Currently to get the full multiplayer experience (so this excludes all the SP campaigns and missions packs but includes all commanders + factions) you need to pay a grand total of 156,71€, I don't think that even FP2 games spill out of your pocket this much money, so all in all, how stupid are you?
Actually an edit, I used the steam page for commanders to do this calculation so I left out the 3 new brits commanders + the 2 new ones, so the amount is significantly higher than this, seriously, try to justify this shit without looking like an idiot.
That's assuming that you will want to play and explore every last nook and cranny of this game, which most people won't. As someone has stated, this is a business, and the company is trying to offer options for all different types of gamers; single-players, multiplayers, primarily Axis players, primarily Allied players, etc...
No one is saying you have to purchase every last piece of this game to have fun with it. |
Hi all,
I'm not going to post a replay, since this problem stretches over many games. I just can't seem to find a good BO, or rhythm for playing the Brits. I play only in large team games, so some of the problem is my teammates sometimes, but I find that either the Axis have somehow gotten more powerful, or I suck at Brits. What kills me right now is the infamous ISG, which completely negates my use of the Vickers. I would normally put one in a building somewhere, or have it follow my infantry, but the ISG precludes any static defense at all. Naturally, this means I build no emplacements, ruling out almost half of the Brit methodology. After all, if it's not the ISG, it'll be the incendiary grenades. I know these will be nerfed somehow....
Anyway, my normal BO would be Vickers, IS, IS, tech, engineer, 6 pndr, then sniper, or tech to tanks. However, as I've said, I've given up on the Vickers, instead focussing on a more fluid, aggressive approach to playing Brits. Only problem is, the faction isn't structured that way. I usually skip the 5th man, in favor of fielding more squads in the early game, and I've grown to prefer teching grenades before brens/PIATs, due to MG/ mortar spam. Also, I feel as if the Brens/PIATs kinda suck. People rave about the Brens, but I've never seen them do much except with a vetted squad. And PIATs, well....yeah. Not ging to complain about 6 pndrs though, they're good, so I try to build a bunch, but as AT guns are relatively static, this leaves them vulnerable to .... yes ! You guessed it- the ISG, or arty, or grenades.
Anyway, any suggestions are welcome. I'm reading a lot of "OP this, OP that " posts about the Brits, but I'm just not seeing it....at this point, in team games, I'm thinking that the Brit role is mostly support until late game armor/ vetted infantry, with Soviet/ USF taking the lead in early game. Which sucks since I'd like to play Brits in a "tip of the spear" role. |