Most of the SUS clips can be explained by what I have been saying for years but no one wants to believe: What you see in game is not what the server is doing. You are the client and operating on the data you have available. There is other data coming to the server from other players etc.
So most of the clips are of things that have units on the edge of the FOW. I would not accept any of those as cheating.
What do you think of the example in the Google Doc between the live & the replay? I know a corrupt replay will have all sorts of things off, like wrong units, random retreating units, and subsequently incorrect data on kills, and captures, but I don't think any of these replays show a corrupt replay file like that. So, if units are the correct ones and in the proper positions, the fog of war ought to be accurate?
In some clips (like Seeking vs Noggano in ML4) the MG is packing up before the enemy squad is in view and before the visual ping on the minimap. Do you think we can only definitively say that FoW is identical between live and replay if we have livestream or live recording from the player?