I played 3 matches in a row on Semoskiy this morning, and used Infantry Doctrine and Lt-Maj. tech each time. In Semoskiy, the pack howitzer is good because of all the buildings. I also got mortar half tracks, for more indirect fire.
On any urban map, I'd recommend getting a pack howitzer. It can be effective against OKW blobs (which are...frequent).
Like Romeo said, it's good against bunker spamming. You can also use it in big team games to break a defensive line, although idk how it performs against mortars.
It is quite expensive with a limited range (but larger barrage range), but with HEAT shells, some AT guns, and a few tanks, it is a great addition to any AT force.
Profile of Gbpirate
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Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 16 Jan 2026, 01:51 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
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Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 16 Jan 2026, 01:51 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
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Game Name: GBPirate
Post History of Gbpirate
Thread: 75mm Pack Howitzer Experiences27 Aug 2014, 00:16 AM
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Thread: Scavenger Doctrine Artillery26 Aug 2014, 16:56 PM
Yes taxman, jaegers are great! And I was just kidding about him being Barton. Internet sarcasm doesn't exist. ![]() Also, taxman, with all due respect, fu. ![]() Have a good day! (this is not internet sarcasm, I genuinely hope you have a good day). Edit: Does anybody go on the official forums? It seems there are a few people who just troll on there all day and be assholes, although there are a few nice ones. http://community.companyofheroes.com/forum/company-of-heroes-2/company-of-heroes-2-general-discussion/93250-lol-the-cheese-of-scavenger-doctrine/page2 In: Replays |
Thread: Scavenger Doctrine Artillery26 Aug 2014, 03:23 AM
So, I didn't play terribly. It was about even, some squad losses on both sides (and some rage), but I lost because the enemy used Scavenger Doctrine's Artillery strike. I was aware of this mechanic, but never connected that, in 1v1, when your base is destroyed you lose the game! I wonder if I was actually playing Barton on a smurf account? Hmm. Relic fix this NOW. Why can't I use 240mm artillery in enemy base sectors? ![]() In: Replays |
Thread: Pathfinders or riflemen?25 Aug 2014, 21:05 PM
A note about pathfinders: Their weapon slots take up the M1 carbine/M1 garand rifles (whichever one they have), not their scoped rifles. You can give them double M1919 or double BAR and they will still execute infantry squads. ![]() |
Thread: Insane 1v1 double Königstiger22 Aug 2014, 18:24 PM
57 minute game on La Gleize Breakout... Thankfully, the King Tigers weren't on the field at the same. I lost the late game due to 5 vet volks squads and lack of my own unit preservation... I slowly lost my triple vet rifles throughout the game :/ In: Replays |
Thread: Relic fix plz20 Aug 2014, 19:32 PM
As soon as my opponent calls in his IS2s, I lose. Map control was about 2/3 1/3 in my favor. yeah, I fucked up early game, losing a gren squad. My first P4 loss was just stupid and me being cocky. But god damnit, two IS2s in a single game? In 1v1 that is intolerable, let alone the fact that there are no tech requirements for call-in armor. Sometimes, I really hate this game. I mean, we both played well, but I decided to get medium tanks instead of waiting for a tiger. In: Replays |
Thread: How to counter volley fire?20 Aug 2014, 17:37 PM
Volley fire and rear echelons are just completely useless units. Volley fire is just a horrible waste of 20 munitions, most of the time. Volley fire is great, especially when RE squads have BAR or .30 cal LMG. If a PG, Pio, or Sturmpio squad is rushing your RE and you activate volley fire at the max range, it will suppress, then pin the attacking squad. You will win the engagement if your RE is at full health. If used correctly, it can be very dangerous. Stick behind green cover, or go behind a shot blocker (building, hedge, etc.) |
Thread: Sniper behavior18 Aug 2014, 18:00 PM
I lost a 45+kill sniper to a vetted rifle squad. I was at max range, and right clicked on the rifle squad. My sniper decided to close the gap and fire a shot. He also received two M1 Garand rounds and a bazooka shot on retreat, killing him. I have noticed this before... is this a bug? Was my sniper trying to get a better shot? Was he suffering from PTSD and just wanted to get end his sad, murderous life? The rifles were behind a wrecked puma (I lost it because I lagged for a few seconds...haaaaa. It really was a great game. Lots of lag and shrek shots into the ground >_< ) but it wasn't burning (did not block LoS). |
Thread: Help me?18 Aug 2014, 02:11 AM
After reviewing the replay, I noticed a few things. I need to be more aggressive in my early game. I could've have capped his cutoff at 8 or 9 minutes in. I also find myself in stupid engagements trying to kill a model or two from a squad, or trying to finish off his maxim squad with a suppressed flamer pio @ about 25 min. Sad. I was floating MP early game, but I hadn't built T2 yet (my pios were in the field, in combat) and I didn't want MP drain from a bunch of MGs or Mortars. (Although, in hindsight, getting one mortar would've been a good idea). I'm not sure why my opponent was floating manpower. I would assume it was to get, first, 2 Guards, then T2 units, then, finally, two ISUs. I was expecting armor... T34s, T70. Nothing. I should've realized ISU was coming. I should've been more aggressive before he back teched to T2, and after. I'm actually not as good at this game as I thought I was. LOLOLOL. :'( In: Replays |
Thread: Help me?18 Aug 2014, 00:22 AM
Eh. He Had two AT guns, and a number of guards and cons that I can't recall. I think my P4s would've been scrap or barely hobbling it out alive with so much AT. Maybe I just should've surrendered or mortar spammed. In: Replays |
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