I recently pushed out an update for this map! Please try to get some games in with your friends!
https://steamcommunity.com/sharedfiles/filedetails/?id=2816435380
Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Today, 04:56 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: Today, 04:56 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence: Canada
Nationality: United States
Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: [2v2] Black Forest24 Jul 2022, 21:32 PM
In: Map Sharing |
Thread: 2v2 OKW review - 1440p60fps carrying a random teammate?20 Jul 2022, 20:05 PM
I'm falling asleep at my desk so I don't have time to go over it all but I can point out a few things right away: Your first engagement and capping the map you end up going into the middle, towards the enemy, with your sturmpioneer leading. Generally you'll want your lower DPS squads going first. In the early game as OKW, handling your sturmpioneers well will give you better results. At around 3:34 your sturmpios are at two men and cap the VP. But both models are at about full HP and easily could've helped your nearer Volks squad win their engagement sooner and take less casualties. This early in the game, and vs a USF player, you're not going to get rushed by something that isn't there. No WC51, only a few infantry squads available for both players, etc. At this same time, your more forward Volks squad is engaging an RE and Rifleman squad. For some reason you have your Volks focus on the RE, not the rifleman, and you're forced to retreat soon after as you're losing that engagement. You probably would've lost anyway if you did target the rifleman, but you're going to want to target the squad that's most effective at close range as its closing the distance. The REs are annoying but unless they've got some kind of upgrade and the riflemen don't you're going to want to target the riflemen. In: Replay Reviews |
Thread: how multiplayer chosen in coh3?16 Jul 2022, 07:46 AM
I don't think they've said anything about this publicly In: COH3 Central |
Thread: Major Bug regarding unit (de)selection12 Jul 2022, 22:45 PM
So, basically what happens is that when I select a new unit, they one I had selected previously does not go unselected, meaning I now have both units selected. This does stack, so you can end up unwantingly selecting way more than just two units. I'd encourage you to go to the cohdev forums and share this bug with the team! In: COH3 Central |
Thread: [Relic][Dev Diary] #6 Destruction18 Jun 2022, 18:55 PM
of the few things in coh3 that looks decent ??? it looks really bad actually Being a structural engineer I would have to advice the Relic team to check with one on how different building collapse since there is much room for improvement on that department. I'm not any kind of engineer but this stuff seems to be a lot of work and looks not very realistic. I'm not sure how designing any of this works but it would seem to make more sense to just adapt the coh1/coh2 method of building destruction to make it look more realistic. Having building destruction injure nearby units is going to cause a headache to competitive players IMO and from what they're showing us now it doesn't look nearly ready for a live game launch. They really could use more of that dust they're happy they removed In: COH3 Central |
Thread: [2v2] Black Forest5 Jun 2022, 02:09 AM
looks awesome Thanks mate. If you've got any feedback feel free to leave it here or on the Workshop page! And a replay too if you're playing with your friends. In: Map Sharing |
Thread: [2v2] Black Forest3 Jun 2022, 20:08 PM
Hi .org! I've created a new competitive 2v2 map based on the Schwarzwald of southwest Germany. It's set at night, supposed to be spooky or eerie, but fun! I did a lot of research and found some cool sights in the area so it's a sort of tableau inspired by those real scenes. Hope you enjoy! You can read more in the description and patch notes in the Workshop post, but I'm looking for feedback! The map isn't done in terms of art as I've got some areas that need some love (notably the base sectors) but I can change other important things like cover layout, pathing, etc. In: Map Sharing |
Thread: I hope they make a Dawn of War 42 Jun 2022, 15:57 PM
seems like they are struggling to keep players in what should've been a great game? https://steamcharts.com/app/281610#All In: Other Games |
Thread: Detailed Tooltips1 Jun 2022, 04:00 AM
Good points and feedback! I'm hoping for the same thing. I'd recommend putting this in their official forums, though. I'm sure that's where they're going see this sooner In: COH3 Central |
Thread: For coh3, why not be a bit esporty20 Apr 2022, 06:04 AM
IMO the worst part about the USF base is that it's just about the same size as the barrage area for OKW's Scavenge Doctrine artillery which for a certain period of time did not have a maximum to the number of shells; it increased to the theoretical maximum of 9,999 munitions. A simple puma rush into the base and an ascetic adherence to the preservation of munitions led to annihilation losses especially in 1v1 where shouts of "you should be thankful you don't have to spend fuel to rebuild your base" were infinitely both confounding and enraging due to the conspicuous display of ignorance. To this day I am barely able to muster a brief chuckle as I relive the past horrors of this ignorance which, somehow, was worse than suffering a defeat from such a silly strategy. In: COH3 Central |
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Latest replays uploaded by Gbpirate
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VSMolly Cyrus D U S T Y L E M O N ? thep00kasturmtiger44 ~TAB~SnafuKurikai ~TAB~ Glendizzle ~TAB~ GBPirateAwesome 4v4 on General Mud TAB v Dustyby: Gbpirate map: General Mud2-935
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VS~TAB~ Cabreza ~TAB~ van Voort NJM ~TAB~ GBPirate-RONBR- #SS JSWBsCv Hanzo56 HAN-STONE Tigeracedouble KT + Tiger Aceby: Gbpirate map: Lienne Forest1-750
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