You're exactly right. Volks buff pushed their early game over the edge, OKW are favored immensely in the early game vs good players. I've only managed to beat 1 player in the top 75, I beat a memeber of the HOI Clan 3 times in a row but he played like a bad not realizing that his early game was amazing and essentially allowing me to stall to the USF better mid-late game ( before KT comes).
That 12 damage volks buff was disaster.
I switched back to soviets though and can still win vs a few top 60 OKW becauses the clown car allows me to not outright lose the game and also at nades are infinitely better than at rifle grenades.
edit: Here are 2 replays vs him, didn't save the third
http://www.coh2.org/replay/46333/strong-okw
http://www.coh2.org/replay/46334/strong-okw-2
On open maps without infinite buildings sometimes the early game is fine, but I'm actually pretty confident its literally impossible to win on semoskiy vs any decent okw playing decently.
The problem with USF v OKW right now is that rifles need to get close to out dps the volks; with volks you just a move your blob and you're winning because you start doing good dps at 35m whereas BAR'd rifles have to close to mid/flame nade range.
flame nade needs a timer.
volks need less damage
volks need price increase to justify their performance, or nerfed.
This is why double M1919s are so good; you can then out dps volks at range, but this requires good unit preservation/decent muni income, both of which can be hard depending on a player's skill level.
This double USF strat is good because of the best allied artillery/m1919s/m20 mines that immobilize. Perhaps the biggest weakness would be 1 or 2 stuka zu fuss that can wipe AT guns/MGs.
Katyusha is not a substitute for calliope. It's shit and you can dodge the rockets rather easily. If you blob, that's your fault.
a few things in OKW that need to be changed:
No suppresion at vet 4 for Obers
Kubel needs to have normal or reduced capping rate (why do you need fast capping power when you have the fucking mobility??????????!!!!!!!!!)
Volks need nerf/p+rice increase
Sturmpios need to cost more mp to reinforce
and/or rifle/RE reinforce cost needs to be fixed; 25 for RE, 28 for rifle, 30 for sturmpio? that's stupid. Is volks reinforce cost still 25? That should be increased.
Veterancy requirements for volks should be increased, or increased when a schreck is purchased.
Why do volks have self-healing at vet 3?
OKW is just too fucking strong right now.