would be great if relic would work with the competitive community to patch the game it would be enough if they would at a minimum take the bugfixes that already exist in community mods and implement them into the live game. It's pretty silly when Mirage and Cruzz have fixed bugs in their mods that still exist in the live game.
Thread: Improving the T-34 Ram6 Apr 2016, 19:44 PM
The entire reason ram was nerfed in the first place was due to the fact that the T34 was being used as a ram platform instead of as a tank. While ram could certainly be made more reliable/less RNG dependent I think the core issue is still that the T34 isn't currently doing it's job as a medium tank thanks to its late arrival time and poor main gun performance. I'd rather see the T34's performance improved than see it turned back into a tank you only build because you need to ram a tiger ace.
Thread: April's Fools: The April 6th Balance Patch1 Apr 2016, 20:30 PM
Relic is totally out of touch with the community saying that Soviets are fine! Do they even play their own game or just pull numbers out of their ass?
Penals are unstoppable death machines. We thought rifle flamer blobs were bad but now it's like 100x worse with penal flamer blobs burning everything in their path and relic refuses to acknowledge it's even a problem! Penals even counter tanks waaaaaay better than rifles ever could thanks to sachel charge.
Cons are way too versatile too. The ability to build green cover AND upgrade molotovs AND merge?! What next? Are they going to give cons an AT nade too?! Oh wait, they already did!1!!!
Lets not forget about that insane crushing beast the T34/76. Use gren squads to faust: CRUSH. Counter with panzershrecks: CRUSH. Produce an AT gun for the friggin hard counter: CRUSH! Oh, and it's even cheaper than a P4 and if you ever manage to get it low on health it just RAMS YOUR TANK IN THE ASS LIKE THE HUGE DICK THAT IT IS. How are you even supposed to stop this machine?!
And that is only the worst offenders. Don't even get me started about the maxpin, the SU(I'm sniping your snipers)85, siamese twin snipers, the katyusha with like 10x more rockets than the stuka, and infantry erasing shocks in an M3! The only unit soviets have that is even close to balanced is the M42 at gun and it STILL overperforms vs medium tanks.
WTF Relic get your act together!!!!!
Thread: About official forums 31 Mar 2016, 00:23 AM
31 Mar 2016, 00:00 AMVuther
"In order to build Tactical Marines please insert disk(s) 000,042,187,455 to 000,061,865,224"
Thread: About official forums 30 Mar 2016, 23:52 PM
30 Mar 2016, 23:42 PMLeodot
I look forward to receiving my crate in the mail.
Latest replays uploaded by Cabreza
Ladders Top 10