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Thread: Playing as USF is unfun anymore9 Jun 2017, 14:30 PM
One thing to mention: why on earth is this thread not on the ballance forums? In: COH2 Gameplay |
Thread: Game crashes9 Jun 2017, 14:21 PM
It doesn't have to be bad. There are multiple things that can cause crashes: incompatibile or faulty hardware, drivers and their version, the type and version of OS you use, the settings you use, interfering programs (viruses for example) and so on. It has nothing to do with your processor being faster or slower. In: COH2 Bugs |
Thread: All squad get pin with only 1 man taking shots8 Jun 2017, 18:07 PM
Talking about that there is something I don't understand green cover gives good modifier against suppression but not supression immunity. MGs with good supression can and will supress your squads even if every model is covered. In: COH2 Gameplay |
Thread: How does Merge work?8 Jun 2017, 16:52 PM
Hmmm, i wonder if someone more codey than me can answer: if you merge a no-vet con with a vet 3 Penal, do you get a vet 3 con in that penal squad? As far as I know you get the vet 0 conscript model modified by whatever vet bonuses the unit you merge into has. That is why they are slightly more easy to hit becouse vet0 RA of most units is 100% while in case of cons its over 100%. |
Thread: Morale, a possible solution to blobbing?6 Jun 2017, 19:34 PM
DanielD is right but you need to add something more. Most players fail against blobs becouse they do one of two things: - either they try to cover all the approaches with mgs - which is cool against typical flanks but happens to fail miserably vs blobs - one mg is not enought to supress them, even frontally, becouse of sheer firepower - or they try to blow the blob up the blob which is much better but also often fails becouse if somebody is having only one controll group to micro then it is almost sure that he will be able to dodge artillery and he will have a sweeper squad inside of it. What really can be done is scouting - the most underutilised part of coh2 gameplay. If you see the blob coming from afar then you can position your mgs in that direction. 2 are most often often enough. Sometimes more if they are weak mgs and the blob is huge. But it is always cheaper than the blob itself. So yes - if you scout the mg can cover everywhere at once - becouse you know where to cover. You can also use your artillery better and prepare better flanks that way. But hey, most players just prefer to continue to complain how blobby the game is. In: COH2 Gameplay |
Thread: Morale, a possible solution to blobbing?6 Jun 2017, 19:05 PM
I honestly don't think it would work. Taking ideas from a blobfest game such as DoW3 is not exactly the best way to reduce blobbing. In: COH2 Gameplay |
Thread: GCS Quarter Finals, who will win?!!!3 Jun 2017, 12:05 PM
Where can I get the times of the specific match-ups? Sorry I'm new here. Here, on the schedule tab: http://tiny.cc/COH2GCS In: GCS Discussion |
Thread: coh2chart future - opinions needed? 3 Jun 2017, 10:17 AM
Thanks for feedback! I don't know about the further ones but levels 20-16 are just set number of players in each level counted from first place in ladder. As for the later ones I suspect it's similar but counted from the end of the ladder - thus there is the 13-16 jump on some factions. In: Lobby |
Thread: COH2 Crashes on start up - Bugsplat report(HALP)3 Jun 2017, 08:58 AM
Did you change your OS to windows 10? Some players reported that they face something similar aftar windows 10 last update. On the other hand the report suggest you use windows 7 but it is still worth asking becouse it may be wrong. Also, you can try to validate games cache via steam or reinstalling it. It solves many problems with steam games. The .lua file that fails to load may be corrupted. |
Thread: ISU-1522 Jun 2017, 14:47 PM
ISU-152 can penetrate elefant frontally in live with a probability of 58%. If you use the special ability it has you can also shoot a single round that penetrates elefant with probability of 94%. Both deal 240 damage. As for the counters - yes these tanks have counters. Their main counters are flanking late war medium tanks. JT and elefant also have problems running from off maps like bomb strikes, especially when stunned or guard pinned. We already had a time when Ele and ISU were best tanks in game and the only way to counter them was to get one of your own. It was sooo damn boring. It is true that every unit in rts game needs a way to counter it, but it is sick if there are two units that are possible to counter only using each other. It is against basic rules of rts design. In: COH2 Gameplay |
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