
Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 22 Jun 2025, 14:44 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
Canada
Nationality:
United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 22 Jun 2025, 14:44 PM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:

Nationality:

Timezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: CoH3 trailer27 Aug 2022, 05:24 AM
If anyone here wants to play CoH2 with people and join a positive community, come to The Angry Bears Discord server. We play more than just coh2 — aoe4, WOWs, War Thunder, New World, and various other strategy games! In: COH3 Central |
Thread: coh3 still a arrange team fk the solo ladder players game?26 Aug 2022, 05:47 AM
Well, sure, but that's a poor way of dismissing my point. I enjoy the social aspect of playing with a team and a few bad instances of awful teammates made me play 1v1 if I want to be alone or with my pals on Discord at The Angry Bears. In: COH3 Central |
Thread: coh3 still a arrange team fk the solo ladder players game?24 Aug 2022, 20:10 PM
The problem with splitting matchmaking pools is the wait time. It's already long enough, especially off peak hours, and splitting the playerbase up would lead to longer wait times and more imbalanced games for everyone. I think a primary issue are an arranged teams first ten games. Especially in 4s, the first 3-5 games are almost always easy stomps. But after that fifth game and especially after a team has a visible rank the games tend to be much tougher as the system has more data to go by. I think a better system would be to reduce the number of qualifying games to get you a rank or having the system pull from or pull a higher weight from other modes to improve match quality In: COH3 Central |
Thread: some reason this game have little few man play22 Aug 2022, 08:05 AM
There are definitely some things to complain about. matchmaking is difficult! It's best to play at peak hours, if you can. Better to find people to play with, too, rather than trying to suffer through random teammates. If you're struggling with certain aspects of the game you can always ask in the strategy section or, better yet, post a replay and ask for a replay review! In: COH2 Gameplay |
Thread: coh3 still a arrange team fk the solo ladder players game?22 Aug 2022, 08:02 AM
The calls to have separate arranged and random ladders just aren't viable. Unless CoH3 is some kind of golden goose egg that attracts insanely high active player counts, we're going to have to pool more people together. There are other factors or tools that can be made to make random teams fight more effectively. From things like map design, UI popups (coh2 notifies you when an ally is calling in a barrage or air strike, for example), and voice chat. It's possible that the matchmaker could work differently in coh3, too, so everyone has a kind of average score. I know Steel Division has this (because there are so many different "factions") so you just get a single rating. In: COH3 Central |
Thread: [test]18 Aug 2022, 03:33 AM
just a test In: Replays |
Thread: [2v2] Black Forest24 Jul 2022, 21:32 PM
I recently pushed out an update for this map! Please try to get some games in with your friends! https://steamcommunity.com/sharedfiles/filedetails/?id=2816435380 In: Map Sharing |
Thread: 2v2 OKW review - 1440p60fps carrying a random teammate?20 Jul 2022, 20:05 PM
I'm falling asleep at my desk so I don't have time to go over it all but I can point out a few things right away: Your first engagement and capping the map you end up going into the middle, towards the enemy, with your sturmpioneer leading. Generally you'll want your lower DPS squads going first. In the early game as OKW, handling your sturmpioneers well will give you better results. At around 3:34 your sturmpios are at two men and cap the VP. But both models are at about full HP and easily could've helped your nearer Volks squad win their engagement sooner and take less casualties. This early in the game, and vs a USF player, you're not going to get rushed by something that isn't there. No WC51, only a few infantry squads available for both players, etc. At this same time, your more forward Volks squad is engaging an RE and Rifleman squad. For some reason you have your Volks focus on the RE, not the rifleman, and you're forced to retreat soon after as you're losing that engagement. You probably would've lost anyway if you did target the rifleman, but you're going to want to target the squad that's most effective at close range as its closing the distance. The REs are annoying but unless they've got some kind of upgrade and the riflemen don't you're going to want to target the riflemen. In: Replay Reviews |
Thread: how multiplayer chosen in coh3?16 Jul 2022, 07:46 AM
I don't think they've said anything about this publicly In: COH3 Central |
Thread: Major Bug regarding unit (de)selection12 Jul 2022, 22:45 PM
So, basically what happens is that when I select a new unit, they one I had selected previously does not go unselected, meaning I now have both units selected. This does stack, so you can end up unwantingly selecting way more than just two units. I'd encourage you to go to the cohdev forums and share this bug with the team! In: COH3 Central |
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Latest replays uploaded by Gbpirate
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1-996
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VS
~TAB~ GBPirate
Guitarninja
Dank MittenZ™
~TAB~ NinjaWJ ★
RX-0 Unicorn
Puppetmaster
Choccy Starfish
~TAB~ Napalm
Balance mod 4v4by: Gbpirate map: Lienne Forest1-1,004
59273592175921659008556885540755369553685323152379
Livestreams
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