A lot of people have made good points here so I just want to speak in more general terms.
Rear Echelons are the most flexible combat engineer squad in the game but many of their specific roles require a lot of micro to work effectively. Plus, they're squishier than mainline squads due to inferior vet bonuses.
While Wehr pioneers can have about two combat roles (close-quarters, anti-building), REs have five (anti-tank, cover denial w/ grenades, fire support/suppression with BARs or M1919 LMG, support weapon denial w/ smoke grenades, and anti-building).
A few of them are micro-intensive (smoke, volley fire suppression, rifle grenade placement/bug of them walking forward to the squad you right-click on).
They're much easier to use, especially later in the game and as you add players, with just bazookas; your muni is better put into mainline squads with M1919s or BARs sooner into the game, too.
Usually, if I can put BARs on my RE squads, I've already won the game.
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Register Time: 20 Jan 2014, 06:00 AM
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Game Name: GBPirate
Register Time: 20 Jan 2014, 06:00 AM
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Post History of Gbpirate
Thread: Pioneers vs Rear Echelon24 Jan 2022, 20:14 PM
In: COH2 Balance |
Thread: Can we make campaign pvp happen ?22 Jan 2022, 04:50 AM
With the type of campaign they're testing out I think it's possible. Italy might be better suited for a co-op campaign but I think a slightly earlier war North African campaign map could work well too! There was a lot of see-sawing before Operation Torch fundamentally shifted the balance. I'd love to see multiplayer campaign. It's been in the Total War series since Empire (2009). I don't see a reason why it can't be in coh3 in 2022. In: COH3 Central |
Thread: Finnish Winter Tournament 202216 Jan 2022, 23:24 PM
so this is how "Angry Bears" was founded? Reaction so scary Fins? Yes, exactly, except the Finnish man is Relic with a patch that was very heavily biased for the axis In: Events Central |
Thread: Finnish Winter Tournament 202214 Jan 2022, 06:24 AM
Exciting! In: Events Central |
Thread: Haven't played in 3 years. Best way to relearn the game?11 Jan 2022, 05:05 AM
My advice would be to ask some friends that still play and look for recent casts. I cant remember the last update but generally speaking anything within six months is good (and I guess it will continue indefinitely as no more coh2 balance updates. sad). 1s are probably the easiest to find but you can still find vods (or replays here) of 2s, 3s, and 4s. But also, depending on how much effort you want to put into it, you can go through the patch notes. You don't really need to see the specific data because usually there are short explanations/intentions of what the changes are for. In: COH2 Gameplay |
Thread: Von's Tournament of Madness4 Jan 2022, 19:21 PM
hype hype hype hype hype hype In: Events Central |
Thread: okw ostwing caommander has bombs that does not compute27 Dec 2021, 19:50 PM
the OKW commander with Ostwind where u get 15 bombs for 180 muni and more bombs when u have excessive munis does not work as intended Ahh, yes the Scavenge doctrine. I think there's a limit to how much the munition saving helps the ability and it is much less noticeable now than five or six years ago. They had to change this because there was a tactic where OKW players would spend 0 munitions all game and then go into your base sector with a light vehicle and win an annihilation victory. I remember posting about it here and on the old official forums with a 1v1 replay and people were telling me that I should be thankful as a USF player because I just have to repair my base, I don't have to spend fuel. Fucking idiots. ahh yes here we are. Can't watch it anymore as it's been so long, and the link to the old forums are all broken, but i got my shit rocked by unintentional ability In: COH2 Gameplay |
Thread: My real problem with COH39 Dec 2021, 15:45 PM
I think OP is getting this wrong because the community involvement in coh3 so far has been about faction design. Maybe map design as a secondary role, too. In principle, it is a bit shady that Relic is putting lots of balance and art work on members of the community that volunteer their time. Saves them money on labour costs but I'm sure it's a labour of love for the people involved. I may disagree with the way the community team is balancing the game (and the somewhat silly "scope" we had to deal with) but if Relic is willing to let community members shape the game rather than end any and all support then I'm happy with the system. Let the community shape the way the game is designed and let them shape the way its balanced. I'd love some balance polls put out by Relic before and after the game is live so they can get some data that's easy to read and everyone can feel like they're participating. You can't ever know if a Relic employee is reading your rant on the forums. In: Lobby |
Thread: My real problem with COH39 Dec 2021, 15:37 PM
Because Fallschirmjäger squads can capture an abandoned tank just like any other infantry squad. It was more of a tongue in cheek comment anyway In: Lobby |
Thread: My real problem with COH39 Dec 2021, 15:35 PM
I present to you abandon vehicle mechanics In: Lobby |
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