Yes, at 2PM PST tomorrow.
wonderful! thanks man |
Any news on the new patch? Is it still scheduled for a release tomorrow (the ninth?) Most recent Blog post is from the 4th, stating that a patch fixing veterancy is tentatively scheduled for march 9th.
So I should expect patch tomorrow? |
If you see Triple maxim bullitins in loadout i always go mg(or pio like you want)-gren-mortar-mortar.
2x mortar just wrecks maxims, they cant Set up for more than 1 burst + forces them out of building very fast. Dont worry about field presence since he wont have that much too with maxim spam
How do people use Maxims? I always use them very aggressively. I don't camp with them until the mid/late game/until it's necessary.
You can use them offensively too when you're capping points. just don't set it up and it'll turn to face the first incoming squad. This works good on the flanks.
I just don't understand how two mortars will help you win in the very early game will help you against two-3 maxims after they suppress and then force a retreat on your single Gren.
Two maxims on 1 MG42 is going to destroy it 9 times out of ten (unless it's in a house somewhere)...but I'm talking about the first 3-7 minutes here. |
Build I've borrowed from Luvnest is MG Gren Sniper... from there I usually get a second Gren, a third, then tech to T2.
This build is good against anything and everything.
I really wouldn't recommend getting two mortars in a match. Playing around the 300s (in terms of rank) I actually rarely get a mortar (which probably isn't a good thing) unless if I need it. Some players prefer to get a sniper after they get T2 tech up...
Against maxims, though, going MG Gren Sniper Gren Mortar T2 222 Pgren (or 250 HT w/ Pgren/LMGgren) is a solid build order.
The early sniper will help you force off the first maxim in the early minutes of the game. If your opponent is going hardcore maxim spam (I.E., maxims before cons) this is going to be great, especially if you're being pushed by a single Maxim/engineer. If you can gain territory by fighting the first 2-4 maxims one at a time w/ your sniper, you're going to get a slight resource advantage if he's throwing them at your cutoff/fuel point. If you get your MG in a good building or behind green cover you can suppress the maxim as it walks into your arc, add dps w/ your grens, then drop models with the sniper. That's the ideal situation.
The Mortar isn't necessary unless if you've got Maxims going into buildings and the only significant dps you can inflict is with your sniper. Your MG42 will lose to the maxim. Or, you'll need it if there are several maxims on the field in one spot.
If your opponent is pouring in mp to the maxims/reinforcing them, a fast 222 then pgren is going to help you punish them. You might even want to get two 222s and then get another gren rather than the pgren. If you go with mobile defense (especially if you're losing) you can get two ostruppen (with some chance of LMG42) for 425mp. Assault Grens are also a possibility if you're on a map like semoskiy, although don't get more than one and I don't recommend getting one right away.
Soviet weapon team members reinforce at 15 mp each. Two dropped maxim models=1 Gren model. The sniper will certainly help drain his mp but if your grenadiers are suppressed or caught out of cover, you've got to get out of there as soon as possible (unless if you're going to push the maxim away). There's a lot to 1v1s and it's hard to put into one post, but I can say a few things that will help in general:
1) Be focused. Eliminate distractions
2) Don't be scared. If you have CELO and can see your opponent's rank, don't assume that you're going to win or lose, If you're playing a guy 200 levels worse (higher) than you, he could be on a bad streak and kick your butt. If you're playing a top 100 player, understand that you may lose but try your best and give a good show.
3)Get to know the maps. Have a capping plan. Know where the buildings are.
4) Know your own build order. Know your enemies build order.
5) Use hot keys. If they're confusing, just use grid keys. The panel w/ abilities on the right corresponds directly to the keyboard so it's just eye-finger coordination.
6) Some players use control groups. I like to organize the upper right unit UI from 1-7 w/ each infantry squad...
1. Pio 2. Gren 3. Gren 4. Gren 5. Sniper/Pgren 6. MG 7+ tanks 0. Rocket Artillery.
IN every game I have the UI structured like that. Control groups help you manage units clumped together (whether you're a serial blobber or just moving three squads out of your base together). If you're good enough you'll know where you sent this gren or that gren and know their numbers, so if you hear "Enemy armor, Fire!" or "We are being suppressed!" I just hit the hotkey and hit R and I won't lose a model or get wiped by an ISU round right away.
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In 4v4 I find it necessary to be rather self sufficient unless you're playing with an arranged team or your teammates are talking.
So you're gonna need 2-3 grens, 1-2 MGs, maybe a mortar. Want to get a Pak out fast, or if you're stomping, a 222, Pgren (or 3/4th gren) then rush a Stug.
You want to have a self-sustaining force able to counter infantry/vehicles yet also support your team.
IDK how people play 4v4 randoms. I last played randoms as USF 15 months ago. Whenever I got out of a tank to repair w/ the crew, my soviet ally would take my tank.
Anyway, it's so much easier playing with friends so you can coordinate what to do. |
Relic just needed to launch the game with four factions with a similar base but with different equipment reflecting the time period differences of 1941/42 vs. 1944/45.
Of course, the factions would be separate and not in the same pool. You would search mid war/late war factions.
This would allow for German Afrika corps/British African faction and 1944 Brit faction.
Could get Italian faction.
But hey, I'm just a loser and don't know what I'm talking about. |
Dusty and I going at it. I take on the classic DevM strat and he goes for a nice heavy T3 build! |
So So So sorry to necro this thread but are there any files with the P3 title in the game? I recall there being some uncovered maybe a year or 14 months ago but don't recall. |
Lol, more than just OKW are going to need to be fixed after the patch. Going to have lots of changes after the patch. |
Well, fix is coming March 9th and they seem to know what the problem is so all is good!
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