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Thread: Give OKW flame nade a tech cost?27 May 2018, 12:29 PM
Where is the option that volks should never get incendiary granades in the first place? ![]() In: COH2 Balance |
Thread: Mortars and Mortar HT overnerfed?26 May 2018, 18:32 PM
Mortars are not supposed to always work like they did last patch. Now you actually have to use them as a counter to the builds that overuse team weapons or in building oriented map, instead of building a battery every game and hoping for good rng. In: COH2 Balance |
Thread: Strongest Faction?24 May 2018, 21:15 PM
Damn, who voted for brits? ![]() In: COH2 Gameplay |
Thread: 4v4 map pool23 May 2018, 23:03 PM
That could work, although they would have to do a lot of implementation work for that. And there haven't been a single patch that would change actual executables for at least 2 years. All the changes are done in resources like stat files. The reason is that there is no programming team hired to develop new features for this 5 year old game. Also even if they did that, it would be still very rare to play on that map. Calculate yourself, how big is the chance that you will find 7 crazy people of your level, searching at the same time for automatch, who would unveto the same deprecated map? To conclude even if they implemented such a feature, it would still be the best solution to create custom game in order to play these maps. Just like you can do right now. In: COH2 Gameplay |
Thread: 4v4 map pool23 May 2018, 22:55 PM
Relic should just add all the maps in and give the option for unlimited vetos, so people who want to play the maps can and those who don't can veto. Win win situation If vetoes block all maps, the map is chosen ignoring them. So no, you would not like having unlimited vetos as that would mean as much as having no veto system at all. In: COH2 Gameplay |
Thread: Ostruppen having an MP40 upgrade23 May 2018, 09:49 AM
Even though the meta has not settled yet, ostruppen doctrine is one of the top contenders for meta doctrine of new patch. What OP suggests is changing them so that they can counter a build that is currently their counter build. Which would make the doctrine even more dominant. In: COH2 Balance |
Thread: Bring back two man/woman soviet snipers [poll]23 May 2018, 09:17 AM
I made a poll on this before the patch went live (here). Unfortunately, the possible answers were worded not in the best way, but it is quite clear that this is quite a controversial topic. Correct me if I'm wrong but I think the problem arised in such order: 1. Before brits - no sniper duels as ost sniper camo is too quick for that and sov sniper is at 2 men. 2. Brits - Sniper duel between brits and ost. Brit sniper in a losing position due to slower reload. Both have really quick camo. 3. Sniper camo changed - snipers cant camo quickly and in fights. That means even soviet sniper can countersnipe which makes it a viable option against ostheer. 4. Current patch - sniper duels in two matchups. Soviet sniper off charts with its new firing rate. The points of 1 and 2 are when sov snipers were considered bad, even though they were not as bad as people have thought. Anything later is the power creep of soviet sniper. That said, I think pre patch sniper with the changes to its counters would be really ok this patch. In: COH2 Balance |
Thread: Mobile Defence doctrine21 May 2018, 00:54 AM
command tank would be fine if it was t3. Thankfully ostheer has half tiers in the form of battle phases. I mean, I actually don't see the need for that in case of pumas, but if somebody would like to do that, then it is much easier for ostheer than other factions. In: COH2 Balance |
Thread: Bring back two man/woman soviet snipers [poll]20 May 2018, 12:25 PM
I am all for revert. This change was supposed to sacrifice better, assymetric design in favour of a copy paste to support ballance. What really happened is that soviet sniper now shoots more often, is easier to cloak, takes less damage from automatic weapons and explosives and doesn't bleed soviet player with reinforcement. So in fact for the sake of ballance we changed ballanced and well designed unit into a boring copy paste that is also OP... It is also important to mention that right now the only viable counter to soviet sniper seems to be countersnipe. It is a problem as well as coh2 snipers were initially designed to avoid countersniping. Initially, ostheer sniper cloaked faster than soviet sniper could kill it (unless ostheer player fucked it up) and soviet sniper also could only be double tapped if overextended. That way you had to actually use sniper counters, and sniper wars could be avoided. I would love to get such a good design back. I just realised, why don't make soviet sniper works like officers squads? I mean, if sniper was killed - squad lose possibility to sniping models, if spotter was killed - LOS become greatly reduced or some other strong debuff. That is a good idea. It has been suggested in the past, but it didn't make it to broad audience. In: COH2 Balance |
Thread: Spring ninjas - SBP Error & Bug Reporting18 May 2018, 19:57 PM
The single upgrade is there for a long time. I think it is there since beta. They changed the single upgrade to double upgrade to ballance pgrens, but they left single upgrade for squads that already had one slot taken. In: COH2 Gameplay |
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