I've seen a lot of suggestions about Panzerfusiliers here (ctrl+f is your friend).
My biggest grip with the unit is that it's a counter to soviet tier 1 (M3 scout car) builds in its current (live) state. At the minimum I'd like to keep their snare tied to the same Volksgrenadier requirement or removing it altogether.
To give the squad more flavour I think it could have some unique abilities for a frontline squad that tie-in to the "grand offensive" or "breakthrough" themes of the commanders its in. The squad already has a flare so that's cool. What if we doubled-down on the scouting/early warning aspect of the unit while also keeping the dedicated anti-tank vs. anti-infantry upgrade path?
After some thinking, what if in each upgrade path they got
1)new weapon
2)vision ability (could also be a raw vision bonus (3-5 meters; less than pioneer's 42-range)
3)ability to plant a mine
Anti-tank route:
1) 1-2 Panzerschrecks + AT snare
2) Vehicle detection ability through FoW (similar to 222 ability; I think Soviets have this ability too?
3) USF clone of light AT mine OR Teller mine.
Anti-Infantry route:
1) G43 upgrade (not LMG; want the squad to be mobile) + grenade (could be model 24 or Bundle?)
2) Detect infantry through FoW (akin to 222 ability but less powerful
3) Single S-mine patch.
