Hey Neris, what Planet Smasher said is really good for in-game mechanics, but something frequently overlooked is applicable to any videogame you're playing. Be focused on your game 100% if you can. If that means turning off your phone for the duration of the game, then do it. Being focused really improves your micromanagement: dodging grenades, pressing the retreat button, etc.
I also recommend using hotkeys. In your options menu, under the gameplay tab, you can change hotkey settings from classic to gridkey. What this means is that the abilities you see in the lower right hand of your screen are where they are on the keyboard: qwer asdf zxcv, and weapon upgrades are tgv. Using hotkeys may seem insignificant, but it definitely helps. Time can really be crucial when you're being shot at, taking artillery fire, etc.
tl;dr focus, use hotkeys.
Also, there are some gameplay features that you'll learn that are more nuanced: Molotovs take forever to throw whereas volks incendiary nade is a fraction of the time. When I first played against Wehrmacht, I found it hard to see the rifle-grenade animation on the grenadiers. One thing that I find useful about the katyusha is to know that the first four rockets of the barrage tend to go a little farther than the next two. I always aim a little high with my barrage as a result of this.
Knowing the timing of enemy vehicles or infantry is also important. If you just got T3 up as Soviets at the 12 minute mark, spending fuel on a T70 is probably a bad idea; there's almost certainly an AT gun on the field or maybe a puma depending on commander/faction/tech. It just takes more practice, more time, and careful observation.
Watch your own replays. Maybe you could've pushed on one half of the map but you didn't because you thought your opponent had a huge army over there when in reality they just built a couple of kubels and capped it while you were fighting a volks and sturmpio.
That being said, here's a recent game my friend Choccy and I played.
While I used three maxims, I had a bit of trouble fighting his double kubels: he was more mobile and could cut me off and go around my maxims, however, this is an example where soft/hard counters are outweighed by micro. There's some classic, aggressive Soviet MG gameplay, particularly in the mid game, that allowed me to bring in enfilading fire on some units on the middle VP. Also, never underestimate the power of the SU76. Soviets have a lot of indirect fire that isn't necessarily superb, but it can be massed to overwhelm one's opponent (not to mention flare vet 1 ability for mortars which makes them super accurate... when indirect fire has vision, it makes the auto-fire [not barrage] much more accurate).
I hope this thread helps you out, and keep uploading replays asking for advice! there's a separate replay review section on the forums I believe, and I saw the mentoring link posted in here as well. Don't be afraid to message people on .org or on steam if you encounter them!
Profile of Gbpirate
General Information
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 16 Jan 2026, 01:51 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
Canada
Nationality:
United States
Timezone: America/Toronto
Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
Last Visit Time: 16 Jan 2026, 01:51 AM
Broadcast: https://www.twitch.tv/gbpirate
Youtube: https://www.youtube.com/channel/UCON2ubiyRfjP0HY9AGAuXIw
Steam: 76561198035726839
Residence:
CanadaNationality:
United StatesTimezone: America/Toronto
Game Name: GBPirate
Post History of Gbpirate
Thread: New player looking for 1vs1 strategies20 Dec 2015, 23:57 PM
In: Strategy Desk |
Thread: Why can USF inf pickup dual upgrades?20 Dec 2015, 22:40 PM
I agree. I played a 1v1 against a fellow Bear about the same skill level as me and he told me that he was forced to bring out a Sturmtiger because there was nothing he could do against double LMG rifles, although getting 1 Ober squad w/ LMG34 helped a lot. Going slightly off topic here, I think LMG suppression should not be micro-less like Obersoldaten at vet 4. An ability for a small munition cost that is targeted on a unit (like RE volley fire) or like vcoh Riflemen where you have a timer and any unit fired at becomes suppressed would be more appropriate. The same or similar ability could be used at vet3 w/ LMG riflemen. Not Guards, because of their soft AT nature, and not Grenadiers because Wehr has easy access to suppression. I think double BARs and bazookas is ok, but double M1919A6s is a little much. Although it is always important to consider the late game, when more options are available to kill infantry like indirect fire. In: COH2 Balance |
Thread: Another insane and tight game vs GBPirate17 Dec 2015, 19:53 PM
This was fun. In: Replays |
Thread: Game 2 Choccy v Pirate15 Dec 2015, 02:39 AM
Round 2 on Crossing in the Woods, Choccy v Pirate. Sturmtiger fun! But it was still a good game. I am still salty all over. In: Replays |
Thread: Choccy v Pirate15 Dec 2015, 02:19 AM
TAB v TAB game on Minsk. Long, good game. definitely a good watch. In: Replays |
Thread: OKW Panzerschreck14 Dec 2015, 18:49 PM
Please stay focused on an objective discussion and be nice to each other! thank you ![]() But seriously guys, taking schreck off of volks and giving them a cheap, low-moderate damage faust ability would effectively increase volks dps mid/late game (a plus for you OKW fanboys) while also eliminating schreck blobs (something Relic/other players want). It may force OKW players to tech for a puma to get some supplementary AT, maybe a couple of raketenwerfers rather than just one or none. OKW has 100% muni income now, so it's much more viable to plant mines, and get schrecks, and get nades, etc. In: COH2 Gameplay |
Thread: OKW Panzerschreck13 Dec 2015, 03:40 AM
What then would be the point of late game mines? PE had this upgrade but for stationary infantry. Not sure how that was for balance, though. I never saw too many threads complaining about it in the last 18months before coh2 was released. Anyway, this discussion has been diverted from the original point about volks. Perhaps a Panzerfaust could be toggle-able like the Sturmpio sweeper. It would have a long reload/ready aim time, like an ability would. It doesn't need to crit engines. OKW does fine at the moment w/out many vehicle snares. Another alternative is to just reduce the damage of the OKW schreck significantly. In: COH2 Gameplay |
Thread: Game vs GBPirate inhouse 1v112 Dec 2015, 19:37 PM
I had fun! In: Replays |
Thread: OKW Panzerschreck12 Dec 2015, 17:42 PM
Yeah, and you definitely are the first person ever to suggest it. Living under a rock must be comfy. In addition, you would have to balance the PFaust around the AT grenade from Panzerfüsiliers, which will lead to very bad results I guess. I appreciate the ad hominem argument; I really do! Actually, I don't know if I'm the first person to suggest a non-crippling faust for the volksgrenadiers. How would the faust be balanced around the at grenade of the panzerfüsiliers? would the range need to be the same? Should both cripple engines? At ten muni for 50 damage, for example, I don't think that's unbalanced when comparing prices. In: COH2 Gameplay |
Thread: OKW Panzerschreck12 Dec 2015, 11:42 AM
Played a few games with What Doth Life this evening, and I suggested to him an interesting proposition regarding the panzerschreck. Doth Life said the Schreck's problem is its ubiquity on volksgrenadiers. I agree. It's the best handheld AT in the game, on a squad with still awesome veterancy and survivability (thanks to its 5-man size). What I thought of in the moment was something crazy: replace the panzerschreck with the panzerfaust. This wouldn't be the engine-disabling faust, and it may not even be the heat-seeking faust that grens/falls have, but it would work in a similar way. You click the button or hit the hotkey, select the vehicle, and then, boom, you fire at it. You do damage to the vehicle, but no engine damage occurs. Let's say the faust is free; it is required that you get one truck up (like the current schreck) and maybe there's a small muni upgrade (like 10-20) and you gain the ability to faust vehicles. Perhaps, even, it could be a 60 muni upgrade but with a set number of shots (6 - 10m/faust). It doesn't matter, so long as its not too expensive but not too cheap either. The faust could do anywhere between 50 and 100 damage (100 being the default damage for all vehicle snares in coh2). Cool down of 10-15 seconds. Range of 20-25. There are several advantages to this regarding both gameplay and historical accuracy: 1) Volks no longer lose 20% of their anti-infantry power due to a schreck 2) no more schreck blobs 3) reflects Wehrmacht in 1945: lots of panzerfausts 4) increased importance of combined arms -Can't just spam volks and schrecks to counter armour; couple or three of these fausts +double raketenwerfer or a captured/commandeered AT gun to take out enemy armor. Now, and obvious counter-argument is, "this costs too much muni in the long term". While that is certainly a fair argument, there are other ways of reflecting the 1945 German army besides a research penalty. The increased fuel costs of OKW late-game vehicles is a way of displaying the same effect. Instead of reducing income, the cost of things is increased. The panzerfaust was cheap. Even late in the war it was still produced in large numbers, as an individual could disable one of the seemingly endless horde of T-34s rolling towards Berlin. The only conceivable issue this would present is with the game itself; is it possible for an ability that one selects a target to miss? I.e, is it possible to implement this ability without it being 100% chance to hit if the vehicle is within the arc when the button is clicked? Currently, fausts will hit 100% of the time (unless there's a bug) and it is essentially a homing missile; if the vehicle backs out, goes behind a rock, and is essentially not able to be shot at, the faust will still hit the vehicle. Discuss. In: COH2 Gameplay |
462015461991460159458268458263458063457095456934456878456678
Latest replays uploaded by Gbpirate
-
VS
|WeOP| Aardappelboer
|WeOP| Jodl's Apprentice
|WeOP| Connelly
GBPirate
R$_HUNTER
Richarddear||AD||1215
Slogging 4v4by: Gbpirate map: Across the Rhine2-1,840
110760110654109185106352982999679383014712557125171248
Livestreams
|
|
|
17 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.651261.714+1
- 2.1760341.838+3
- 3.752347.684+2
- 4.786116.871+7
- 5.1602553.743+1
- 6.459248.649+2
- 7.33671.826+3
- 8.2134675.760+1
- 9.596435.578+11
- 10.9427.777+1
- 1.1129566.666+15
- 2.468155.751+8
- 3.30698.757+4
- 4.304136.691-1
- 5.19051157.622+6
- 6.544349.609-1
- 7.18253.774+27
- 8.783386.670+8
- 9.603430.584+6
- 10.417261.615-1
- 1.721384.652+13
- 2.938383.710+2
- 3.1662801.675+2
- 4.498272.647+6
- 5.517221.701+20
- 6.23182.738+2
- 7.598370.618+1
- 8.1431532.729-2
- 9.8529.746+8
- 10.18186.678+12
- 1.782361.684+13
- 2.518155.770+3
- 3.636272.700-1
- 4.999565.639+6
- 5.28462064.580+3
- 6.479165.744+5
- 7.19881072.650+1
- 8.14855.729-1
- 9.954259.786+2
- 10.1137688.623+1
- 1.2062347.856+18
- 2.23893.719+2
- 3.957374.719+13
- 4.36021279.738+11
- 5.19133.853+12
- 6.13333.801-1
- 7.1395449.757+6
- 8.12110.924+6
- 9.879432.670+5
- 10.3196691.822+12
- 1.860445.659+6
- 2.350193.645+12
- 3.256123.675+2
- 4.1421823.633+7
- 5.494250.664-1
- 6.11452.687+5
- 7.608364.626+2
- 8.256107.705-1
- 9.30932192.585-2
- 10.18061313.579+2
- 1.375260.591+2
- 2.16684.664+1
- 3.25191556.618+2
- 4.165107.607+4
- 5.13048.730+3
- 6.619474.566+16
- 7.317245.564+4
- 8.368240.605-1
- 9.7816.830-1
- 10.510276.649+1
- 1.23561.794+1
- 2.448237.654+7
- 3.240242.498-1
- 4.17691139.608-1
- 5.16971476.535+5
- 6.7429.718+1
- 7.8125.764-1
- 8.248168.596+2
- 9.194101.658+8
- 10.4319.694+8
- 1.1468560.724+5
- 2.625264.703+4
- 3.20472.739+8
- 4.994449.689+10
- 5.50559.895+1
- 6.338226.599+18
- 7.800227.779+7
- 8.468283.623-1
- 9.335131.719-1
- 10.456312.594+3
- 1.19881344.597+4
- 2.18756.770+3
- 3.445158.738+12
- 4.504324.609+1
- 5.657293.692+4
- 6.229119.658+2
- 7.23471468.615+14
- 8.1018481.679+4
- 9.31771882.628+7
- 10.900538.626-1
- 1.1063569.651-2
- 2.914316.743+2
- 3.389224.635+2
- 4.20275.729-1
- 5.1294879.595+1
- 6.328237.581-2
- 7.695304.696+3
- 8.6816.810-2
- 9.556356.610-1
- 10.580319.645+2
- 1.891539.623+14
- 2.26675.780+5
- 3.19343.818+18
- 4.235108.685+5
- 5.21121517.582+2
- 6.694369.653-1
- 7.1002455.688+7
- 8.339139.709+10
- 9.870347.715+20
- 10.156140.527-1
- 1.989221.817+50
- 2.633104.859-1
- 3.558171.765+18
- 4.22557.798-1
- 5.1835641.741+5
- 6.299125.705+17
- 7.520190.732+2
- 8.19752.791+16
- 9.12136.771+7
- 10.35332222.614+1
- 1.16342.795-1
- 2.315108.745-5
- 3.239115.675+2
- 4.258136.655+3
- 5.406212.657+1
- 6.11126.810+4
- 7.7517.815+12
- 8.27951501.651-2
- 9.977506.659+1
- 10.411206.666-1
- 1.289161.642+1
- 2.301159.654+5
- 3.350253.580+5
- 4.482209.698+7
- 5.7823.772+9
- 6.1304791.622+2
- 7.19890.688+4
- 8.192130.596+13
- 9.307229.573+1
- 10.38442396.616-1
- 1.20193.684-1
- 2.12028.811+3
- 3.513350.594+6
- 4.1027765.573+3
- 5.914752.549-1
- 6.488303.617+2
- 7.1263918.579+2
- 8.568376.602-1
- 9.855600.588+1
- 10.542433.556+9
- 1.817140.854-1
- 2.48170.873+5
- 3.1122398.738+13
- 4.22959.795+6
- 5.448227.664+3
- 6.551350.612+1
- 7.252101.714+6
- 8.11830.797+5
- 9.348124.737+2
- 10.1374759.644+1
- 1.301102.747+16
- 2.440219.668-1
- 3.446232.658+7
- 4.604317.656+29
- 5.468206.694+8
- 6.491221.690+2
- 7.236126.652+7
- 8.289117.712+5
- 9.207114.645+3
- 10.21795.696+1
- 1.247113.686+9
- 2.896328.732+9
- 3.678193.778+2
- 4.294178.623+5
- 5.19289.683-1
- 6.12536.776+11
- 7.408279.594-2
- 8.1812888.671+1
- 9.380165.697+4
- 10.16998.633-3
- 1.27042302.540+3
- 2.11132.776+6
- 3.911675.574+2
- 4.15361588.492+3
- 5.587383.605+1
- 6.263176.599+3
- 7.461219.678+4
- 8.136117.538-2
- 9.241171.585+9
- 10.547430.560+2
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
17
Download
3122
uploaded by XXxxHeartlessxxXX
Board Info
941 users are online:
1 member and 940 guests
Jack Schitt
Jack Schitt
1 post in the last 24h
4 posts in the last week
5 posts in the last month
4 posts in the last week
5 posts in the last month
Registered members: 68405
Welcome our newest member, llwin1com
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, llwin1com
Most online: 4501 users on 26 Oct 2025, 01:00 AM



